Player Matchup

Hachiman
Hachiman
Asapwizwitascope
Hachiman
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 101L
1,532 Elo+
Party 2
Ymir
Ymir
ItsNickBRO
Ymir
Level 131
God Stats
4W - 3L
1,582 SR
Queue Stats
42W - 41L
1,563 Elo+
Party 2
Yu Huang
Yu Huang
Ventrellix
Yu Huang
Level 129
God Stats
3W - 4L
1,527 SR
Queue Stats
362W - 334L
1,587 Elo+
Solo
Ravana
Ravana
twodollasucky
Ravana
Level 58
God Stats
3W - 5L
1,477 SR
Queue Stats
130W - 96L
1,601 Elo+
Party 2
King Arthur
King Arthur
xl Bark lx
King Arthur
Level 129
God Stats
4W - 3L
1,596 SR
Queue Stats
5W - 8L
1,487 Elo+
Party 2
Team Averages
Level 119
1,536 SR
1,554 Elo+

VS

Team Averages
Level 108
1,676 SR
1,549 Elo+
Agni
Agni
BANDIT xS
Agni
Level 153
God Stats
9W - 10L
1,500 SR
Queue Stats
398W - 384L
1,466 Elo+
Solo
Ares
Ares
DNAT10N
Ares
Level 52
God Stats
41W - 31L
1,583 SR
Queue Stats
221W - 190L
1,569 Elo+
Party 1
Rama
Rama
DonutConnoisseur
Rama
Level 82
God Stats
13W - 3L
1,847 SR
Queue Stats
151W - 123L
1,625 Elo+
Party 1
Vamana
Vamana
TheOneAndOnlyAbe
Vamana
Level 125
God Stats
6W - 3L
1,564 SR
Queue Stats
206W - 199L
1,461 Elo+
Party 1
Nike
Nike
Zooblecorn
Nike
Level 127
God Stats
6W - 2L
1,886 SR
Queue Stats
196W - 189L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 1
9,217
542
10,188
15,058
6,411
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 6 / 5
8,182
481
7,627
21,195
26,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
Ventrellix
Yu Huang
16
3 / 3 / 4
9,258
545
8,762
13,747
6,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 4 / 3
9,166
539
7,921
11,218
5,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
xl Bark lx
King Arthur
13
4 / 5 / 3
9,104
536
13,416
21,084
27,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
1 / 5 / 11
9,474
557
12,875
12,189
4,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
DNAT10N
Ares
14
1 / 2 / 7
8,756
515
10,280
14,221
14,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
13 / 2 / 1
11,670
686
22,060
14,789
6,330
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 4 / 8
10,193
600
8,805
13,270
10,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 3 / 5
9,460
556
7,014
12,869
9,255
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
55
16
Kills
23
23
Deaths
16
16
Assists
32
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
W
Agni
1
5
11
1.3
W
Ares
DNAT10N
Ares
1
2
7
2.25
W
13
2
1
6.75
L
2
6
5
0.75
W
7
4
8
2.75
L
Yu Huang
Ventrellix
Yu Huang
3
3
4
1.67
W
1
3
5
1.17
L
3
4
3
1.13
L
King Arthur
xl Bark lx
King Arthur
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,914
Damage
61,034
82,302
Taken
67,338
71,172
Mitigated
44,910
11,781
Healing
17,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,188
6,195
0
3,539
15,058
6,411
826
1,291
13,767
0
81,736
W
Agni
12,875
336
0
1,250
12,189
4,690
445
3,568
8,621
70,717
0
W
Ares
DNAT10N
Ares
10,280
272
0
3,922
14,221
14,099
114
5,446
8,775
30,007
0
W
22,060
16,099
0
7,553
14,789
6,330
0
3,580
11,209
0
111,883
L
7,627
2,078
0
1,544
21,195
26,153
0
7,096
14,099
30,740
0
W
8,805
5,799
0
1,214
13,270
10,536
0
2,822
10,448
0
66,573
L
Yu Huang
Ventrellix
Yu Huang
8,762
1,456
0
2,378
13,747
6,092
722
6,712
7,035
76,851
0
W
7,014
1,018
0
3,150
12,869
9,255
676
973
11,896
0
71,274
L
7,921
2,825
0
1,623
11,218
5,300
224
3,212
8,006
0
76,228
L
King Arthur
xl Bark lx
King Arthur
13,416
1,484
0
2,697
21,084
27,216
0
4,844
16,240
0
69,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,927
Gold Earned
49,553
513
Minions Killed
554
0
Camps Cleared
0
1,723,583
Distance Traveled
1,825,022
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,217
542
138
8
0
334,409
0
W
Agni
9,474
557
108
6
0
358,065
0
W
Ares
8,756
515
36
2
0
362,730
4
W
Rama
11,670
686
187
11
0
353,635
6
L
Ymir
8,182
481
29
2
0
327,104
0
W
Vamana
10,193
600
94
6
0
411,393
0
L
Yu Huang
9,258
545
137
8
0
333,651
0
W
Nike
9,460
556
129
8
0
339,199
4
L
Ravana
9,166
539
110
6
0
396,581
0
L
King Arthur
9,104
536
99
6
0
331,838
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role