Player Matchup

Merlin
Merlin
GreasyCakes
Merlin
Level 30
God Stats
4W - 3L
1,419 SR
Queue Stats
4W - 4L
1,403 Elo+
Solo
Cupid
Cupid
TreguaLessa
Cupid
Level 114
God Stats
2W - 5L
1,073 SR
Queue Stats
68W - 72L
1,445 Elo+
Solo
Gilgamesh
Gilgamesh
WiscoBadgers
Gilgamesh
Level 159
God Stats
1W - 1L
1,695 SR
Queue Stats
247W - 230L
1,525 Elo+
Solo
Tiamat
Tiamat
jadekinsz
Tiamat
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,321 Elo+
Solo
Kukulkan
Kukulkan
juanmilla
Kukulkan
Level 56
God Stats
1W - 1L
1,787 SR
Queue Stats
96W - 109L
1,469 Elo+
Solo
Team Averages
Level 74
1,495 SR
1,432 Elo+

VS

Team Averages
Level 108
1,450 SR
1,495 Elo+
Da Ji
Da Ji
 
Da Ji
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
StonaBellona
Hercules
Level 93
God Stats
14W - 11L
1,629 SR
Queue Stats
275W - 231L
1,503 Elo+
Solo
Sobek
Sobek
ThatSlatt
Sobek
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 102L
1,302 Elo+
Solo
Awilix
Awilix
Vinny175
Awilix
Level 168
God Stats
1W - 1L
1,148 SR
Queue Stats
10W - 5L
1,600 Elo+
Solo
Kukulkan
Kukulkan
whatdakill
Kukulkan
Level 120
God Stats
2W - 2L
1,472 SR
Queue Stats
15W - 13L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 2 / 0
4,137
827
1,372
2,606
953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
4,107
821
1,505
2,824
946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
WiscoBadgers
Gilgamesh
9
0 / 2 / 0
4,050
810
2,195
4,100
2,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
jadekinsz
Tiamat
10
0 / 0 / 0
4,690
938
1,467
2,337
1,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kukulkan
juanmilla
Kukulkan
6
0 / 0 / 0
3,705
741
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
1 / 0 / 0
4,484
897
1,031
2,085
1,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
StonaBellona
Hercules
9
0 / 0 / 3
4,109
822
1,309
3,823
2,474
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sobek
ThatSlatt
Sobek
9
1 / 0 / 1
4,547
909
1,150
3,220
1,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
Vinny175
Awilix
8
1 / 0 / 2
4,483
897
1,594
3,866
1,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
whatdakill
Kukulkan
11
2 / 0 / 1
5,116
1,023
3,646
927
345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
5
5
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
1
0
0
1
L
Merlin
0
2
0
0
W
Hercules
StonaBellona
Hercules
0
0
3
1.5
W
Sobek
ThatSlatt
Sobek
1
0
1
1.5
L
0
1
0
0
W
Awilix
Vinny175
Awilix
1
0
2
2
L
Gilgamesh
WiscoBadgers
Gilgamesh
0
2
0
0
L
Tiamat
jadekinsz
Tiamat
0
0
0
0
L
Kukulkan
juanmilla
Kukulkan
0
0
0
0
W
Kukulkan
whatdakill
Kukulkan
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,539
Damage
8,730
11,867
Taken
13,921
5,443
Mitigated
7,029
1,802
Healing
4,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
1,031
233
0
793
2,085
1,024
0
561
1,453
0
11,974
L
Merlin
1,372
75
92
506
2,606
953
0
1,761
845
9,746
0
W
Hercules
StonaBellona
Hercules
1,309
416
0
1,444
3,823
2,474
0
976
2,847
0
2,263
W
Sobek
ThatSlatt
Sobek
1,150
68
654
852
3,220
1,578
0
461
2,718
5,331
0
L
1,505
619
78
178
2,824
946
0
604
2,220
0
8,634
W
Awilix
Vinny175
Awilix
1,594
597
194
378
3,866
1,608
84
473
3,280
0
9,944
L
Gilgamesh
WiscoBadgers
Gilgamesh
2,195
416
22
107
4,100
2,122
0
1,381
2,719
0
7,260
L
Tiamat
jadekinsz
Tiamat
1,467
73
0
819
2,337
1,422
0
1,050
1,287
13,752
0
L
Kukulkan
juanmilla
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Kukulkan
whatdakill
Kukulkan
3,646
494
0
285
927
345
315
368
559
20,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,689
Gold Earned
22,739
87
Minions Killed
100
0
Camps Cleared
0
386,551
Distance Traveled
561,501
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
4,484
897
29
6
0
121,504
0
L
Merlin
4,137
827
16
3
0
94,136
0
W
Hercules
4,109
822
1
0
0
113,716
0
W
Sobek
4,547
909
12
2
0
109,678
0
L
Cupid
4,107
821
14
3
0
69,575
0
W
Awilix
4,483
897
14
3
0
107,997
0
L
Gilgamesh
4,050
810
13
3
0
109,757
0
L
Tiamat
4,690
938
44
9
0
113,083
0
L
Kukulkan
3,705
741
0
0
0
0
0
W
Kukulkan
5,116
1,023
44
9
0
108,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role