Player Matchup

Scylla
Scylla
MiniNinjaT
Scylla
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 34L
1,551 Elo+
Party 3
Chronos
Chronos
Paddington90
Chronos
Level 229
God Stats
5W - 4L
1,806 SR
Queue Stats
361W - 352L
1,478 Elo+
Solo
Sun Wukong
Sun Wukong
adhu
Sun Wukong
Level 226
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 36L
1,556 Elo+
Party 3
Ishtar
Ishtar
chandrix
Ishtar
Level 148
God Stats
2W - 1L
1,801 SR
Queue Stats
40W - 36L
1,546 Elo+
Party 3
Sylvanus
Sylvanus
koolro
Sylvanus
Level 117
God Stats
2W - 2L
1,665 SR
Queue Stats
42W - 35L
1,558 Elo+
Party 3
Team Averages
Level 173
1,654 SR
1,538 Elo+

VS

Team Averages
Level 115
1,496 SR
1,536 Elo+
Horus
Horus
 
Horus
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
 
Zeus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
AkselA10D
Xbalanque
Level 100
God Stats
1W - 3L
1,235 SR
Queue Stats
101W - 97L
1,542 Elo+
Solo
Bacchus
Bacchus
pallaringas
Bacchus
Level 115
God Stats
1W - 0L
1,743 SR
Queue Stats
13W - 4L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
MiniNinjaT
Scylla
14
3 / 6 / 4
8,557
535
5,517
12,244
4,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos
Paddington90
Chronos
12
0 / 7 / 1
7,606
475
6,547
15,815
5,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
adhu
Sun Wukong
15
10 / 7 / 2
10,083
630
13,850
19,958
11,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ishtar
chandrix
Ishtar
12
0 / 4 / 5
7,636
477
4,650
14,369
5,575
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
koolro
Sylvanus
10
2 / 7 / 3
7,331
458
4,645
17,636
14,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
6 / 2 / 11
10,484
655
12,097
13,953
13,315
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
 
Zeus
15
6 / 2 / 8
10,148
634
18,790
7,846
2,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
 
Ymir
14
3 / 3 / 7
9,101
569
4,098
14,167
14,144
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Xbalanque
AkselA10D
Xbalanque
15
6 / 5 / 3
9,243
578
13,004
12,017
5,476
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
pallaringas
Bacchus
15
9 / 3 / 7
10,163
635
15,906
14,125
10,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
66
15
Kills
30
31
Deaths
15
15
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
6
2
11
5.75
W
Zeus
 
Zeus
6
2
8
5
W
Ymir
 
Ymir
3
3
7
2.17
W
Xbalanque
AkselA10D
Xbalanque
6
5
3
1.5
L
Scylla
MiniNinjaT
Scylla
3
6
4
0.83
L
Chronos
Paddington90
Chronos
0
7
1
0.07
L
Sun Wukong
adhu
Sun Wukong
10
7
2
1.57
L
Ishtar
chandrix
Ishtar
0
4
5
0.63
L
Sylvanus
koolro
Sylvanus
2
7
3
0.5
W
Bacchus
pallaringas
Bacchus
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,209
Damage
63,895
80,022
Taken
62,108
41,032
Mitigated
46,425
13,123
Healing
17,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
12,097
5,653
1,332
5,692
13,953
13,315
37
5,191
8,762
0
75,797
W
Zeus
 
Zeus
18,790
4,100
0
2,409
7,846
2,914
1,041
3,333
4,513
76,828
0
W
Ymir
 
Ymir
4,098
764
0
1,982
14,167
14,144
84
3,897
10,270
30,842
0
W
Xbalanque
AkselA10D
Xbalanque
13,004
7,204
0
2,837
12,017
5,476
1,930
1,330
10,687
0
86,874
L
Scylla
MiniNinjaT
Scylla
5,517
562
0
1,560
12,244
4,488
0
9,096
3,148
58,682
0
L
Chronos
Paddington90
Chronos
6,547
2,940
0
1,709
15,815
5,375
881
7,367
8,448
51,884
0
L
Sun Wukong
adhu
Sun Wukong
13,850
4,351
0
2,319
19,958
11,478
23
8,166
11,792
0
55,917
L
Ishtar
chandrix
Ishtar
4,650
2,939
0
3,918
14,369
5,575
0
4,276
10,093
0
46,236
L
Sylvanus
koolro
Sylvanus
4,645
1,322
1,084
2,533
17,636
14,116
11
9,889
7,747
16,819
4,815
W
Bacchus
pallaringas
Bacchus
15,906
2,390
0
3,380
14,125
10,576
0
2,697
11,428
69,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,213
Gold Earned
49,139
390
Minions Killed
497
0
Camps Cleared
0
1,517,590
Distance Traveled
1,576,605
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,484
655
112
7
0
333,670
0
W
Zeus
10,148
634
122
8
0
312,800
3
W
Ymir
9,101
569
46
3
0
290,004
3
W
Xbalanque
9,243
578
131
8
0
284,793
0
L
Scylla
8,557
535
100
6
0
315,261
1
L
Chronos
7,606
475
79
5
0
275,408
5
L
Sun Wukong
10,083
630
83
5
0
329,603
1
L
Ishtar
7,636
477
103
6
0
305,379
5
L
Sylvanus
7,331
458
25
2
0
291,939
0
W
Bacchus
10,163
635
86
5
0
355,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role