Player Matchup

Bastet
Bastet
 
Bastet
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BluntTrauma9
Kukulkan
Level 39
God Stats
15W - 24L
1,307 SR
Queue Stats
23W - 45L
1,299 Elo+
Party 1
Nike
Nike
Brazyrabbit
Nike
Level 64
God Stats
41W - 26L
1,652 SR
Queue Stats
268W - 283L
1,483 Elo+
Solo
Izanami
Izanami
O AquaFoxx O
Izanami
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 15L
1,321 Elo+
Solo
Maui
Maui
ShOtGUNtOdANOSE
Maui
Level 159
God Stats
1W - 2L
1,136 SR
Queue Stats
42W - 46L
1,398 Elo+
Party 1
Team Averages
Level 95
1,419 SR
1,400 Elo+

VS

Team Averages
Level 73
1,524 SR
1,417 Elo+
Artemis
Artemis
Barcelona_Vic
Artemis
Level 128
God Stats
42W - 45L
1,508 SR
Queue Stats
1,891W - 2,052L
1,457 Elo+
Solo
Ah Puch
Ah Puch
Exavah
Ah Puch
Level 109
God Stats
29W - 17L
1,613 SR
Queue Stats
193W - 197L
1,425 Elo+
Party 3
Tsukuyomi
Tsukuyomi
TessTickles01
Tsukuyomi
Level 26
God Stats
30W - 34L
1,470 SR
Queue Stats
112W - 126L
1,407 Elo+
Party 2
Nu Wa
Nu Wa
UnoSoloGringo
Nu Wa
Level 44
God Stats
41W - 33L
1,528 SR
Queue Stats
171W - 180L
1,387 Elo+
Party 3
Kali
Kali
xBofa Fett
Kali
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 129L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
0 / 2 / 6
7,734
967
4,768
7,972
2,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
BluntTrauma9
Kukulkan
14
2 / 0 / 6
8,526
1,066
8,034
6,635
3,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 1 / 7
7,969
996
6,836
11,522
9,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
O AquaFoxx O
Izanami
14
4 / 0 / 2
8,865
1,108
3,552
7,267
3,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 0 / 4
8,398
1,050
1,659
11,249
11,555
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

327

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
1 / 1 / 0
7,811
976
8,139
5,243
2,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ah Puch
Exavah
Ah Puch
13
0 / 0 / 2
7,809
976
10,239
3,095
1,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
TessTickles01
Tsukuyomi
13
2 / 5 / 1
8,037
1,005
11,654
12,292
5,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 1 / 1
7,846
981
11,174
4,731
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 0
7,207
901
426
1,764
739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
8
Kills
3
3
Deaths
8
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
0
2
6
1.5
L
Artemis
1
1
0
1
W
Kukulkan
BluntTrauma9
Kukulkan
2
0
6
5
W
0
1
7
3.5
L
Ah Puch
Exavah
Ah Puch
0
0
2
1
W
Izanami
O AquaFoxx O
Izanami
4
0
2
5
W
2
0
4
4
L
Tsukuyomi
TessTickles01
Tsukuyomi
2
5
1
0.5
L
0
1
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,849
Damage
41,632
44,645
Taken
27,125
30,108
Mitigated
11,999
2,580
Healing
1,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,768
1,279
0
1,847
7,972
2,975
0
3,804
4,168
0
15,040
L
Artemis
8,139
1,930
0
261
5,243
2,576
0
2,174
3,069
0
17,907
W
Kukulkan
BluntTrauma9
Kukulkan
8,034
601
0
0
6,635
3,031
0
3,331
3,304
40,676
0
W
6,836
467
0
0
11,522
9,340
0
4,968
6,554
0
17,415
L
Ah Puch
Exavah
Ah Puch
10,239
334
0
374
3,095
1,267
0
1,493
1,602
21,711
0
W
Izanami
O AquaFoxx O
Izanami
3,552
2,038
207
526
7,267
3,207
0
3,476
3,791
0
29,499
W
1,659
247
0
0
11,249
11,555
0
5,834
5,415
8,283
0
L
Tsukuyomi
TessTickles01
Tsukuyomi
11,654
2,051
0
614
12,292
5,359
0
3,107
9,185
0
20,402
L
11,174
4,709
0
0
4,731
2,058
0
2,600
2,131
35,094
0
L
426
136
0
108
1,764
739
0
319
1,445
0
5,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,492
Gold Earned
38,710
223
Minions Killed
148
5
Camps Cleared
4
769,864
Distance Traveled
651,114
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,734
967
25
3
4
157,136
0
L
Artemis
7,811
976
33
4
1
142,826
0
W
Kukulkan
8,526
1,066
81
10
0
159,758
0
W
Nike
7,969
996
16
2
1
163,261
0
L
Ah Puch
7,809
976
42
5
2
171,402
0
W
Izanami
8,865
1,108
92
12
0
132,089
0
W
Maui
8,398
1,050
9
1
0
157,620
0
L
Tsukuyomi
8,037
1,005
17
2
1
179,343
0
L
Nu Wa
7,846
981
45
6
0
115,366
0
L
Kali
7,207
901
11
1
0
42,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role