Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Dieabeado
Tyr
Level 121
God Stats
2W - 3L
1,128 SR
Queue Stats
161W - 154L
1,513 Elo+
Party 2
Team Averages
Level 115
1,376 SR
1,504 Elo+

VS

Team Averages
Level 88
1,243 SR
1,481 Elo+
Kuzenbo
Kuzenbo
ArkBeast798
Kuzenbo
Level 111
God Stats
0W - 2L
1,246 SR
Queue Stats
11W - 12L
1,527 Elo+
Party 1
Apollo
Apollo
Hybrid787
Apollo
Level 88
God Stats
0W - 3L
1,248 SR
Queue Stats
7W - 12L
1,468 Elo+
Party 1
Merlin
Merlin
KILLNUMB1
Merlin
Level 65
God Stats
2W - 12L
1,234 SR
Queue Stats
79W - 88L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
3 / 0 / 2
8,778
798
7,701
6,621
2,534
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
 
Izanami
11
1 / 1 / 3
8,154
741
5,980
6,072
2,403
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 0 / 4
8,259
751
4,843
10,779
9,911
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ArkBeast798
Kuzenbo
10
1 / 1 / 0
7,549
686
5,488
9,670
11,447
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Hybrid787
Apollo
10
0 / 1 / 1
7,353
668
3,819
5,929
2,437
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
KILLNUMB1
Merlin
10
0 / 3 / 1
7,576
689
6,076
6,855
2,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
5
Kills
1
1
Deaths
5
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
3
0
2
4
W
Izanami
 
Izanami
1
1
3
2.5
L
Kuzenbo
ArkBeast798
Kuzenbo
1
1
0
1
W
1
0
4
3
L
Apollo
Hybrid787
Apollo
0
1
1
0.5
L
Merlin
KILLNUMB1
Merlin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,524
Damage
15,383
23,472
Taken
22,454
14,848
Mitigated
16,405
8,668
Healing
2,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
7,701
642
1,912
3,488
6,621
2,534
0
3,928
2,693
42,542
0
W
Izanami
 
Izanami
5,980
3,244
0
679
6,072
2,403
96
3,403
2,669
0
44,065
L
Kuzenbo
ArkBeast798
Kuzenbo
5,488
2,503
0
632
9,670
11,447
30
3,551
6,119
16,095
0
W
4,843
569
0
2,589
10,779
9,911
0
4,597
6,182
0
17,250
L
Apollo
Hybrid787
Apollo
3,819
2,118
0
683
5,929
2,437
50
1,789
4,140
0
22,328
L
Merlin
KILLNUMB1
Merlin
6,076
211
0
1,504
6,855
2,521
0
2,542
4,313
35,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,191
Gold Earned
22,478
168
Minions Killed
101
0
Camps Cleared
0
635,408
Distance Traveled
619,121
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,778
798
59
5
0
188,460
0
W
Izanami
8,154
741
81
7
0
203,738
0
L
Kuzenbo
7,549
686
17
2
0
215,958
5
W
Tyr
8,259
751
28
3
0
243,210
0
L
Apollo
7,353
668
34
3
0
215,842
0
L
Merlin
7,576
689
50
5
0
187,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role