Player Matchup

Poseidon
Poseidon
AcidicCH3RRY
Poseidon
Level 5
God Stats
0W - 3L
1,271 SR
Queue Stats
1W - 7L
1,177 Elo+
Party 2
Hercules
Hercules
MagnaAmynd
Hercules
Level 48
God Stats
0W - 2L
1,298 SR
Queue Stats
166W - 166L
1,350 Elo+
Solo
Freya
Freya
Midnight_Siren_
Freya
Level 103
God Stats
1W - 2L
1,453 SR
Queue Stats
139W - 161L
1,416 Elo+
Party 2
Cthulhu
Cthulhu
Miracle Void
Cthulhu
Level 122
God Stats
28W - 25L
1,535 SR
Queue Stats
636W - 652L
1,477 Elo+
Solo
Arachne
Arachne
xoSalem-
Arachne
Level 109
God Stats
1W - 5L
1,141 SR
Queue Stats
195W - 226L
1,416 Elo+
Party 2
Team Averages
Level 77
1,339 SR
1,367 Elo+

VS

Team Averages
Level 93
1,441 SR
1,412 Elo+
Mulan
Mulan
Clutchhh_Glo
Mulan
Level 107
God Stats
14W - 9L
1,560 SR
Queue Stats
129W - 143L
1,417 Elo+
Party 1
Izanami
Izanami
Distallguy
Izanami
Level 127
God Stats
2W - 4L
1,272 SR
Queue Stats
82W - 89L
1,482 Elo+
Solo
Nemesis
Nemesis
Yui-Knella
Nemesis
Level 80
God Stats
10W - 8L
1,469 SR
Queue Stats
102W - 104L
1,420 Elo+
Party 1
Sol
Sol
kid_cloverleaf
Sol
Level 66
God Stats
9W - 15L
1,395 SR
Queue Stats
34W - 44L
1,301 Elo+
Party 1
Anubis
Anubis
linternaverde11
Anubis
Level 86
God Stats
154W - 123L
1,508 SR
Queue Stats
1,103W - 1,138L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AcidicCH3RRY
Poseidon
10
0 / 9 / 1
6,823
379
1,538
8,823
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
MagnaAmynd
Hercules
17
8 / 4 / 0
10,508
584
13,724
16,495
15,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 7 / 2
6,442
358
4,095
14,471
4,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Miracle Void
Cthulhu
14
3 / 7 / 4
8,474
471
9,145
17,293
13,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
xoSalem-
Arachne
13
8 / 6 / 1
9,110
506
14,298
18,704
8,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 6 / 8
9,686
538
11,796
17,871
9,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Izanami
Distallguy
Izanami
15
11 / 5 / 4
10,985
610
18,138
12,534
5,202
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Yui-Knella
Nemesis
15
5 / 5 / 8
9,839
547
11,972
15,494
10,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 4 / 6
10,018
557
8,725
11,635
4,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
7 / 0 / 6
11,329
629
11,042
10,424
5,671
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
65
19
Kills
33
33
Deaths
20
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Poseidon
AcidicCH3RRY
Poseidon
0
9
1
0.06
W
6
6
8
1.67
W
Izanami
Distallguy
Izanami
11
5
4
2.6
L
Hercules
MagnaAmynd
Hercules
8
4
0
2
L
0
7
2
0.14
L
Cthulhu
Miracle Void
Cthulhu
3
7
4
0.71
W
Nemesis
Yui-Knella
Nemesis
5
5
8
1.8
W
4
4
6
1.75
W
7
0
6
10
L
Arachne
xoSalem-
Arachne
8
6
1
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,800
Damage
61,673
75,786
Taken
67,958
44,925
Mitigated
34,935
7,638
Healing
16,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
AcidicCH3RRY
Poseidon
1,538
605
0
10
8,823
2,652
0
4,381
4,442
24,628
0
W
11,796
2,604
0
1,770
17,871
9,013
158
2,014
15,777
0
68,051
W
Izanami
Distallguy
Izanami
18,138
12,501
0
2,862
12,534
5,202
4,183
3,596
8,704
0
88,075
L
Hercules
MagnaAmynd
Hercules
13,724
5,427
0
3,223
16,495
15,690
0
4,404
12,091
0
72,211
L
4,095
1,338
0
892
14,471
4,803
0
1,801
12,670
18,316
0
L
Cthulhu
Miracle Void
Cthulhu
9,145
1,444
90
761
17,293
13,538
0
5,342
11,951
35,582
0
W
Nemesis
Yui-Knella
Nemesis
11,972
5,600
0
1,912
15,494
10,873
1,704
2,505
12,917
0
49,642
W
8,725
3,603
0
3,817
11,635
4,176
1,932
2,552
9,043
68,552
0
W
11,042
360
183
5,930
10,424
5,671
649
3,503
6,739
87,421
0
L
Arachne
xoSalem-
Arachne
14,298
9,943
0
2,662
18,704
8,242
0
3,839
14,865
0
47,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,357
Gold Earned
51,857
291
Minions Killed
535
0
Camps Cleared
0
1,377,491
Distance Traveled
1,715,548
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,823
379
44
2
0
156,732
0
W
Mulan
9,686
538
98
5
0
364,915
0
W
Izanami
10,985
610
140
8
0
299,026
0
L
Hercules
10,508
584
108
6
0
297,501
0
L
Freya
6,442
358
32
2
0
259,979
3
L
Cthulhu
8,474
471
47
3
0
374,668
0
W
Nemesis
9,839
547
81
5
0
387,565
0
W
Sol
10,018
557
105
6
0
338,667
0
W
Anubis
11,329
629
111
6
0
325,375
0
L
Arachne
9,110
506
60
3
0
288,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role