Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BigLenny-_-
Achilles
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,180 Elo+
Solo
Cernunnos
Cernunnos
SolidTester2360
Cernunnos
Level 89
God Stats
14W - 6L
1,517 SR
Queue Stats
25W - 22L
1,411 Elo+
Solo
Atlas
Atlas
Sunkies5
Atlas
Level 92
God Stats
9W - 11L
1,386 SR
Queue Stats
182W - 166L
1,433 Elo+
Solo
Team Averages
Level 109
1,481 SR
1,405 Elo+

VS

Team Averages
Level 123
1,538 SR
1,457 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
The_EldenLord_07
Loki
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,491 Elo+
Solo
Kuzenbo
Kuzenbo
Zen Zoso Solo
Kuzenbo
Level 153
God Stats
32W - 30L
1,586 SR
Queue Stats
552W - 553L
1,436 Elo+
Solo
Ra
Ra
hourly_teasel0
Ra
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 28L
1,359 Elo+
Solo
Ishtar
Ishtar
xAGxROBLEON
Ishtar
Level 156
God Stats
1W - 2L
1,602 SR
Queue Stats
203W - 199L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
7 / 0 / 1
7,574
631
2,187
7,239
2,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
 
Discordia
12
1 / 0 / 3
6,912
576
5,881
6,021
2,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
BigLenny-_-
Achilles
11
2 / 1 / 2
6,755
563
5,361
6,454
4,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
SolidTester2360
Cernunnos
11
1 / 2 / 2
6,395
533
5,442
8,960
4,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
Sunkies5
Atlas
11
1 / 0 / 4
6,533
544
4,121
7,471
5,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
8
0 / 3 / 0
5,231
436
1,704
5,282
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

2
0 / 0 / 0
4,043
337
329
1,644
330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
9
0 / 1 / 0
5,281
440
2,818
7,964
7,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 4 / 0
6,209
517
3,208
8,510
3,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ishtar
12
2 / 4 / 0
6,799
567
6,912
10,490
3,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
12
Kills
2
3
Deaths
12
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
0
1
7.5
W
Discordia
 
Discordia
1
0
3
2.5
L
Ix Chel
 
Ix Chel
0
3
0
0
W
Achilles
BigLenny-_-
Achilles
2
1
2
3
W
Cernunnos
SolidTester2360
Cernunnos
1
2
2
1
W
Atlas
Sunkies5
Atlas
1
0
4
3
L
0
0
0
0
L
Kuzenbo
0
1
0
0
L
0
4
0
0
L
Ishtar
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,992
Damage
14,971
36,145
Taken
33,890
19,285
Mitigated
17,115
12,167
Healing
10,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
2,187
659
0
5,485
7,239
2,809
0
367
6,872
0
49,763
W
Discordia
 
Discordia
5,881
241
0
1,115
6,021
2,125
225
1,612
4,409
59,413
0
L
Ix Chel
 
Ix Chel
1,704
47
61
667
5,282
1,844
0
3,322
1,960
25,513
0
W
Achilles
BigLenny-_-
Achilles
5,361
2,502
0
518
6,454
4,208
0
2,869
3,525
0
39,049
W
Cernunnos
SolidTester2360
Cernunnos
5,442
2,904
0
1,910
8,960
4,723
0
747
8,213
0
48,631
W
Atlas
Sunkies5
Atlas
4,121
1,700
0
3,139
7,471
5,420
453
2,075
5,396
27,259
0
L
329
49
0
96
1,644
330
0
0
1,644
0
4,569
L
Kuzenbo
2,818
1,108
0
2,648
7,964
7,922
0
4,450
3,514
19,068
0
L
3,208
277
0
3,116
8,510
3,150
28
0
7,985
40,073
0
L
Ishtar
6,912
4,668
0
3,438
10,490
3,869
177
2,230
8,260
0
57,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,169
Gold Earned
27,563
372
Minions Killed
270
0
Camps Cleared
0
1,096,401
Distance Traveled
839,338
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,574
631
79
7
0
234,982
0
W
Discordia
6,912
576
92
8
0
226,971
3
L
Ix Chel
5,231
436
49
4
0
157,106
0
W
Achilles
6,755
563
66
6
0
206,610
0
W
Cernunnos
6,395
533
93
8
0
183,996
0
W
Atlas
6,533
544
42
4
0
243,842
0
L
Loki
4,043
337
8
1
0
48,091
0
L
Kuzenbo
5,281
440
28
2
0
227,163
1
L
Ra
6,209
517
82
7
0
205,882
2
L
Ishtar
6,799
567
103
9
0
201,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role