Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Horus
Horus
BBR Beast
Horus
Level 132
God Stats
17W - 18L
1,484 SR
Queue Stats
308W - 281L
1,546 Elo+
Party 3
Charybdis
Charybdis
BBRMel
Charybdis
Level 124
God Stats
33W - 26L
1,541 SR
Queue Stats
99W - 98L
1,486 Elo+
Party 3
Mulan
Mulan
Frasttoy
Mulan
Level 149
God Stats
9W - 5L
1,778 SR
Queue Stats
138W - 142L
1,485 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
GaboDJZ
Morgan Le Fay
Level 157
God Stats
6W - 5L
1,563 SR
Queue Stats
422W - 369L
1,565 Elo+
Party 4
Team Averages
Level 138
1,573 SR
1,516 Elo+

VS

Team Averages
Level 120
1,515 SR
1,493 Elo+
Ra
Ra
ChaseTheEnemyVSO
Ra
Level 51
God Stats
8W - 8L
1,574 SR
Queue Stats
255W - 244L
1,560 Elo+
Party 1
Surtr
Surtr
ExIced
Surtr
Level 118
God Stats
5W - 5L
1,506 SR
Queue Stats
53W - 53L
1,480 Elo+
Party 2
Loki
Loki
GirthyGorilla
Loki
Level 127
God Stats
1W - 2L
1,433 SR
Queue Stats
78W - 74L
1,516 Elo+
Party 1
Ishtar
Ishtar
ZiroGG
Ishtar
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 74L
1,445 Elo+
Party 1
Terra
Terra
xxxMORTxxx
Terra
Level 148
God Stats
86W - 95L
1,564 SR
Queue Stats
277W - 255L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
2 / 2 / 5
8,055
537
7,278
12,375
5,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
BBR Beast
Horus
12
1 / 1 / 7
7,777
518
6,723
11,725
10,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
BBRMel
Charybdis
13
1 / 2 / 2
7,944
530
3,762
8,605
2,853
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
Frasttoy
Mulan
15
2 / 1 / 1
8,767
584
12,749
15,539
14,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
GaboDJZ
Morgan Le Fay
14
4 / 1 / 0
8,210
547
7,574
7,864
3,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,963
464
5,683
11,136
4,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
ExIced
Surtr
13
3 / 3 / 0
7,990
533
12,905
16,791
16,784
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 0 / 2
7,622
508
3,984
10,635
3,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ishtar
ZiroGG
Ishtar
15
3 / 2 / 0
8,732
582
7,013
8,657
3,251
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
11
0 / 2 / 2
5,951
397
6,816
11,026
7,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
10
Kills
7
7
Deaths
10
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
2
5
2.25
W
Horus
BBR Beast
Horus
1
1
7
4.5
W
Charybdis
BBRMel
Charybdis
1
2
2
1
L
0
3
1
0.17
L
Surtr
ExIced
Surtr
3
3
0
1
W
Mulan
Frasttoy
Mulan
2
1
1
2.5
W
Morgan Le Fay
GaboDJZ
Morgan Le Fay
4
1
0
4
L
1
0
2
2
L
Ishtar
ZiroGG
Ishtar
3
2
0
1.5
L
Terra
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,086
Damage
36,401
56,108
Taken
58,245
36,851
Mitigated
36,323
24,693
Healing
23,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,278
2,677
0
3,773
12,375
5,932
0
1,791
10,427
0
65,407
W
Horus
BBR Beast
Horus
6,723
2,825
1,640
5,642
11,725
10,314
38
3,855
7,428
0
16,927
W
Charybdis
BBRMel
Charybdis
3,762
2,075
0
2,788
8,605
2,853
0
762
7,709
0
65,507
L
5,683
654
924
3,762
11,136
4,761
0
3,550
7,382
65,800
0
L
Surtr
ExIced
Surtr
12,905
6,657
0
5,963
16,791
16,784
0
0
16,036
839
58,690
W
Mulan
Frasttoy
Mulan
12,749
2,488
0
9,710
15,539
14,143
0
1,512
13,941
0
80,406
W
Morgan Le Fay
GaboDJZ
Morgan Le Fay
7,574
428
0
1,140
7,864
3,609
0
3,907
3,657
77,892
0
L
3,984
1,596
0
6,137
10,635
3,908
0
1,258
9,260
0
63,160
L
Ishtar
ZiroGG
Ishtar
7,013
4,068
0
3,265
8,657
3,251
356
0
8,657
0
77,926
L
Terra
6,816
1,215
513
2,514
11,026
7,619
0
2,387
8,532
27,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,753
Gold Earned
37,258
540
Minions Killed
481
0
Camps Cleared
0
1,527,655
Distance Traveled
1,525,424
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,055
537
84
6
0
340,994
0
W
Horus
7,777
518
26
2
0
309,508
5
W
Charybdis
7,944
530
134
9
0
266,726
5
L
Ra
6,963
464
108
7
0
280,348
1
L
Surtr
7,990
533
99
7
0
273,381
2
W
Mulan
8,767
584
137
9
0
296,538
5
W
Morgan Le Fay
8,210
547
159
11
0
313,889
0
L
Loki
7,622
508
105
7
0
340,344
0
L
Ishtar
8,732
582
135
9
0
302,547
0
L
Terra
5,951
397
34
2
0
328,804
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role