Player Matchup

Cu Chulainn
Cu Chulainn
Acecrackhead
Cu Chulainn
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,489 Elo+
Solo
Raijin
Raijin
CholiEcksSeeEcks
Raijin
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
60W - 14L
1,864 Elo+
Party 1
Xbalanque
Xbalanque
DirtyBallSniffer
Xbalanque
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
114W - 26L
1,717 Elo+
Party 1
Hel
Hel
TrainerHerb
Hel
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,372 Elo+
Solo
Kuzenbo
Kuzenbo
kiyomi kaiju
Kuzenbo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 21
1,500 SR
1,588 Elo+

VS

Team Averages
Level 82
1,419 SR
1,490 Elo+
Sun Wukong
Sun Wukong
MayhemMaker96
Sun Wukong
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,429 Elo+
Solo
Awilix
Awilix
MouseCopp
Awilix
Level 170
God Stats
0W - 1L
1,327 SR
Queue Stats
7W - 6L
1,693 Elo+
Party 2
Raijin
Raijin
SheepMaser9000
Raijin
Level 86
God Stats
0W - 1L
1,269 SR
Queue Stats
37W - 39L
1,416 Elo+
Party 2
Hel
Hel
TheDeadlyHornet
Hel
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 39L
1,416 Elo+
Party 2
Cabrakan
Cabrakan
Turkeymaser9000
Cabrakan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Acecrackhead
Cu Chulainn
16
5 / 3 / 20
9,296
1,033
11,304
11,529
14,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
11 / 1 / 15
9,484
1,054
21,086
6,940
4,458
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
16
12 / 1 / 18
10,150
1,128
26,431
8,608
5,788
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

12
1 / 1 / 20
7,690
854
4,502
6,440
5,151
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
kiyomi kaiju
Kuzenbo
11
1 / 3 / 15
7,456
828
2,788
11,931
15,324
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MayhemMaker96
Sun Wukong
11
2 / 9 / 4
6,849
761
8,537
15,794
13,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
MouseCopp
Awilix
11
0 / 5 / 6
6,384
709
4,395
12,951
13,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 5 / 5
7,872
875
7,507
10,892
6,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 3 / 4
6,818
758
4,431
11,855
9,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Cabrakan
12
1 / 8 / 8
7,251
806
3,682
17,471
24,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
36
30
Kills
9
9
Deaths
30
88
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Acecrackhead
Cu Chulainn
5
3
20
5
W
11
1
15
18.5
W
Xbalanque
12
1
18
21
L
Sun Wukong
MayhemMaker96
Sun Wukong
2
9
4
0.44
L
Awilix
MouseCopp
Awilix
0
5
6
0.6
L
3
5
5
1.1
L
3
3
4
1.67
W
1
1
20
11
L
Cabrakan
1
8
8
0.63
W
Kuzenbo
kiyomi kaiju
Kuzenbo
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,111
Damage
28,552
45,448
Taken
68,963
45,084
Mitigated
67,420
21,450
Healing
14,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Acecrackhead
Cu Chulainn
11,304
1,051
379
1,442
11,529
14,363
365
4,816
6,713
481
20,155
W
21,086
3,892
344
629
6,940
4,458
2,705
1,810
5,130
37,400
0
W
Xbalanque
26,431
19,093
617
2,282
8,608
5,788
5,436
3,516
5,092
0
48,471
L
Sun Wukong
MayhemMaker96
Sun Wukong
8,537
618
83
999
15,794
13,310
0
7,063
8,374
0
15,543
L
Awilix
MouseCopp
Awilix
4,395
928
1,007
1,470
12,951
13,438
0
6,195
6,577
0
7,800
L
7,507
375
110
1,205
10,892
6,114
0
3,671
7,130
17,054
0
L
4,431
456
4,102
4,809
11,855
9,648
0
5,460
6,253
9,516
0
W
4,502
189
10,826
4,223
6,440
5,151
84
2,659
3,781
8,988
0
L
Cabrakan
3,682
499
0
341
17,471
24,910
0
6,388
10,700
8,322
0
W
Kuzenbo
kiyomi kaiju
Kuzenbo
2,788
1,072
273
435
11,931
15,324
90
2,819
9,112
5,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,076
Gold Earned
35,174
104
Minions Killed
53
0
Camps Cleared
0
873,961
Distance Traveled
733,757
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,296
1,033
18
2
0
185,840
0
W
Raijin
9,484
1,054
33
4
0
152,680
0
W
Xbalanque
10,150
1,128
46
5
0
149,479
0
L
Sun Wukong
6,849
761
14
2
0
140,285
0
L
Awilix
6,384
709
4
0
0
145,494
0
L
Raijin
7,872
875
17
2
0
147,874
0
L
Hel
6,818
758
10
1
0
160,949
0
W
Hel
7,690
854
4
0
0
203,527
0
L
Cabrakan
7,251
806
8
1
0
139,155
0
W
Kuzenbo
7,456
828
3
0
0
182,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role