Player Matchup

Izanami
Izanami
ML x TOWLEY
Izanami
Level 121
God Stats
1W - 16L
1,164 SR
Queue Stats
711W - 715L
1,458 Elo+
Solo
Hercules
Hercules
Palforser
Hercules
Level 77
God Stats
0W - 1L
1,724 SR
Queue Stats
38W - 47L
1,421 Elo+
Solo
Kuzenbo
Kuzenbo
Sup3rSa1y4n
Kuzenbo
Level 76
God Stats
0W - 1L
1,299 SR
Queue Stats
5W - 15L
1,352 Elo+
Party 1
Thoth
Thoth
Xslayer321
Thoth
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,542 Elo+
Party 1
Freya
Freya
jetzic
Freya
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 31L
1,224 Elo+
Solo
Team Averages
Level 71
1,437 SR
1,399 Elo+

VS

Team Averages
Level 116
1,539 SR
1,500 Elo+
Discordia
Discordia
KitKat26
Discordia
Level 139
God Stats
6W - 3L
1,500 SR
Queue Stats
325W - 409L
1,659 Elo+
Solo
Ah Puch
Ah Puch
chaosisSVK
Ah Puch
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 55L
1,574 Elo+
Solo
Izanami
Izanami
staszka24
Izanami
Level 64
God Stats
6W - 3L
1,694 SR
Queue Stats
543W - 549L
1,411 Elo+
Solo
Fafnir
Fafnir
tkc2608
Fafnir
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
351W - 352L
1,482 Elo+
Solo
Sobek
Sobek
xxbig_nicoxx
Sobek
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
163W - 159L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ML x TOWLEY
Izanami
18
10 / 6 / 5
11,447
881
18,181
13,928
7,336
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Palforser
Hercules
16
2 / 4 / 12
9,460
728
8,865
20,332
27,369
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kuzenbo
Sup3rSa1y4n
Kuzenbo
17
1 / 5 / 17
10,440
803
10,152
20,469
38,315
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
14
2 / 8 / 9
9,059
697
7,628
11,679
5,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
jetzic
Freya
15
4 / 8 / 8
8,928
687
12,117
18,062
9,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
KitKat26
Discordia
15
4 / 4 / 8
10,086
776
10,209
9,320
4,688
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
chaosisSVK
Ah Puch
20
7 / 2 / 15
11,475
883
23,593
10,595
6,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
staszka24
Izanami
20
14 / 2 / 11
12,628
971
21,615
13,528
8,167
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
tkc2608
Fafnir
17
5 / 6 / 21
12,089
930
10,117
20,757
33,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
1 / 5 / 15
10,306
793
11,522
21,341
24,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
101
19
Kills
31
31
Deaths
19
51
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Discordia
KitKat26
Discordia
4
4
8
2
L
Izanami
ML x TOWLEY
Izanami
10
6
5
2.08
L
Hercules
Palforser
Hercules
2
4
12
2
L
Kuzenbo
Sup3rSa1y4n
Kuzenbo
1
5
17
1.9
L
Thoth
2
8
9
0.81
W
Ah Puch
chaosisSVK
Ah Puch
7
2
15
7.25
L
Freya
jetzic
Freya
4
8
8
1
W
Izanami
staszka24
Izanami
14
2
11
9.75
W
Fafnir
tkc2608
Fafnir
5
6
21
2.58
W
1
5
15
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,943
Damage
77,056
84,470
Taken
75,541
87,911
Mitigated
77,182
23,648
Healing
26,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
KitKat26
Discordia
10,209
1,059
929
1,836
9,320
4,688
837
1,875
7,445
19,135
0
L
Izanami
ML x TOWLEY
Izanami
18,181
12,677
856
1,570
13,928
7,336
1,566
7,817
6,111
0
36,543
L
Hercules
Palforser
Hercules
8,865
2,239
2,032
8,127
20,332
27,369
140
14,269
6,063
0
18,077
L
Kuzenbo
Sup3rSa1y4n
Kuzenbo
10,152
3,646
2,864
3,495
20,469
38,315
0
12,050
8,419
23,593
0
L
Thoth
7,628
723
659
343
11,679
5,124
164
7,961
3,718
11,898
0
W
Ah Puch
chaosisSVK
Ah Puch
23,593
1,552
1,183
2,325
10,595
6,163
1,786
4,178
6,417
50,484
0
L
Freya
jetzic
Freya
12,117
4,310
1,016
2,686
18,062
9,767
92
11,117
6,945
19,263
0
W
Izanami
staszka24
Izanami
21,615
14,545
1,703
5,536
13,528
8,167
2,776
6,143
7,385
0
47,019
W
Fafnir
tkc2608
Fafnir
10,117
2,270
2,828
4,271
20,757
33,492
989
8,754
12,003
18,680
0
W
11,522
166
1,487
3,989
21,341
24,672
485
8,947
11,658
19,846
2,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,334
Gold Earned
56,584
128
Minions Killed
165
0
Camps Cleared
0
1,087,000
Distance Traveled
1,127,949
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,086
776
24
2
0
177,220
0
L
Izanami
11,447
881
61
5
0
197,737
0
L
Hercules
9,460
728
16
1
0
252,333
0
L
Kuzenbo
10,440
803
19
1
0
232,159
0
L
Thoth
9,059
697
12
1
0
203,003
0
W
Ah Puch
11,475
883
53
4
0
224,147
0
L
Freya
8,928
687
20
2
0
201,768
0
W
Izanami
12,628
971
59
5
0
261,210
0
W
Fafnir
12,089
930
12
1
0
214,531
0
W
Sobek
10,306
793
17
1
0
250,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role