Player Matchup

Bacchus
Bacchus
Colin-vda1
Bacchus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,232 Elo+
Party 2
Hercules
Hercules
FefikusMaximus
Hercules
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Medusa
Medusa
XXSANTYXX
Medusa
Level 59
God Stats
1W - 4L
1,342 SR
Queue Stats
72W - 92L
1,372 Elo+
Solo
Arachne
Arachne
eVe_iConZz
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anubis
Anubis
luis_ms163
Anubis
Level 76
God Stats
9W - 5L
1,598 SR
Queue Stats
65W - 65L
1,465 Elo+
Solo
Team Averages
Level 62
1,488 SR
1,414 Elo+

VS

Team Averages
Level 70
1,351 SR
1,451 Elo+
Ao Kuang
Ao Kuang
Bandits fit
Ao Kuang
Level 69
God Stats
6W - 8L
1,165 SR
Queue Stats
365W - 350L
1,498 Elo+
Party 1
Chronos
Chronos
CrimsonL3gacy
Chronos
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
126W - 110L
1,421 Elo+
Solo
Chaac
Chaac
SaltySugar06
Chaac
Level 69
God Stats
1W - 1L
1,329 SR
Queue Stats
238W - 251L
1,482 Elo+
Party 1
Ganesha
Ganesha
bleu350laser
Ganesha
Level 64
God Stats
2W - 4L
1,219 SR
Queue Stats
214W - 280L
1,438 Elo+
Solo
Izanami
Izanami
malcolmx971
Izanami
Level 81
God Stats
2W - 2L
1,543 SR
Queue Stats
7W - 11L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Colin-vda1
Bacchus
5
0 / 2 / 0
3,863
483
938
4,374
3,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
10
3 / 2 / 0
5,725
716
4,967
6,830
4,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
XXSANTYXX
Medusa
7
0 / 1 / 0
4,240
530
2,241
4,111
1,281
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
eVe_iConZz
Arachne
5
0 / 1 / 0
3,882
485
873
3,315
918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
luis_ms163
Anubis
9
2 / 4 / 0
5,211
651
3,347
6,268
2,922
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bandits fit
Ao Kuang
9
5 / 1 / 1
5,834
729
5,569
6,246
2,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos
10
3 / 1 / 0
5,312
664
3,005
3,798
935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 1
4,533
567
1,921
5,256
3,231
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
bleu350laser
Ganesha
8
0 / 1 / 4
5,022
628
2,698
6,281
3,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
malcolmx971
Izanami
8
2 / 0 / 1
4,878
610
2,281
3,368
926
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
5
Kills
10
10
Deaths
5
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Bandits fit
Ao Kuang
5
1
1
5.5
L
Bacchus
Colin-vda1
Bacchus
0
2
0
0
W
Chronos
3
1
0
3
L
Hercules
3
2
0
1.5
W
0
2
1
0.25
L
Medusa
XXSANTYXX
Medusa
0
1
0
0
W
Ganesha
bleu350laser
Ganesha
0
1
4
2
L
Arachne
eVe_iConZz
Arachne
0
1
0
0
L
Anubis
luis_ms163
Anubis
2
4
0
0.5
W
Izanami
malcolmx971
Izanami
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,366
Damage
15,474
24,898
Taken
24,949
12,619
Mitigated
11,124
6,324
Healing
7,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Bandits fit
Ao Kuang
5,569
2,866
0
1,140
6,246
2,042
0
467
5,779
30,697
0
L
Bacchus
Colin-vda1
Bacchus
938
278
0
788
4,374
3,158
0
1,294
3,080
6,577
0
W
Chronos
3,005
584
0
897
3,798
935
42
2,646
1,152
31,118
0
L
Hercules
4,967
2,197
0
2,283
6,830
4,340
0
2,551
4,279
0
34,656
W
1,921
358
0
1,639
5,256
3,231
0
0
5,256
0
17,420
L
Medusa
XXSANTYXX
Medusa
2,241
1,479
0
853
4,111
1,281
0
1,498
2,613
0
24,327
W
Ganesha
bleu350laser
Ganesha
2,698
271
92
2,388
6,281
3,990
0
853
5,428
16,552
0
L
Arachne
eVe_iConZz
Arachne
873
766
0
496
3,315
918
0
664
2,651
0
12,104
L
Anubis
luis_ms163
Anubis
3,347
0
0
1,904
6,268
2,922
0
5,265
1,003
30,952
0
W
Izanami
malcolmx971
Izanami
2,281
1,351
149
1,675
3,368
926
0
319
3,049
0
28,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,921
Gold Earned
25,579
171
Minions Killed
205
0
Camps Cleared
0
712,375
Distance Traveled
782,408
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
5,834
729
47
6
0
172,271
0
L
Bacchus
3,863
483
7
1
0
113,245
0
W
Chronos
5,312
664
62
8
0
139,899
0
L
Hercules
5,725
716
51
6
0
171,338
0
W
Chaac
4,533
567
32
4
0
167,572
0
L
Medusa
4,240
530
42
5
0
159,900
0
W
Ganesha
5,022
628
5
1
0
150,388
0
L
Arachne
3,882
485
21
3
0
141,573
0
L
Anubis
5,211
651
50
6
0
126,319
0
W
Izanami
4,878
610
59
7
0
152,278
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role