Player Matchup

Freya
Freya
 
Freya
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
LeeJungHyun
Terra
Level 67
God Stats
1W - 2L
1,149 SR
Queue Stats
186W - 197L
1,505 Elo+
Solo
Mulan
Mulan
SAMBROSIA
Mulan
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,414 Elo+
Solo
Anubis
Anubis
Shiyze
Anubis
Level 124
God Stats
8W - 4L
1,500 SR
Queue Stats
372W - 340L
1,573 Elo+
Party 1
Team Averages
Level 105
1,430 SR
1,498 Elo+

VS

Team Averages
Level 124
1,509 SR
1,486 Elo+
Tyr
Tyr
 
Tyr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AnneIi
Danzaburou
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,455 Elo+
Solo
Sylvanus
Sylvanus
ImFreeStyles
Sylvanus
Level 147
God Stats
1W - 1L
1,823 SR
Queue Stats
37W - 42L
1,494 Elo+
Solo
Heimdallr
Heimdallr
Tombqd
Heimdallr
Level 137
God Stats
4W - 8L
1,225 SR
Queue Stats
315W - 338L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
16
10 / 3 / 11
9,877
988
20,408
10,415
5,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
 
Nemesis
15
4 / 3 / 8
8,957
896
3,411
8,241
4,830
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 1 / 14
9,869
987
4,611
12,003
14,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mulan
SAMBROSIA
Mulan
14
3 / 2 / 12
8,857
886
5,239
11,821
7,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
Shiyze
Anubis
16
4 / 3 / 11
9,516
952
12,384
9,224
5,528
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
3 / 6 / 9
8,223
822
9,963
14,725
14,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
 
He Bo
13
2 / 4 / 6
7,050
705
6,124
7,572
2,625
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
AnneIi
Danzaburou
14
3 / 5 / 6
7,881
788
7,604
9,586
3,970
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
ImFreeStyles
Sylvanus
6
0 / 4 / 1
5,843
584
1,222
6,920
2,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heimdallr
Tombqd
Heimdallr
14
3 / 5 / 4
8,093
809
9,760
10,065
4,313
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
37
24
Kills
11
12
Deaths
24
56
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
10
3
11
5.17
W
Nemesis
 
Nemesis
4
3
8
2.67
L
Tyr
 
Tyr
3
6
9
1.25
L
He Bo
 
He Bo
2
4
6
1.25
L
Danzaburou
AnneIi
Danzaburou
3
5
6
1.2
L
Sylvanus
ImFreeStyles
Sylvanus
0
4
1
0.13
W
3
1
14
10
W
Mulan
SAMBROSIA
Mulan
3
2
12
4.5
W
Anubis
Shiyze
Anubis
4
3
11
3.17
L
Heimdallr
Tombqd
Heimdallr
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,053
Damage
34,673
51,704
Taken
48,868
37,218
Mitigated
28,081
21,902
Healing
6,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
20,408
6,860
2,001
3,667
10,415
5,296
858
1,228
9,186
33,340
0
W
Nemesis
 
Nemesis
3,411
1,725
667
874
8,241
4,830
1,908
1,173
7,068
0
12,673
L
Tyr
 
Tyr
9,963
724
454
1,294
14,725
14,369
0
9,784
4,941
0
13,613
L
He Bo
 
He Bo
6,124
327
989
1,686
7,572
2,625
0
5,666
1,906
9,264
0
L
Danzaburou
AnneIi
Danzaburou
7,604
2,580
0
690
9,586
3,970
0
7,928
1,658
0
19,736
L
Sylvanus
ImFreeStyles
Sylvanus
1,222
127
0
80
6,920
2,804
0
5,563
1,357
1,317
0
W
4,611
299
3,580
3,474
12,003
14,290
700
1,896
10,107
10,382
0
W
Mulan
SAMBROSIA
Mulan
5,239
773
655
2,913
11,821
7,274
1,698
1,424
10,397
0
15,310
W
Anubis
Shiyze
Anubis
12,384
1,107
488
3,583
9,224
5,528
1,939
1,625
7,599
30,814
0
L
Heimdallr
Tombqd
Heimdallr
9,760
4,167
195
626
10,065
4,313
0
8,462
1,603
0
20,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,076
Gold Earned
37,090
111
Minions Killed
65
0
Camps Cleared
0
1,004,084
Distance Traveled
707,892
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,877
988
23
2
0
216,315
0
W
Nemesis
8,957
896
20
2
0
170,487
0
L
Tyr
8,223
822
7
1
0
153,821
0
L
He Bo
7,050
705
5
1
0
196,701
0
L
Danzaburou
7,881
788
27
3
0
162,841
0
L
Sylvanus
5,843
584
0
0
0
43,385
0
W
Terra
9,869
987
16
2
0
229,668
0
W
Mulan
8,857
886
23
2
0
210,074
0
W
Anubis
9,516
952
29
3
0
177,540
0
L
Heimdallr
8,093
809
26
3
0
151,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role