Player Matchup

Thanatos
Thanatos
Darkbangos
Thanatos
Level 18
God Stats
1W - 1L
1,681 SR
Queue Stats
1W - 1L
1,666 Elo+
Party 1
Ix Chel
Ix Chel
Farogi
Ix Chel
Level 103
God Stats
0W - 1L
1,309 SR
Queue Stats
1W - 3L
1,666 Elo+
Party 1
Jormungandr
Jormungandr
RiptideWave21221
Jormungandr
Level 16
God Stats
1W - 1L
1,850 SR
Queue Stats
1W - 4L
1,666 Elo+
Party 1
Nu Wa
Nu Wa
Xephard
Nu Wa
Level 18
God Stats
1W - 1L
1,478 SR
Queue Stats
1W - 3L
1,666 Elo+
Party 1
Arachne
Arachne
kells25
Arachne
Level 9
God Stats
1W - 2L
1,562 SR
Queue Stats
1W - 3L
1,666 Elo+
Party 1
Team Averages
Level 33
1,576 SR
1,666 Elo+

VS

Team Averages
Level 82
1,503 SR
1,520 Elo+
Serqet
Serqet
 
Serqet
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
KingCharles1st
Ravana
Level 83
God Stats
4W - 3L
1,500 SR
Queue Stats
123W - 118L
1,535 Elo+
Party 2
Cernunnos
Cernunnos
TheRealDave
Cernunnos
Level 105
God Stats
4W - 3L
1,514 SR
Queue Stats
129W - 117L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Darkbangos
Thanatos
15
2 / 6 / 2
8,739
728
4,563
10,525
5,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
Farogi
Ix Chel
14
2 / 6 / 1
8,064
672
6,839
13,835
5,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
RiptideWave21221
Jormungandr
16
3 / 4 / 3
9,236
770
10,795
16,067
21,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
Xephard
Nu Wa
15
1 / 6 / 3
8,239
687
8,234
11,240
4,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
kells25
Arachne
14
0 / 8 / 4
7,950
663
4,005
14,273
8,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
18
11 / 1 / 7
10,691
891
13,848
12,679
6,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
 
Nu Wa
17
5 / 0 / 10
9,718
810
11,953
4,240
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
 
Hachiman
16
5 / 3 / 11
9,563
797
10,591
11,802
4,729
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 2 / 12
8,995
750
7,757
10,099
4,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cernunnos
TheRealDave
Cernunnos
16
5 / 2 / 9
9,881
823
14,573
11,019
4,367
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
79
8
Kills
30
30
Deaths
8
13
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
11
1
7
14.5
W
Nu Wa
 
Nu Wa
5
0
10
10
W
Hachiman
 
Hachiman
5
3
11
3.5
L
Thanatos
Darkbangos
Thanatos
2
6
2
0.5
L
Ix Chel
Farogi
Ix Chel
2
6
1
0.42
W
4
2
12
5
L
Jormungandr
RiptideWave21221
Jormungandr
3
4
3
1.13
W
Cernunnos
TheRealDave
Cernunnos
5
2
9
4.75
L
Nu Wa
Xephard
Nu Wa
1
6
3
0.42
L
Arachne
kells25
Arachne
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,436
Damage
58,722
65,940
Taken
49,839
45,363
Mitigated
22,504
6,023
Healing
9,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
13,848
6,354
0
1,386
12,679
6,978
0
4,913
7,594
0
47,346
W
Nu Wa
 
Nu Wa
11,953
2,737
0
404
4,240
1,669
0
1,416
2,824
37,004
0
W
Hachiman
 
Hachiman
10,591
7,447
0
4,259
11,802
4,729
2,216
6,347
5,204
0
40,212
L
Thanatos
Darkbangos
Thanatos
4,563
1,184
0
2,552
10,525
5,587
0
1,824
8,539
0
16,596
L
Ix Chel
Farogi
Ix Chel
6,839
718
263
917
13,835
5,629
0
1,741
11,997
27,161
0
W
7,757
1,326
0
1,349
10,099
4,761
543
6,312
3,443
0
20,007
L
Jormungandr
RiptideWave21221
Jormungandr
10,795
2,064
0
812
16,067
21,013
0
3,039
12,711
25,110
424
W
Cernunnos
TheRealDave
Cernunnos
14,573
7,443
0
2,261
11,019
4,367
4,055
5,499
4,941
0
44,789
L
Nu Wa
Xephard
Nu Wa
8,234
1,727
0
732
11,240
4,633
0
1,359
9,694
31,275
0
L
Arachne
kells25
Arachne
4,005
3,258
0
747
14,273
8,501
1,071
3,815
9,951
0
15,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,228
Gold Earned
48,848
157
Minions Killed
283
0
Camps Cleared
0
1,176,918
Distance Traveled
1,261,553
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,691
891
79
7
0
267,515
0
W
Nu Wa
9,718
810
49
4
0
239,630
0
W
Hachiman
9,563
797
59
5
0
246,506
0
L
Thanatos
8,739
728
30
3
0
232,425
0
L
Ix Chel
8,064
672
33
3
0
223,452
0
W
Ravana
8,995
750
27
2
0
273,377
0
L
Jormungandr
9,236
770
35
3
0
271,314
0
W
Cernunnos
9,881
823
69
6
0
234,525
0
L
Nu Wa
8,239
687
25
2
0
230,674
0
L
Arachne
7,950
663
34
3
0
219,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role