Player Matchup

Chang'e
Chang'e
Alaxii
Chang'e
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,413 Elo+
Solo
Achilles
Achilles
MouseCopp
Achilles
Level 170
God Stats
0W - 1L
1,866 SR
Queue Stats
7W - 6L
1,602 Elo+
Party 1
Xing Tian
Xing Tian
SheepMaser9000
Xing Tian
Level 86
God Stats
0W - 1L
1,401 SR
Queue Stats
37W - 39L
1,366 Elo+
Party 1
Izanami
Izanami
TheDeadlyHornet
Izanami
Level 100
God Stats
0W - 1L
1,158 SR
Queue Stats
38W - 39L
1,366 Elo+
Party 1
Zhong Kui
Zhong Kui
Turkeymaser9000
Zhong Kui
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,416 Elo+
Party 1
Team Averages
Level 80
1,485 SR
1,433 Elo+

VS

Team Averages
Level 70
1,465 SR
1,471 Elo+
Jing Wei
Jing Wei
Acecrackhead
Jing Wei
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,505 Elo+
Solo
Yu Huang
Yu Huang
GeorgeVaz
Yu Huang
Level 165
God Stats
7W - 4L
1,521 SR
Queue Stats
212W - 198L
1,520 Elo+
Party 2
Horus
Horus
Lumagd
Horus
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
158W - 150L
1,520 Elo+
Party 2
Odin
Odin
Mavmathics
Odin
Level 19
God Stats
1W - 1L
1,304 SR
Queue Stats
12W - 13L
1,372 Elo+
Solo
Hachiman
Hachiman
rey kreeper
Hachiman
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 103L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Alaxii
Chang'e
18
4 / 3 / 14
10,590
662
11,124
23,201
16,343
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Achilles
MouseCopp
Achilles
19
5 / 4 / 12
10,795
675
14,548
23,288
38,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xing Tian
SheepMaser9000
Xing Tian
17
1 / 4 / 14
10,087
630
10,241
26,252
35,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 5 / 12
10,405
650
13,583
20,460
11,188
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
Turkeymaser9000
Zhong Kui
18
6 / 6 / 9
11,036
690
15,184
19,407
20,143
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Acecrackhead
Jing Wei
20
5 / 4 / 10
12,290
768
25,872
16,576
9,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
GeorgeVaz
Yu Huang
20
8 / 1 / 11
12,802
800
34,423
10,222
6,014
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mystical Earring

Mystical Earring

+15
Mp 5

Horus
Lumagd
Horus
17
1 / 5 / 16
11,192
700
11,343
23,498
30,905
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
5 / 4 / 15
11,327
708
10,960
20,225
25,470
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
rey kreeper
Hachiman
17
3 / 5 / 11
11,147
697
16,151
12,951
6,573
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
85
19
Kills
22
22
Deaths
19
61
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Acecrackhead
Jing Wei
5
4
10
2.5
L
Chang'e
Alaxii
Chang'e
4
3
14
3.67
W
Yu Huang
GeorgeVaz
Yu Huang
8
1
11
13.5
W
Horus
Lumagd
Horus
1
5
16
1.8
W
5
4
15
3.13
L
Achilles
MouseCopp
Achilles
5
4
12
2.75
L
Xing Tian
SheepMaser9000
Xing Tian
1
4
14
2
L
3
5
12
1.8
L
Zhong Kui
Turkeymaser9000
Zhong Kui
6
6
9
1.75
W
Hachiman
rey kreeper
Hachiman
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,680
Damage
98,749
112,608
Taken
83,472
122,148
Mitigated
78,337
54,210
Healing
33,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Acecrackhead
Jing Wei
25,872
20,648
0
3,595
16,576
9,375
3,922
4,694
10,859
0
59,478
L
Chang'e
Alaxii
Chang'e
11,124
1,240
24,725
12,534
23,201
16,343
1,203
10,296
12,905
24,129
0
W
Yu Huang
GeorgeVaz
Yu Huang
34,423
1,572
4,459
3,095
10,222
6,014
417
5,391
4,522
67,492
0
W
Horus
Lumagd
Horus
11,343
2,885
9,243
8,904
23,498
30,905
289
10,157
12,363
4,736
12,658
W
10,960
1,556
76
2,091
20,225
25,470
324
8,723
11,066
2,435
13,021
L
Achilles
MouseCopp
Achilles
14,548
1,760
1,435
3,391
23,288
38,562
230
6,310
16,978
0
29,308
L
Xing Tian
SheepMaser9000
Xing Tian
10,241
28
3,089
2,348
26,252
35,912
249
6,589
19,663
12,905
966
L
13,583
11,590
2,225
2,981
20,460
11,188
1,275
9,087
11,373
0
38,853
L
Zhong Kui
Turkeymaser9000
Zhong Kui
15,184
1,472
0
1,482
19,407
20,143
1,914
7,329
12,078
24,027
0
W
Hachiman
rey kreeper
Hachiman
16,151
11,291
330
1,264
12,951
6,573
2,063
5,462
7,139
0
22,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,913
Gold Earned
58,758
161
Minions Killed
168
0
Camps Cleared
0
1,392,956
Distance Traveled
1,399,979
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,290
768
67
4
0
265,631
0
L
Chang'e
10,590
662
30
2
0
294,268
0
W
Yu Huang
12,802
800
71
4
0
294,078
0
W
Horus
11,192
700
4
0
0
277,827
0
W
Odin
11,327
708
9
1
0
288,477
0
L
Achilles
10,795
675
37
2
0
316,473
0
L
Xing Tian
10,087
630
5
0
0
296,771
0
L
Izanami
10,405
650
70
4
0
237,254
0
L
Zhong Kui
11,036
690
19
1
0
248,190
0
W
Hachiman
11,147
697
17
1
0
273,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role