Player Matchup

Chaac
Chaac
JOHN2LORD
Chaac
Level 158
God Stats
20W - 12L
1,423 SR
Queue Stats
371W - 328L
1,485 Elo+
Solo
Jing Wei
Jing Wei
MrUntoutchable
Jing Wei
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
200W - 177L
1,526 Elo+
Solo
Arachne
Arachne
Mxquel4937
Arachne
Level 122
God Stats
2W - 0L
1,741 SR
Queue Stats
68W - 84L
1,566 Elo+
Solo
Nu Wa
Nu Wa
RulingMar1
Nu Wa
Level 159
God Stats
17W - 11L
1,652 SR
Queue Stats
149W - 184L
1,529 Elo+
Solo
Ymir
Ymir
bewbie_miles
Ymir
Level 147
God Stats
10W - 3L
1,764 SR
Queue Stats
199W - 162L
1,543 Elo+
Solo
Team Averages
Level 149
1,616 SR
1,530 Elo+

VS

Team Averages
Level 123
1,560 SR
1,458 Elo+
Discordia
Discordia
 
Discordia
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
AfricanHustler
Bastet
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,373 Elo+
Party 1
Artio
Artio
Kewlman91
Artio
Level 52
God Stats
4W - 3L
1,799 SR
Queue Stats
25W - 26L
1,474 Elo+
Solo
Atlas
Atlas
MuchLongDino
Atlas
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JOHN2LORD
Chaac
14
1 / 1 / 1
8,306
593
6,769
14,750
8,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
15
8 / 0 / 4
9,087
649
11,659
10,980
3,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
Mxquel4937
Arachne
13
5 / 0 / 2
7,589
542
6,561
12,102
4,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
13
0 / 3 / 5
7,157
511
7,073
9,574
3,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 0 / 6
7,745
553
4,587
9,078
8,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
2 / 1 / 1
8,499
607
10,895
7,601
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
 
Hachiman
9
0 / 8 / 0
5,641
403
6,985
11,450
3,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 4 / 0
5,842
417
5,511
11,540
3,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
Kewlman91
Artio
9
0 / 3 / 0
5,461
390
3,564
12,501
10,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 2 / 0
6,491
464
6,379
11,203
11,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
18
Kills
4
4
Deaths
18
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
1
1
2.5
L
Hachiman
 
Hachiman
0
8
0
0
L
1
4
0
0.25
W
Chaac
JOHN2LORD
Chaac
1
1
1
1.5
L
Artio
Kewlman91
Artio
0
3
0
0
W
Jing Wei
8
0
4
10
L
1
2
0
0.5
W
Arachne
Mxquel4937
Arachne
5
0
2
6
W
Nu Wa
0
3
5
0.83
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,649
Damage
33,334
56,484
Taken
54,295
29,588
Mitigated
31,726
20,954
Healing
9,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
10,895
739
0
625
7,601
2,521
0
3,378
4,223
89,589
0
L
Hachiman
 
Hachiman
6,985
4,599
0
670
11,450
3,805
0
1,942
9,508
0
37,183
L
5,511
1,414
0
1,980
11,540
3,768
0
1,974
9,566
0
36,364
W
Chaac
JOHN2LORD
Chaac
6,769
1,623
0
5,561
14,750
8,397
34
5,051
8,721
0
68,703
L
Artio
Kewlman91
Artio
3,564
418
385
4,918
12,501
10,007
0
3,324
9,177
13,630
0
W
Jing Wei
11,659
9,961
0
7,609
10,980
3,917
982
2,415
8,565
0
76,307
L
6,379
2,428
0
1,402
11,203
11,625
0
1,042
10,161
42,962
390
W
Arachne
Mxquel4937
Arachne
6,561
4,595
0
3,922
12,102
4,793
0
2,516
9,586
0
58,798
W
Nu Wa
7,073
1,503
0
1,208
9,574
3,495
36
6,735
2,839
61,252
0
W
4,587
974
271
2,383
9,078
8,986
95
2,753
6,325
26,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,884
Gold Earned
31,934
464
Minions Killed
382
0
Camps Cleared
0
1,375,051
Distance Traveled
1,351,475
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,499
607
175
13
0
278,651
6
L
Hachiman
5,641
403
62
4
0
249,898
4
L
Bastet
5,842
417
63
5
0
309,802
0
W
Chaac
8,306
593
115
8
0
243,603
0
L
Artio
5,461
390
26
2
0
272,536
3
W
Jing Wei
9,087
649
129
9
0
260,316
0
L
Atlas
6,491
464
56
4
0
240,588
0
W
Arachne
7,589
542
91
7
0
331,616
2
W
Nu Wa
7,157
511
99
7
0
272,916
4
W
Ymir
7,745
553
30
2
0
266,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role