Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
CarenHortensia
Medusa
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 17L
1,513 Elo+
Party 1
Scylla
Scylla
Traın
Scylla
Level 16
God Stats
1W - 5L
1,241 SR
Queue Stats
41W - 34L
1,532 Elo+
Party 1
Team Averages
Level 104
1,414 SR
1,515 Elo+

VS

Team Averages
Level 45
1,487 SR
1,506 Elo+
Tiamat
Tiamat
Estrain
Tiamat
Level 25
God Stats
6W - 9L
1,493 SR
Queue Stats
78W - 67L
1,562 Elo+
Party 2
Thor
Thor
TheShai
Thor
Level 65
God Stats
4W - 7L
1,449 SR
Queue Stats
119W - 110L
1,577 Elo+
Party 2
Ix Chel
Ix Chel
Yiamoz
Ix Chel
Level 46
God Stats
0W - 1L
1,520 SR
Queue Stats
54W - 54L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 2 / 3
7,578
758
7,610
10,909
9,163
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 2
8,181
818
5,400
6,140
1,917
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
Traın
Scylla
10
1 / 2 / 3
7,483
748
6,731
6,858
1,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Estrain
Tiamat
10
0 / 1 / 3
7,111
711
8,131
5,839
3,030
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thor
TheShai
Thor
11
4 / 2 / 0
7,989
799
8,870
10,169
4,168
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
Yiamoz
Ix Chel
10
0 / 1 / 2
6,990
699
3,556
8,420
3,261
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
4
Kills
4
4
Deaths
4
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
2
3
1.25
W
2
0
2
3
L
Tiamat
Estrain
Tiamat
0
1
3
1.5
L
Thor
TheShai
Thor
4
2
0
2
W
Scylla
Traın
Scylla
1
2
3
1.25
L
Ix Chel
Yiamoz
Ix Chel
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,741
Damage
20,557
23,907
Taken
24,428
12,735
Mitigated
10,459
4,121
Healing
4,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,610
280
0
1,378
10,909
9,163
0
6,481
4,428
19,174
0
W
5,400
2,125
0
2,493
6,140
1,917
0
2,548
3,592
0
40,817
L
Tiamat
Estrain
Tiamat
8,131
620
0
559
5,839
3,030
0
3,822
2,017
22,562
0
L
Thor
TheShai
Thor
8,870
1,783
0
1,100
10,169
4,168
0
5,031
5,138
0
25,525
W
Scylla
Traın
Scylla
6,731
92
0
250
6,858
1,655
0
3,209
3,649
17,476
0
L
Ix Chel
Yiamoz
Ix Chel
3,556
523
383
2,123
8,420
3,261
0
5,769
2,651
27,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,242
Gold Earned
22,090
114
Minions Killed
98
0
Camps Cleared
0
597,625
Distance Traveled
558,975
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,578
758
32
3
0
193,606
0
W
Medusa
8,181
818
53
5
0
208,443
0
L
Tiamat
7,111
711
26
3
0
188,019
0
L
Thor
7,989
799
26
3
0
194,548
0
W
Scylla
7,483
748
29
3
0
195,576
0
L
Ix Chel
6,990
699
46
5
0
176,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role