Player Matchup

Ix Chel
Ix Chel
AverageGod16
Ix Chel
Level 79
God Stats
0W - 1L
1,488 SR
Queue Stats
38W - 41L
1,339 Elo+
Party 1
Serqet
Serqet
D3VOUR SOAP
Serqet
Level 39
God Stats
4W - 4L
1,670 SR
Queue Stats
54W - 48L
1,326 Elo+
Party 1
Gilgamesh
Gilgamesh
IveBeenShot150
Gilgamesh
Level 48
God Stats
2W - 3L
1,457 SR
Queue Stats
39W - 33L
1,328 Elo+
Party 1
Team Averages
Level 55
1,538 SR
1,331 Elo+

VS

Team Averages
Level 61
1,473 SR
1,449 Elo+
Nu Wa
Nu Wa
Landon0508
Nu Wa
Level 48
God Stats
1W - 1L
1,304 SR
Queue Stats
23W - 19L
1,399 Elo+
Party 2
Cthulhu
Cthulhu
RizingValent
Cthulhu
Level 120
God Stats
5W - 1L
1,486 SR
Queue Stats
57W - 52L
1,479 Elo+
Solo
Tsukuyomi
Tsukuyomi
lXI i Snipe IXl
Tsukuyomi
Level 16
God Stats
6W - 1L
1,630 SR
Queue Stats
8W - 2L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AverageGod16
Ix Chel
15
4 / 6 / 7
12,387
729
14,342
19,814
7,133
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
13
3 / 7 / 6
11,322
666
6,803
18,319
7,663
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
IveBeenShot150
Gilgamesh
16
5 / 4 / 7
12,934
761
10,974
22,108
15,736
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
17
8 / 4 / 8
14,138
832
18,908
12,225
4,329
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
RizingValent
Cthulhu
16
6 / 2 / 11
13,700
806
19,003
13,713
13,069
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
lXI i Snipe IXl
Tsukuyomi
15
3 / 6 / 11
12,701
747
13,855
15,030
5,047
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
47
12
Kills
17
17
Deaths
12
20
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
AverageGod16
Ix Chel
4
6
7
1.25
L
Serqet
3
7
6
0.86
L
Gilgamesh
IveBeenShot150
Gilgamesh
5
4
7
2.13
W
Nu Wa
8
4
8
3
W
Cthulhu
RizingValent
Cthulhu
6
2
11
5.75
W
Tsukuyomi
lXI i Snipe IXl
Tsukuyomi
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,119
Damage
51,766
60,241
Taken
40,968
30,532
Mitigated
22,445
13,547
Healing
2,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
AverageGod16
Ix Chel
14,342
1,799
1,787
6,453
19,814
7,133
905
12,705
7,109
62,095
0
L
Serqet
6,803
900
0
2,449
18,319
7,663
0
10,271
8,048
0
27,301
L
Gilgamesh
IveBeenShot150
Gilgamesh
10,974
3,584
0
2,858
22,108
15,736
630
15,235
6,873
0
48,679
W
Nu Wa
18,908
5,778
0
819
12,225
4,329
1,261
3,940
8,285
63,455
0
W
Cthulhu
RizingValent
Cthulhu
19,003
1,019
198
400
13,713
13,069
470
5,761
7,773
52,718
0
W
Tsukuyomi
lXI i Snipe IXl
Tsukuyomi
13,855
5,723
0
903
15,030
5,047
1,107
5,124
9,778
0
32,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,643
Gold Earned
40,539
172
Minions Killed
164
0
Camps Cleared
0
888,567
Distance Traveled
899,937
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
12,387
729
70
4
0
264,100
0
L
Serqet
11,322
666
37
2
0
314,353
0
L
Gilgamesh
12,934
761
65
4
0
310,114
0
W
Nu Wa
14,138
832
76
4
0
288,963
0
W
Cthulhu
13,700
806
56
3
0
308,380
0
W
Tsukuyomi
12,701
747
32
2
0
302,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role