Player Matchup

Yu Huang
Yu Huang
BLADENIGHT11
Yu Huang
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
276W - 267L
1,527 Elo+
Solo
Cernunnos
Cernunnos
IIlVlKINGllI
Cernunnos
Level 78
God Stats
3W - 4L
1,584 SR
Queue Stats
269W - 299L
1,468 Elo+
Party 1
Vamana
Vamana
RingosPeace
Vamana
Level 120
God Stats
0W - 1L
1,739 SR
Queue Stats
90W - 93L
1,503 Elo+
Party 1
Ymir
Ymir
ShadowNinja2200
Ymir
Level 77
God Stats
0W - 3L
1,623 SR
Queue Stats
94W - 112L
1,468 Elo+
Party 1
Fenrir
Fenrir
kG mammal
Fenrir
Level 110
God Stats
3W - 10L
1,581 SR
Queue Stats
57W - 74L
1,415 Elo+
Party 1
Team Averages
Level 103
1,605 SR
1,476 Elo+

VS

Team Averages
Level 95
1,648 SR
1,475 Elo+
Rama
Rama
Duke-Owen
Rama
Level 72
God Stats
3W - 0L
1,784 SR
Queue Stats
499W - 420L
1,510 Elo+
Party 3
Loki
Loki
Linx_La87
Loki
Level 73
God Stats
6W - 6L
1,397 SR
Queue Stats
506W - 461L
1,492 Elo+
Party 3
Sun Wukong
Sun Wukong
RahFrost
Sun Wukong
Level 90
God Stats
6W - 1L
1,803 SR
Queue Stats
29W - 26L
1,491 Elo+
Party 2
Hades
Hades
SithLordTenno
Hades
Level 158
God Stats
6W - 0L
1,500 SR
Queue Stats
473W - 448L
1,470 Elo+
Party 2
Anubis
Anubis
thebeastgamer99-
Anubis
Level 84
God Stats
6W - 3L
1,754 SR
Queue Stats
268W - 254L
1,415 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BLADENIGHT11
Yu Huang
17
1 / 0 / 2
9,156
509
7,501
8,990
3,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
IIlVlKINGllI
Cernunnos
14
4 / 4 / 1
8,567
476
11,133
16,262
6,661
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
12
1 / 6 / 4
7,482
416
7,381
20,688
26,077
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
1 / 1 / 2
6,607
367
1,958
3,319
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
kG mammal
Fenrir
14
6 / 4 / 1
8,731
485
11,557
18,038
19,094
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
2 / 1 / 8
9,076
504
13,216
11,620
4,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
15
4 / 4 / 4
9,533
530
6,802
14,801
5,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
RahFrost
Sun Wukong
14
2 / 3 / 1
8,739
486
5,350
15,187
11,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 3 / 5
9,761
542
11,076
16,852
9,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 3 / 5
10,126
563
14,130
14,095
8,171
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
13
Kills
15
15
Deaths
14
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
BLADENIGHT11
Yu Huang
1
0
2
2
W
Rama
2
1
8
6
L
Cernunnos
IIlVlKINGllI
Cernunnos
4
4
1
1.13
W
Loki
4
4
4
1.5
W
Sun Wukong
RahFrost
Sun Wukong
2
3
1
0.83
L
Vamana
1
6
4
0.5
L
1
1
2
2
W
4
3
5
2.17
L
Fenrir
kG mammal
Fenrir
6
4
1
1.63
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,530
Damage
50,574
67,297
Taken
72,555
56,495
Mitigated
38,887
9,862
Healing
27,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
BLADENIGHT11
Yu Huang
7,501
475
0
1,726
8,990
3,399
0
4,855
4,135
77,351
0
W
Rama
13,216
11,639
0
4,899
11,620
4,346
1,279
690
10,930
0
55,354
L
Cernunnos
IIlVlKINGllI
Cernunnos
11,133
5,724
0
4,475
16,262
6,661
0
6,931
9,331
0
66,333
W
Loki
6,802
1,970
0
4,528
14,801
5,640
33
2,498
12,303
0
71,140
W
Sun Wukong
RahFrost
Sun Wukong
5,350
1,073
0
3,044
15,187
11,255
0
596
14,591
0
59,412
L
Vamana
7,381
4,270
80
1,731
20,688
26,077
0
7,263
13,425
0
29,853
L
1,958
528
10
67
3,319
1,264
0
932
2,387
17,905
0
W
11,076
943
965
7,137
16,852
9,475
286
1,286
15,566
80,438
0
L
Fenrir
kG mammal
Fenrir
11,557
1,471
0
1,773
18,038
19,094
0
5,225
12,813
1,156
39,749
W
14,130
211
0
6,818
14,095
8,171
1,788
5,057
9,038
86,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,543
Gold Earned
47,235
346
Minions Killed
463
0
Camps Cleared
0
1,430,977
Distance Traveled
1,697,561
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
9,156
509
118
7
0
335,967
0
W
Rama
9,076
504
74
4
0
351,676
6
L
Cernunnos
8,567
476
104
6
0
331,186
0
W
Loki
9,533
530
93
5
0
374,007
0
W
Sun Wukong
8,739
486
68
4
0
337,212
0
L
Vamana
7,482
416
38
2
0
311,897
0
L
Ymir
6,607
367
31
2
0
132,563
0
W
Hades
9,761
542
100
6
0
343,422
0
L
Fenrir
8,731
485
55
3
0
319,364
0
W
Anubis
10,126
563
128
7
0
291,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role