Player Matchup

Hercules
Hercules
JakeTooNice
Hercules
Level 81
God Stats
10W - 7L
1,662 SR
Queue Stats
23W - 13L
1,693 Elo+
Solo
Sobek
Sobek
MantraDeplorable
Sobek
Level 72
God Stats
1W - 3L
1,601 SR
Queue Stats
58W - 54L
1,517 Elo+
Solo
Agni
Agni
Sniper45_god
Agni
Level 83
God Stats
3W - 6L
1,371 SR
Queue Stats
123W - 103L
1,511 Elo+
Solo
Tsukuyomi
Tsukuyomi
Stealthcrisis
Tsukuyomi
Level 157
God Stats
35W - 30L
1,633 SR
Queue Stats
383W - 400L
1,550 Elo+
Solo
Ix Chel
Ix Chel
herringbone29
Ix Chel
Level 143
God Stats
36W - 40L
1,525 SR
Queue Stats
372W - 377L
1,510 Elo+
Solo
Team Averages
Level 107
1,558 SR
1,556 Elo+

VS

Team Averages
Level 115
1,443 SR
1,515 Elo+
Ra
Ra
 
Ra
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
DrewAnd1
Agni
Level 150
God Stats
73W - 67L
1,604 SR
Queue Stats
73W - 67L
1,525 Elo+
Solo
Skadi
Skadi
Le_Divinorum
Skadi
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 24L
1,655 Elo+
Solo
Achilles
Achilles
maxispro115
Achilles
Level 44
God Stats
1W - 4L
1,113 SR
Queue Stats
72W - 77L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JakeTooNice
Hercules
11
0 / 0 / 0
6,296
1,049
2,073
6,389
5,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
0 / 1 / 0
7,001
1,167
3,041
9,278
8,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
0 / 0 / 0
5,862
977
275
398
121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Stealthcrisis
Tsukuyomi
11
0 / 0 / 0
6,410
1,068
2,180
2,828
1,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
11
0 / 0 / 0
6,415
1,069
3,518
5,145
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

356

VS

Team 2 Tickets

365

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 0 / 1
6,313
1,052
3,512
1,362
502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bastet
 
Bastet
11
0 / 0 / 1
6,162
1,027
2,277
1,708
792
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Agni
12
0 / 0 / 1
6,856
1,143
7,110
2,499
883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 0 / 0
6,811
1,135
3,256
2,961
1,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
maxispro115
Achilles
11
0 / 0 / 1
6,276
1,046
4,226
3,920
3,570
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
1
1
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
0
1
0.5
W
Bastet
 
Bastet
0
0
1
0.5
W
Agni
0
0
1
0.5
L
Hercules
JakeTooNice
Hercules
0
0
0
0
W
1
0
0
1
L
0
1
0
0
L
0
0
0
0
L
Tsukuyomi
Stealthcrisis
Tsukuyomi
0
0
0
0
L
Ix Chel
0
0
0
0
W
Achilles
maxispro115
Achilles
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,087
Damage
20,381
24,038
Taken
12,450
17,744
Mitigated
6,874
5,832
Healing
2,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,512
43
794
288
1,362
502
0
857
461
13,775
0
W
Bastet
 
Bastet
2,277
1,114
0
165
1,708
792
0
965
743
0
5,610
W
Agni
7,110
116
0
125
2,499
883
0
981
1,395
30,246
0
L
Hercules
JakeTooNice
Hercules
2,073
445
0
2,218
6,389
5,927
0
2,049
4,340
0
9,887
W
3,256
1,265
0
0
2,961
1,127
0
1,979
982
0
16,235
L
3,041
56
0
2,019
9,278
8,726
0
4,737
4,465
10,427
0
L
275
0
0
0
398
121
0
204
194
2,483
0
L
Tsukuyomi
Stealthcrisis
Tsukuyomi
2,180
236
161
68
2,828
1,090
0
947
1,881
0
22,665
L
Ix Chel
3,518
457
304
1,062
5,145
1,880
0
2,477
2,536
17,066
0
W
Achilles
maxispro115
Achilles
4,226
640
0
755
3,920
3,570
0
2,052
1,786
0
9,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,984
Gold Earned
32,418
125
Minions Killed
141
3
Camps Cleared
7
514,326
Distance Traveled
692,003
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,313
1,052
20
3
0
141,636
0
W
Bastet
6,162
1,027
3
1
2
153,279
0
W
Agni
6,856
1,143
81
14
1
135,328
0
L
Hercules
6,296
1,049
19
3
0
124,848
0
W
Skadi
6,811
1,135
30
5
4
127,969
0
L
Sobek
7,001
1,167
16
3
1
121,150
0
L
Agni
5,862
977
4
1
0
19,956
0
L
Tsukuyomi
6,410
1,068
46
8
0
126,575
0
L
Ix Chel
6,415
1,069
40
7
2
121,797
0
W
Achilles
6,276
1,046
7
1
0
133,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role