Player Matchup

Mulan
Mulan
HotCocoMilk
Mulan
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,472 Elo+
Party 1
Anubis
Anubis
NoobieUnicorn
Anubis
Level 76
God Stats
1W - 0L
1,655 SR
Queue Stats
5W - 1L
1,875 Elo+
Solo
Chaac
Chaac
SabreTewth
Chaac
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 37L
1,631 Elo+
Party 1
Team Averages
Level 75
1,552 SR
1,660 Elo+

VS

Team Averages
Level 81
1,658 SR
1,532 Elo+
Olorun
Olorun
DRGV11
Olorun
Level 89
God Stats
2W - 2L
1,759 SR
Queue Stats
130W - 136L
1,434 Elo+
Solo
Izanami
Izanami
FinDaHuman
Izanami
Level 47
God Stats
1W - 2L
1,715 SR
Queue Stats
94W - 69L
1,583 Elo+
Party 2
Fafnir
Fafnir
SeaBlasty
Fafnir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 101L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 17
13,260
829
11,560
14,785
13,213
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
15 / 1 / 10
15,763
985
32,575
12,999
7,344
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
15
5 / 4 / 18
12,989
812
12,290
14,725
14,454
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DRGV11
Olorun
12
1 / 12 / 5
10,850
678
8,346
24,000
7,657
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
FinDaHuman
Izanami
13
3 / 10 / 4
11,845
740
11,985
19,210
5,735
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
SeaBlasty
Fafnir
15
3 / 3 / 3
11,785
737
6,673
20,203
26,753
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
19
25
Kills
7
7
Deaths
25
45
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Olorun
DRGV11
Olorun
1
12
5
0.29
L
Izanami
FinDaHuman
Izanami
3
10
4
0.5
W
5
2
17
6.75
W
15
1
10
20
W
Chaac
5
4
18
3.5
L
Fafnir
SeaBlasty
Fafnir
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,425
Damage
27,004
42,509
Taken
63,413
35,011
Mitigated
40,145
12,907
Healing
8,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
DRGV11
Olorun
8,346
2,515
252
3,048
24,000
7,657
0
14,120
9,880
48,728
0
L
Izanami
FinDaHuman
Izanami
11,985
8,676
0
1,839
19,210
5,735
135
9,699
9,511
0
48,126
W
11,560
836
0
2,017
14,785
13,213
99
3,048
11,737
0
43,612
W
32,575
1,403
0
8,514
12,999
7,344
2,244
7,206
5,793
110,202
0
W
Chaac
12,290
1,549
0
2,376
14,725
14,454
708
5,192
9,533
0
36,275
L
Fafnir
SeaBlasty
Fafnir
6,673
1,446
0
2,959
20,203
26,753
0
9,221
10,982
23,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,012
Gold Earned
34,480
226
Minions Killed
139
0
Camps Cleared
0
846,125
Distance Traveled
737,432
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,850
678
66
4
0
215,131
0
L
Izanami
11,845
740
52
3
0
234,229
4
W
Mulan
13,260
829
45
3
0
266,397
0
W
Anubis
15,763
985
146
9
0
276,338
0
W
Chaac
12,989
812
35
2
0
303,390
0
L
Fafnir
11,785
737
21
1
0
288,072
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role