Player Matchup

Mulan
Mulan
BlabbyYeti8
Mulan
Level 123
God Stats
17W - 13L
1,406 SR
Queue Stats
125W - 114L
1,412 Elo+
Solo
Merlin
Merlin
Caculo04
Merlin
Level 45
God Stats
0W - 3L
1,171 SR
Queue Stats
51W - 83L
1,424 Elo+
Solo
Cthulhu
Cthulhu
VamVahVah
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Pele
Pele
Veagge
Pele
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Izanami
Izanami
killerpain1234
Izanami
Level 66
God Stats
14W - 16L
1,473 SR
Queue Stats
168W - 187L
1,404 Elo+
Solo
Team Averages
Level 61
1,410 SR
1,448 Elo+

VS

Team Averages
Level 61
1,500 SR
1,392 Elo+
Hercules
Hercules
DEA Screw
Hercules
Level 89
God Stats
243W - 215L
1,492 SR
Queue Stats
304W - 294L
1,373 Elo+
Party 2
Guan Yu
Guan Yu
Da Blanksta
Guan Yu
Level 28
God Stats
10W - 8L
1,500 SR
Queue Stats
148W - 148L
1,301 Elo+
Party 2
Awilix
Awilix
Maxy7w7
Awilix
Level 54
God Stats
6W - 9L
1,458 SR
Queue Stats
63W - 83L
1,434 Elo+
Party 3
Chang'e
Chang'e
Oso de queso768
Chang'e
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
136W - 153L
1,408 Elo+
Party 3
Apollo
Apollo
WildGhoull
Apollo
Level 87
God Stats
29W - 25L
1,551 SR
Queue Stats
192W - 166L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,543
554
5,777
8,615
4,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Caculo04
Merlin
8
2 / 6 / 0
5,506
551
3,594
6,439
2,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
VamVahVah
Cthulhu
8
1 / 2 / 0
5,230
523
3,393
7,010
4,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
Veagge
Pele
7
0 / 4 / 1
4,776
478
4,118
8,632
2,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 4 / 1
4,473
447
2,517
6,187
1,754
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DEA Screw
Hercules
8
1 / 1 / 3
5,663
566
3,791
8,599
6,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
Da Blanksta
Guan Yu
10
1 / 1 / 1
5,656
566
3,914
8,627
5,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
Maxy7w7
Awilix
12
9 / 0 / 5
7,621
762
8,112
6,746
2,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
4 / 2 / 2
6,574
657
4,835
7,112
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
WildGhoull
Apollo
10
3 / 0 / 1
6,020
602
5,174
5,582
1,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
4
Kills
18
18
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Merlin
Caculo04
Merlin
2
6
0
0.33
W
Hercules
DEA Screw
Hercules
1
1
3
2.5
W
Guan Yu
Da Blanksta
Guan Yu
1
1
1
1.5
W
Awilix
Maxy7w7
Awilix
9
0
5
11.5
W
4
2
2
2.5
L
Cthulhu
VamVahVah
Cthulhu
1
2
0
0.5
L
Pele
Veagge
Pele
0
4
1
0.13
W
Apollo
WildGhoull
Apollo
3
0
1
3.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,399
Damage
25,826
36,883
Taken
36,666
15,560
Mitigated
18,750
6,369
Healing
13,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,777
784
0
3,279
8,615
4,551
0
497
7,573
0
36,416
L
Merlin
Caculo04
Merlin
3,594
576
0
0
6,439
2,023
0
3,312
2,765
26,186
0
W
Hercules
DEA Screw
Hercules
3,791
914
69
4,477
8,599
6,988
243
2,151
6,448
0
23,165
W
Guan Yu
Da Blanksta
Guan Yu
3,914
127
59
3,540
8,627
5,225
0
125
7,832
0
26,145
W
Awilix
Maxy7w7
Awilix
8,112
3,340
0
840
6,746
2,403
0
312
6,401
0
51,950
W
4,835
635
111
2,133
7,112
2,259
424
3,059
3,648
35,581
0
L
Cthulhu
VamVahVah
Cthulhu
3,393
779
0
685
7,010
4,767
0
0
7,010
18,142
0
L
Pele
Veagge
Pele
4,118
2,169
0
744
8,632
2,465
0
606
7,937
0
29,350
W
Apollo
WildGhoull
Apollo
5,174
3,637
0
2,470
5,582
1,875
612
930
4,652
0
39,424
L
2,517
1,994
0
1,661
6,187
1,754
0
0
6,187
0
25,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,528
Gold Earned
31,534
224
Minions Killed
291
0
Camps Cleared
0
941,797
Distance Traveled
1,061,647
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,543
554
52
5
0
183,404
0
L
Merlin
5,506
551
42
4
0
154,485
0
W
Hercules
5,663
566
20
2
0
207,197
0
W
Guan Yu
5,656
566
53
5
0
203,024
0
W
Awilix
7,621
762
77
8
0
279,176
0
W
Chang'e
6,574
657
60
6
0
177,922
0
L
Cthulhu
5,230
523
35
4
0
190,031
0
L
Pele
4,776
478
50
5
0
237,641
0
W
Apollo
6,020
602
81
8
0
194,328
1
L
Izanami
4,473
447
45
5
0
176,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role