Player Matchup

Tiamat
Tiamat
Cincop420
Tiamat
Level 28
God Stats
1W - 2L
1,233 SR
Queue Stats
253W - 270L
1,438 Elo+
Party 1
Tyr
Tyr
ForgottenLiez
Tyr
Level 51
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 24L
1,406 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Nyraxes
Ah Muzen Cab
Level 103
God Stats
2W - 2L
1,279 SR
Queue Stats
131W - 86L
1,668 Elo+
Party 1
Team Averages
Level 61
1,337 SR
1,504 Elo+

VS

Team Averages
Level 46
1,565 SR
1,543 Elo+
Tiamat
Tiamat
Estrain
Tiamat
Level 25
God Stats
6W - 9L
1,548 SR
Queue Stats
78W - 67L
1,573 Elo+
Party 2
Thor
Thor
TheShai
Thor
Level 65
God Stats
4W - 7L
1,485 SR
Queue Stats
119W - 110L
1,587 Elo+
Party 2
Fafnir
Fafnir
WizardTF2
Fafnir
Level 48
God Stats
2W - 1L
1,662 SR
Queue Stats
18W - 17L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Cincop420
Tiamat
13
2 / 3 / 12
10,274
856
7,656
8,864
4,133
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 5 / 9
10,565
880
4,913
16,837
12,019
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
Nyraxes
Ah Muzen Cab
15
9 / 3 / 4
11,530
961
18,704
13,667
4,294
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Estrain
Tiamat
13
4 / 4 / 6
10,205
850
17,114
10,306
7,922
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thor
TheShai
Thor
12
4 / 7 / 4
9,822
819
7,552
13,261
6,521
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
WizardTF2
Fafnir
13
3 / 5 / 6
10,197
850
6,453
11,685
15,056
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
16
Kills
11
11
Deaths
16
25
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Cincop420
Tiamat
2
3
12
2.67
L
Tiamat
Estrain
Tiamat
4
4
6
1.75
W
5
5
9
1.9
W
Ah Muzen Cab
Nyraxes
Ah Muzen Cab
9
3
4
3.67
L
Thor
TheShai
Thor
4
7
4
0.86
L
Fafnir
WizardTF2
Fafnir
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,273
Damage
31,119
39,368
Taken
35,252
20,446
Mitigated
29,499
4,168
Healing
2,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Cincop420
Tiamat
7,656
487
0
2,689
8,864
4,133
165
5,881
2,875
30,765
0
L
Tiamat
Estrain
Tiamat
17,114
1,452
0
997
10,306
7,922
477
2,234
8,072
43,308
0
W
4,913
629
0
522
16,837
12,019
150
9,854
6,862
0
12,897
W
Ah Muzen Cab
Nyraxes
Ah Muzen Cab
18,704
7,276
0
957
13,667
4,294
893
7,887
5,780
0
61,901
L
Thor
TheShai
Thor
7,552
1,981
0
484
13,261
6,521
756
2,606
10,655
0
31,778
L
Fafnir
WizardTF2
Fafnir
6,453
1,549
0
730
11,685
15,056
258
3,233
8,452
17,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,369
Gold Earned
30,224
138
Minions Killed
120
0
Camps Cleared
0
650,196
Distance Traveled
573,438
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,274
856
37
3
0
205,928
0
L
Tiamat
10,205
850
49
4
0
200,055
0
W
Tyr
10,565
880
14
1
0
221,052
0
W
Ah Muzen Cab
11,530
961
87
7
0
223,216
0
L
Thor
9,822
819
48
4
0
181,008
0
L
Fafnir
10,197
850
23
2
0
192,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role