Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Fluffyy Chicken
Ah Muzen Cab
Level 35
God Stats
0W - 4L
1,238 SR
Queue Stats
36W - 50L
1,328 Elo+
Party 1
Hel
Hel
ShogonSegundo
Hel
Level 54
God Stats
13W - 15L
1,651 SR
Queue Stats
240W - 222L
1,614 Elo+
Solo
Bakasura
Bakasura
Tufat
Bakasura
Level 100
God Stats
0W - 1L
1,539 SR
Queue Stats
50W - 49L
1,413 Elo+
Party 1
Team Averages
Level 63
1,476 SR
1,452 Elo+

VS

Team Averages
Level 62
1,658 SR
1,526 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
DestroyathYT
Ix Chel
Level 82
God Stats
1W - 0L
1,711 SR
Queue Stats
49W - 49L
1,529 Elo+
Solo
Kuzenbo
Kuzenbo
juaky0w0
Kuzenbo
Level 20
God Stats
8W - 1L
1,764 SR
Queue Stats
20W - 13L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Fluffyy Chicken
Ah Muzen Cab
14
0 / 6 / 3
10,690
668
7,099
15,986
6,435
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 6 / 0
12,546
784
18,353
17,516
5,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Tufat
Bakasura
13
0 / 6 / 3
10,654
666
7,547
18,422
9,302
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
7 / 2 / 6
12,807
800
19,494
18,407
8,826
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
DestroyathYT
Ix Chel
16
6 / 1 / 11
13,118
820
13,965
11,530
4,833
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
juaky0w0
Kuzenbo
15
5 / 1 / 11
12,372
773
11,355
12,517
21,211
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
4
Kills
18
18
Deaths
4
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
7
2
6
5
W
Ix Chel
DestroyathYT
Ix Chel
6
1
11
11.5
L
Ah Muzen Cab
Fluffyy Chicken
Ah Muzen Cab
0
6
3
0.25
L
4
6
0
0.67
L
Bakasura
Tufat
Bakasura
0
6
3
0.25
W
Kuzenbo
juaky0w0
Kuzenbo
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,999
Damage
44,814
51,924
Taken
42,454
21,271
Mitigated
34,870
14,886
Healing
12,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
19,494
9,525
0
5,565
18,407
8,826
2,925
10,461
7,866
0
87,612
W
Ix Chel
DestroyathYT
Ix Chel
13,965
809
1,790
4,507
11,530
4,833
301
5,129
6,031
54,545
0
L
Ah Muzen Cab
Fluffyy Chicken
Ah Muzen Cab
7,099
2,019
0
250
15,986
6,435
31
11,777
4,209
0
41,685
L
18,353
278
4,870
5,856
17,516
5,534
0
5,806
11,710
64,994
0
L
Bakasura
Tufat
Bakasura
7,547
5,255
0
3,910
18,422
9,302
357
7,871
10,550
0
30,468
W
Kuzenbo
juaky0w0
Kuzenbo
11,355
4,718
0
250
12,517
21,211
146
3,243
9,174
25,152
314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,890
Gold Earned
38,297
195
Minions Killed
237
0
Camps Cleared
0
920,679
Distance Traveled
980,440
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,807
800
148
9
0
295,292
0
W
Ix Chel
13,118
820
61
4
0
345,399
0
L
Ah Muzen Cab
10,690
668
51
3
0
278,835
0
L
Hel
12,546
784
76
5
0
272,043
0
L
Bakasura
10,654
666
68
4
0
369,801
0
W
Kuzenbo
12,372
773
28
2
0
339,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role