Player Matchup

Medusa
Medusa
Destiny丶
Medusa
Level 150
God Stats
14W - 6L
1,352 SR
Queue Stats
775W - 761L
1,549 Elo+
Solo
Eset
Eset
Fabianitu
Eset
Level 148
God Stats
3W - 1L
1,487 SR
Queue Stats
575W - 552L
1,575 Elo+
Party 2
He Bo
He Bo
NoahWasTaken
He Bo
Level 191
God Stats
3W - 5L
1,709 SR
Queue Stats
252W - 227L
1,588 Elo+
Solo
Nemesis
Nemesis
PALALAA
Nemesis
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
458W - 419L
1,588 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Woblan
Cu Chulainn
Level 129
God Stats
5W - 12L
1,572 SR
Queue Stats
628W - 613L
1,603 Elo+
Solo
Team Averages
Level 148
1,524 SR
1,581 Elo+

VS

Team Averages
Level 137
1,686 SR
1,600 Elo+
Vulcan
Vulcan
HappyEpilepy
Vulcan
Level 105
God Stats
0W - 4L
1,342 SR
Queue Stats
131W - 142L
1,487 Elo+
Party 1
Mulan
Mulan
MaybeNextTimeBro
Mulan
Level 28
God Stats
1W - 1L
1,718 SR
Queue Stats
24W - 21L
1,638 Elo+
Party 1
Gilgamesh
Gilgamesh
PÀNIC
Gilgamesh
Level 193
God Stats
14W - 7L
1,710 SR
Queue Stats
135W - 169L
1,507 Elo+
Party 1
Ares
Ares
TillyGB
Ares
Level 202
God Stats
1W - 1L
1,829 SR
Queue Stats
144W - 144L
1,642 Elo+
Party 1
Rama
Rama
Vαsαgo
Rama
Level 155
God Stats
0W - 2L
1,831 SR
Queue Stats
1W - 2L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Destiny丶
Medusa
17
5 / 2 / 0
10,008
626
10,141
9,529
4,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eset
13
0 / 2 / 6
8,189
512
8,183
9,012
3,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 6 / 2
9,861
616
15,581
16,048
5,471
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
PALALAA
Nemesis
16
4 / 5 / 4
9,512
595
9,795
18,084
7,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
Woblan
Cu Chulainn
14
3 / 3 / 3
9,054
566
6,990
17,100
15,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
2 / 3 / 3
8,218
514
11,048
10,101
4,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 5 / 4
9,156
572
12,130
18,732
16,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
PÀNIC
Gilgamesh
15
5 / 4 / 8
9,006
563
9,630
17,205
8,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
TillyGB
Ares
13
4 / 2 / 9
8,470
529
11,256
17,673
19,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rama
7
2 / 2 / 2
6,229
389
3,566
4,811
1,443
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
44
16
Kills
18
18
Deaths
16
15
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
Destiny丶
Medusa
5
2
0
2.5
W
Eset
0
2
6
1.5
L
Vulcan
2
3
3
1.17
L
5
5
4
1.4
W
4
6
2
0.83
W
Nemesis
PALALAA
Nemesis
4
5
4
1.2
L
Gilgamesh
PÀNIC
Gilgamesh
5
4
8
2.25
L
Ares
TillyGB
Ares
4
2
9
4.25
L
Rama
2
2
2
1.5
W
Cu Chulainn
Woblan
Cu Chulainn
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,690
Damage
47,630
69,773
Taken
68,522
36,530
Mitigated
51,143
14,385
Healing
14,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Destiny丶
Medusa
10,141
4,361
0
977
9,529
4,383
2,688
2,730
6,703
0
96,880
W
Eset
8,183
371
391
1,732
9,012
3,599
0
4,284
4,680
52,359
0
L
Vulcan
11,048
3,748
0
744
10,101
4,623
34
2,130
7,971
68,698
0
L
12,130
1,649
0
5,752
18,732
16,549
0
11,370
7,362
0
61,956
W
15,581
1,312
0
5,104
16,048
5,471
168
1,354
14,110
90,239
0
W
Nemesis
PALALAA
Nemesis
9,795
4,196
0
1,982
18,084
7,993
318
7,167
10,522
0
80,904
L
Gilgamesh
PÀNIC
Gilgamesh
9,630
2,836
0
4,156
17,205
8,776
0
5,680
11,525
0
60,944
L
Ares
TillyGB
Ares
11,256
585
0
2,750
17,673
19,752
0
4,088
13,585
24,009
0
L
Rama
3,566
2,863
0
1,405
4,811
1,443
0
496
4,315
0
26,522
W
Cu Chulainn
Woblan
Cu Chulainn
6,990
1,096
0
4,199
17,100
15,084
0
6,313
10,494
0
48,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,624
Gold Earned
41,079
566
Minions Killed
373
0
Camps Cleared
0
1,704,967
Distance Traveled
1,526,741
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,008
626
151
9
0
312,265
4
W
Eset
8,189
512
104
7
0
344,957
4
L
Vulcan
8,218
514
127
8
0
366,375
2
L
Mulan
9,156
572
87
5
0
335,041
0
W
He Bo
9,861
616
138
9
0
312,552
5
W
Nemesis
9,512
595
111
7
0
391,199
1
L
Gilgamesh
9,006
563
89
6
0
358,210
2
L
Ares
8,470
529
17
1
0
338,744
4
L
Rama
6,229
389
53
3
0
128,371
0
W
Cu Chulainn
9,054
566
62
4
0
343,994
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role