Player Matchup

Anubis
Anubis
Cosmicnukeon
Anubis
Level 40
God Stats
0W - 3L
1,500 SR
Queue Stats
127W - 255L
1,315 Elo+
Solo
Odin
Odin
Dom-Calais
Odin
Level 102
God Stats
6W - 4L
1,554 SR
Queue Stats
259W - 273L
1,377 Elo+
Solo
Artemis
Artemis
Dragonicmen541
Artemis
Level 102
God Stats
2W - 3L
1,500 SR
Queue Stats
122W - 126L
1,424 Elo+
Party 1
Ix Chel
Ix Chel
Elegante jr16
Ix Chel
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 78L
1,348 Elo+
Party 1
Awilix
Awilix
Gorunks
Awilix
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 196L
1,481 Elo+
Solo
Team Averages
Level 80
1,511 SR
1,389 Elo+

VS

Team Averages
Level 94
1,522 SR
1,387 Elo+
Rama
Rama
A Jolly Sykora
Rama
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 39L
1,357 Elo+
Solo
Martichoras
Martichoras
Jokealot-Alvarez
Martichoras
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,285 Elo+
Solo
Atlas
Atlas
Leopeña777
Atlas
Level 126
God Stats
5W - 0L
1,587 SR
Queue Stats
121W - 98L
1,495 Elo+
Solo
Artio
Artio
Sakurinaz
Artio
Level 54
God Stats
2W - 0L
1,717 SR
Queue Stats
58W - 67L
1,402 Elo+
Party 2
Poseidon
Poseidon
obiyop
Poseidon
Level 159
God Stats
1W - 3L
1,304 SR
Queue Stats
62W - 75L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
1 / 4 / 7
8,862
682
6,610
12,643
8,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
1 / 5 / 6
8,842
680
6,700
13,440
10,910
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 6 / 4
9,940
765
17,556
17,448
8,104
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
14
2 / 5 / 2
8,218
632
6,524
12,954
5,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
Gorunks
Awilix
16
5 / 8 / 3
9,379
721
9,185
18,408
8,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 21
10,874
836
9,926
11,367
5,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Martichoras
Jokealot-Alvarez
Martichoras
19
7 / 1 / 17
11,358
874
18,214
11,915
6,477
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 6 / 17
10,400
800
8,586
20,710
21,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artio
Sakurinaz
Artio
15
1 / 5 / 18
9,963
766
5,042
18,961
25,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Poseidon
obiyop
Poseidon
20
15 / 2 / 9
13,618
1,048
25,136
9,190
4,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
110
15
Kills
28
28
Deaths
16
22
Assists
82
Player
Kills
Deaths
Assists
KDA
W
3
2
21
6.75
L
Anubis
1
4
7
1.13
L
1
5
6
0.8
L
6
6
4
1.33
L
Ix Chel
2
5
2
0.6
L
Awilix
Gorunks
Awilix
5
8
3
0.81
W
Martichoras
Jokealot-Alvarez
Martichoras
7
1
17
15.5
W
2
6
17
1.75
W
Artio
Sakurinaz
Artio
1
5
18
2
W
Poseidon
obiyop
Poseidon
15
2
9
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,575
Damage
66,904
74,893
Taken
72,143
41,796
Mitigated
63,423
24,244
Healing
27,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,926
6,549
1,899
4,424
11,367
5,409
3,543
2,045
9,193
0
25,776
L
Anubis
6,610
309
1,432
3,698
12,643
8,932
0
7,079
5,564
19,576
0
L
6,700
117
1,619
1,248
13,440
10,910
0
6,743
6,697
0
14,882
L
17,556
8,706
2,429
5,775
17,448
8,104
177
9,181
8,267
0
30,759
L
Ix Chel
6,524
1,352
2,769
2,381
12,954
5,394
0
6,668
6,286
16,228
0
L
Awilix
Gorunks
Awilix
9,185
4,286
1,070
1,823
18,408
8,456
0
8,688
9,720
0
18,150
W
Martichoras
Jokealot-Alvarez
Martichoras
18,214
5,082
1,584
4,750
11,915
6,477
2,524
1,275
10,547
0
38,828
W
8,586
3,035
561
3,592
20,710
21,495
810
2,274
18,309
16,190
0
W
Artio
Sakurinaz
Artio
5,042
924
1,642
3,967
18,961
25,047
279
5,734
12,910
7,780
405
W
Poseidon
obiyop
Poseidon
25,136
3,196
2,049
3,054
9,190
4,995
522
1,091
8,050
54,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,241
Gold Earned
56,213
110
Minions Killed
159
0
Camps Cleared
0
1,092,066
Distance Traveled
1,215,503
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,874
836
45
3
0
228,537
0
L
Anubis
8,862
682
32
2
0
190,046
1
L
Odin
8,842
680
23
2
0
248,622
0
L
Artemis
9,940
765
26
2
0
217,062
0
L
Ix Chel
8,218
632
15
1
0
211,748
0
L
Awilix
9,379
721
14
1
0
224,588
0
W
Martichoras
11,358
874
36
3
0
266,999
0
W
Atlas
10,400
800
16
1
0
229,956
0
W
Artio
9,963
766
6
0
0
238,717
0
W
Poseidon
13,618
1,048
56
4
0
251,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role