Player Matchup

Apollo
Apollo
Diamond V
 
Apollo
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Awilix
Awilix
Platinum I
Goldenbabyjesus1
Awilix
Platinum I
Level 149
God Stats
94W - 75L
1,726 SR
Queue Stats
639W - 628L
2,027 MMR
Party 1
He Bo
He Bo
Platinum IV
Phacku
He Bo
Platinum IV
Level 162
God Stats
27W - 18L
1,611 SR
Queue Stats
253W - 237L
1,773 MMR
Party 1
Sylvanus
Sylvanus
Platinum I
Ragzuus
Sylvanus
Platinum I
Level 158
God Stats
11W - 16L
1,566 SR
Queue Stats
286W - 258L
1,893 MMR
Solo
Thor
Thor
Platinum II
lGoWarl
Thor
Platinum II
Level 123
God Stats
10W - 9L
1,750 SR
Queue Stats
375W - 358L
1,868 MMR
Party 3
Team Averages
Platinum II
Platinum II
Average Tier
Level 150
1,631 SR
1,812 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 105
1,506 SR
1,901 MMR
Geb
Geb
Gold III
BrandonIngram
Geb
Gold III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,822 MMR
Party 2
Janus
Janus
Platinum V
Christalix999
Janus
Platinum V
Level 39
God Stats
57W - 35L
1,797 SR
Queue Stats
136W - 118L
1,961 MMR
Party 2
Thanatos
Thanatos
Platinum V
FrostyBoiPls
Thanatos
Platinum V
Level 145
God Stats
4W - 6L
1,373 SR
Queue Stats
60W - 46L
1,897 MMR
Solo
Cupid
Cupid
Platinum I
Incentful-_-
Cupid
Platinum I
Level 149
God Stats
3W - 3L
1,576 SR
Queue Stats
337W - 316L
1,912 MMR
Solo
Jormungandr
Jormungandr
Platinum II
brintnell
Jormungandr
Platinum II
Level 128
God Stats
0W - 2L
1,282 SR
Queue Stats
81W - 70L
1,912 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
2 / 1 / 1
9,252
617
10,029
15,376
6,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
7 / 2 / 5
9,814
654
8,395
10,232
3,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

He Bo
Phacku
He Bo
15
2 / 2 / 7
9,328
622
10,844
7,597
2,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
Ragzuus
Sylvanus
13
2 / 1 / 8
8,649
577
6,981
12,658
8,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Thor
lGoWarl
Thor
16
8 / 3 / 2
10,440
696
12,538
13,649
5,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BakasuraHachimanMorgan Le FayAphrodite

VS

Bans
ShivaMartichorasSusanoNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
6,344
423
3,233
10,149
6,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
3 / 5 / 2
8,630
575
5,202
10,478
4,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
FrostyBoiPls
Thanatos
14
4 / 5 / 3
8,635
576
9,744
15,186
5,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 3 / 4
7,957
530
10,633
11,652
4,179
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
brintnell
Jormungandr
14
2 / 6 / 3
8,244
550
10,149
18,405
21,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
21
Kills
9
9
Deaths
21
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
1
1
2.5
L
0
2
0
0
L
3
5
2
0.8
L
Thanatos
FrostyBoiPls
Thanatos
4
5
3
1.1
W
7
2
5
4.75
L
0
3
4
0.67
W
He Bo
Phacku
He Bo
2
2
7
2.75
W
Sylvanus
Ragzuus
Sylvanus
2
1
8
6
L
Jormungandr
brintnell
Jormungandr
2
6
3
0.58
W
Thor
lGoWarl
Thor
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,787
Damage
38,961
59,512
Taken
65,870
28,645
Mitigated
42,978
18,798
Healing
17,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
10,029
7,732
0
6,446
15,376
6,911
1,067
2,088
13,264
0
88,949
L
3,233
471
1,073
3,055
10,149
6,810
0
5,086
5,063
12,648
0
L
5,202
319
0
1,172
10,478
4,051
0
6,378
4,100
54,715
0
L
Thanatos
FrostyBoiPls
Thanatos
9,744
3,584
0
7,337
15,186
5,952
0
2,133
13,053
0
56,439
W
8,395
3,806
0
834
10,232
3,985
0
2,244
7,934
0
80,694
L
10,633
6,563
0
4,269
11,652
4,179
0
2,059
9,593
0
74,627
W
He Bo
Phacku
He Bo
10,844
445
0
500
7,597
2,866
0
2,588
4,937
86,395
0
W
Sylvanus
Ragzuus
Sylvanus
6,981
1,413
3,777
4,841
12,658
8,975
0
3,725
8,857
21,037
0
L
Jormungandr
brintnell
Jormungandr
10,149
4,751
0
260
18,405
21,986
0
2,169
16,236
58,015
617
W
Thor
lGoWarl
Thor
12,538
4,177
0
2,400
13,649
5,908
2,632
7,418
6,231
0
79,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,483
Gold Earned
39,810
562
Minions Killed
412
0
Camps Cleared
0
1,540,726
Distance Traveled
1,370,515
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,252
617
153
10
0
275,963
0
L
Geb
6,344
423
18
1
0
231,411
2
L
Janus
8,630
575
101
7
0
286,018
3
L
Thanatos
8,635
576
76
5
0
334,652
0
W
Awilix
9,814
654
115
8
0
369,206
1
L
Cupid
7,957
530
131
9
0
247,700
2
W
He Bo
9,328
622
155
10
0
306,439
2
W
Sylvanus
8,649
577
6
0
0
301,286
1
L
Jormungandr
8,244
550
86
6
0
270,734
0
W
Thor
10,440
696
133
9
0
287,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role