Player Matchup

Poseidon
Poseidon
Silver V
FoeDawgWalt
Poseidon
Silver V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 268L
738 MMR
Solo
Ra
Ra
Silver III
Jordannofky
Ra
Silver III
Level 126
God Stats
23W - 27L
1,435 SR
Queue Stats
164W - 202L
849 MMR
Solo
Chaac
Chaac
Silver IV
KreiserGames
Chaac
Silver IV
Level 110
God Stats
1W - 4L
1,350 SR
Queue Stats
177W - 235L
836 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,428 SR
808 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 138
1,534 SR
1,024 MMR
Merlin
Merlin
Silver III
Fernzy1st
Merlin
Silver III
Level 143
God Stats
39W - 24L
1,706 SR
Queue Stats
307W - 295L
1,038 MMR
Party 1
Guan Yu
Guan Yu
Silver III
astraymortal
Guan Yu
Silver III
Level 120
God Stats
4W - 9L
1,250 SR
Queue Stats
271W - 257L
996 MMR
Party 1
Hercules
Hercules
Silver III
moribund sun
Hercules
Silver III
Level 152
God Stats
5W - 1L
1,647 SR
Queue Stats
256W - 243L
1,037 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
FoeDawgWalt
Poseidon
11
1 / 11 / 1
9,649
643
8,776
16,115
4,129
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 7 / 0
10,013
668
12,506
14,568
4,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 6 / 2
8,970
598
5,791
17,960
16,906
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Baron SamediAh Muzen CabJanusBacchusDiscordia

VS

Bans
AphroditeMedusaKumbhakarnaBakasuraMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fernzy1st
Merlin
15
9 / 1 / 13
12,816
854
17,269
9,065
4,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
astraymortal
Guan Yu
13
3 / 1 / 14
11,171
745
10,272
15,401
19,705
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
moribund sun
Hercules
16
12 / 0 / 6
13,284
886
12,916
16,067
11,856
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
57
2
Kills
24
24
Deaths
2
3
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Merlin
Fernzy1st
Merlin
9
1
13
15.5
L
Poseidon
FoeDawgWalt
Poseidon
1
11
1
0.14
L
1
7
0
0.14
L
0
6
2
0.17
W
Guan Yu
astraymortal
Guan Yu
3
1
14
10
W
Hercules
moribund sun
Hercules
12
0
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,073
Damage
40,457
48,643
Taken
40,533
25,078
Mitigated
35,915
8,182
Healing
9,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Fernzy1st
Merlin
17,269
409
0
2,262
9,065
4,354
1,578
4,802
4,263
62,077
0
L
Poseidon
FoeDawgWalt
Poseidon
8,776
2,245
0
2,162
16,115
4,129
196
5,468
10,647
33,268
0
L
12,506
642
495
3,748
14,568
4,043
0
6,032
8,536
48,736
0
L
5,791
275
0
1,777
17,960
16,906
0
6,562
11,398
0
21,850
W
Guan Yu
astraymortal
Guan Yu
10,272
748
541
3,250
15,401
19,705
70
9,956
5,351
0
29,471
W
Hercules
moribund sun
Hercules
12,916
2,181
0
3,638
16,067
11,856
1,425
6,505
8,200
0
39,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,632
Gold Earned
37,271
121
Minions Killed
163
0
Camps Cleared
0
730,922
Distance Traveled
895,606
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,816
854
86
6
0
265,928
0
L
Poseidon
9,649
643
44
3
0
223,773
0
L
Ra
10,013
668
57
4
0
273,461
4
L
Chaac
8,970
598
20
1
0
233,688
0
W
Guan Yu
11,171
745
28
2
0
325,867
0
W
Hercules
13,284
886
49
3
0
303,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role