Player Matchup

Xing Tian
Xing Tian
claym999
Xing Tian
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 17L
1,788 Elo+
Party 1
Ra
Ra
juanaddiel9_
Ra
Level 83
God Stats
3W - 0L
1,462 SR
Queue Stats
28W - 14L
1,766 Elo+
Party 1
Chiron
Chiron
pooopiecrap
Chiron
Level 159
God Stats
3W - 1L
1,786 SR
Queue Stats
71W - 47L
1,750 Elo+
Party 1
Team Averages
Level 133
1,583 SR
1,768 Elo+

VS

Team Averages
Level 158
1,351 SR
1,568 Elo+
Ix Chel
Ix Chel
BigKetter
Ix Chel
Level 142
God Stats
0W - 6L
1,147 SR
Queue Stats
49W - 50L
1,541 Elo+
Party 2
Gilgamesh
Gilgamesh
ImNotChrisRock
Gilgamesh
Level 205
God Stats
1W - 2L
1,500 SR
Queue Stats
464W - 455L
1,571 Elo+
Solo
Charybdis
Charybdis
MathuWillyums
Charybdis
Level 127
God Stats
1W - 4L
1,405 SR
Queue Stats
40W - 36L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
claym999
Xing Tian
16
5 / 3 / 5
12,838
802
9,293
21,321
27,564
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
5 / 4 / 5
13,278
830
15,913
12,068
6,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
15
2 / 4 / 8
12,418
776
14,932
14,218
7,353
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BigKetter
Ix Chel
15
6 / 4 / 5
12,269
767
15,776
14,838
5,696
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
ImNotChrisRock
Gilgamesh
14
2 / 2 / 8
11,517
720
11,218
22,023
22,965
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
MathuWillyums
Charybdis
14
3 / 6 / 7
11,676
730
13,155
17,486
6,416
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
31
12
Kills
11
11
Deaths
12
18
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
BigKetter
Ix Chel
6
4
5
2.13
L
Gilgamesh
ImNotChrisRock
Gilgamesh
2
2
8
3
L
Charybdis
MathuWillyums
Charybdis
3
6
7
1.08
W
Xing Tian
claym999
Xing Tian
5
3
5
2.5
W
5
4
5
1.88
W
Chiron
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,138
Damage
40,149
47,607
Taken
54,347
41,883
Mitigated
35,077
17,092
Healing
11,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
BigKetter
Ix Chel
15,776
1,825
1,836
4,231
14,838
5,696
0
8,428
6,326
47,901
0
L
Gilgamesh
ImNotChrisRock
Gilgamesh
11,218
2,643
0
848
22,023
22,965
0
7,455
14,568
0
46,340
L
Charybdis
MathuWillyums
Charybdis
13,155
7,113
0
4,116
17,486
6,416
0
9,604
7,882
0
49,763
W
Xing Tian
claym999
Xing Tian
9,293
766
0
4,686
21,321
27,564
488
8,713
12,608
29,743
0
W
15,913
884
4,047
4,209
12,068
6,966
1,138
3,755
8,313
81,872
0
W
Chiron
14,932
7,194
650
3,500
14,218
7,353
1,440
3,667
10,551
0
58,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,534
Gold Earned
35,462
203
Minions Killed
187
0
Camps Cleared
0
924,372
Distance Traveled
830,744
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
12,269
767
51
3
0
286,124
0
L
Gilgamesh
11,517
720
57
4
0
305,713
0
L
Charybdis
11,676
730
79
5
0
238,907
0
W
Xing Tian
12,838
802
25
2
0
316,660
0
W
Ra
13,278
830
92
6
0
330,530
4
W
Chiron
12,418
776
86
5
0
277,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role