Player Matchup

King Arthur
King Arthur
Adaddyy
King Arthur
Level 43
God Stats
1W - 0L
1,243 SR
Queue Stats
104W - 100L
1,438 Elo+
Party 3
Lancelot
Lancelot
FPSJames
Lancelot
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
ItzGashiii
Nu Wa
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 82L
1,427 Elo+
Party 3
Bastet
Bastet
SamIsGamingHapy
Bastet
Level 159
God Stats
24W - 13L
1,788 SR
Queue Stats
1,044W - 1,033L
1,520 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
secondarmor
Ah Muzen Cab
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 28L
1,261 Elo+
Party 1
Team Averages
Level 116
1,506 SR
1,429 Elo+

VS

Team Averages
Level 138
1,459 SR
1,467 Elo+
King Arthur
King Arthur
DemiPhoenix7
King Arthur
Level 156
God Stats
3W - 7L
1,383 SR
Queue Stats
315W - 337L
1,440 Elo+
Solo
Hachiman
Hachiman
R0N0
Hachiman
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,461 Elo+
Party 2
Bacchus
Bacchus
Saururrex
Bacchus
Level 210
God Stats
4W - 6L
1,411 SR
Queue Stats
278W - 304L
1,437 Elo+
Solo
Scylla
Scylla
Wxvy_Erixkk
Scylla
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 5L
1,625 Elo+
Solo
Jing Wei
Jing Wei
XCaliber6_6_6
Jing Wei
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Adaddyy
King Arthur
13
1 / 3 / 9
7,743
774
2,261
10,183
8,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
FPSJames
Lancelot
16
5 / 3 / 6
8,974
897
4,940
10,182
7,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Nu Wa
16
5 / 1 / 9
9,171
917
17,335
7,500
3,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 4 / 9
8,381
838
12,843
13,360
6,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
secondarmor
Ah Muzen Cab
16
0 / 1 / 10
8,413
841
4,693
6,570
3,055
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DemiPhoenix7
King Arthur
11
3 / 3 / 3
6,791
679
4,344
7,970
7,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
R0N0
Hachiman
14
1 / 3 / 7
7,644
764
7,263
9,918
3,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Saururrex
Bacchus
11
1 / 3 / 2
6,704
670
3,811
8,257
8,548
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
15
2 / 5 / 6
8,285
829
11,829
10,987
3,818
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
XCaliber6_6_6
Jing Wei
17
4 / 1 / 6
8,652
865
8,901
7,788
3,132
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
35
15
Kills
11
12
Deaths
15
43
Assists
24
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Adaddyy
King Arthur
1
3
9
1.83
L
King Arthur
DemiPhoenix7
King Arthur
3
3
3
1.5
W
Lancelot
FPSJames
Lancelot
5
3
6
2.67
W
Nu Wa
5
1
9
9.5
L
Hachiman
R0N0
Hachiman
1
3
7
1.5
W
4
4
9
2.13
L
Bacchus
Saururrex
Bacchus
1
3
2
0.67
L
Scylla
2
5
6
1
L
Jing Wei
XCaliber6_6_6
Jing Wei
4
1
6
7
W
Ah Muzen Cab
secondarmor
Ah Muzen Cab
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,072
Damage
36,148
47,795
Taken
44,920
29,202
Mitigated
26,904
14,363
Healing
10,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Adaddyy
King Arthur
2,261
74
743
1,492
10,183
8,874
54
3,125
7,058
0
9,617
L
King Arthur
DemiPhoenix7
King Arthur
4,344
441
448
254
7,970
7,881
0
3,101
4,869
0
9,476
W
Lancelot
FPSJames
Lancelot
4,940
1,105
1,102
1,284
10,182
7,721
517
2,196
7,986
0
12,610
W
Nu Wa
17,335
3,938
899
1,812
7,500
3,438
1,053
3,374
4,126
33,373
0
L
Hachiman
R0N0
Hachiman
7,263
5,070
374
2,118
9,918
3,525
0
4,016
5,902
0
20,330
W
12,843
1,496
1,110
4,077
13,360
6,114
99
4,207
9,153
0
18,559
L
Bacchus
Saururrex
Bacchus
3,811
157
0
569
8,257
8,548
0
4,572
3,685
9,136
0
L
Scylla
11,829
49
2,040
2,317
10,987
3,818
0
3,505
7,482
28,546
0
L
Jing Wei
XCaliber6_6_6
Jing Wei
8,901
6,646
189
2,319
7,788
3,132
0
2,141
5,647
0
24,065
W
Ah Muzen Cab
secondarmor
Ah Muzen Cab
4,693
1,058
806
1,038
6,570
3,055
762
2,738
3,832
0
19,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,682
Gold Earned
38,076
113
Minions Killed
132
0
Camps Cleared
0
1,105,007
Distance Traveled
779,992
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,743
774
19
2
0
198,982
0
L
King Arthur
6,791
679
4
0
0
111,340
0
W
Lancelot
8,974
897
17
2
0
242,882
0
W
Nu Wa
9,171
917
36
4
0
199,081
0
L
Hachiman
7,644
764
33
3
0
186,500
0
W
Bastet
8,381
838
15
2
0
223,314
0
L
Bacchus
6,704
670
6
1
0
97,675
0
L
Scylla
8,285
829
47
5
0
190,805
0
L
Jing Wei
8,652
865
42
4
0
193,672
0
W
Ah Muzen Cab
8,413
841
26
3
0
240,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role