Player Matchup

Danzaburou
Danzaburou
ElQuantum
Danzaburou
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 99L
1,551 Elo+
Solo
Cliodhna
Cliodhna
Gns4Shw
Cliodhna
Level 89
God Stats
10W - 16L
1,422 SR
Queue Stats
630W - 637L
1,457 Elo+
Party 1
Geb
Geb
KING_OF_WASABI
Geb
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 118L
1,554 Elo+
Solo
Khepri
Khepri
McSloopz
Khepri
Level 77
God Stats
8W - 1L
1,719 SR
Queue Stats
968W - 934L
1,483 Elo+
Party 1
Hun Batz
Hun Batz
NxuS Gunss
Hun Batz
Level 53
God Stats
12W - 10L
1,492 SR
Queue Stats
811W - 828L
1,469 Elo+
Solo
Team Averages
Level 85
1,526 SR
1,503 Elo+

VS

Team Averages
Level 112
1,548 SR
1,454 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Bonzooz
Discordia
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,288 Elo+
Party 2
Ah Puch
Ah Puch
Maco_Math
Ah Puch
Level 127
God Stats
5W - 3L
1,839 SR
Queue Stats
131W - 145L
1,474 Elo+
Solo
Ullr
Ullr
OTTO-MATICK
Ullr
Level 149
God Stats
2W - 7L
1,401 SR
Queue Stats
276W - 318L
1,497 Elo+
Solo
King Arthur
King Arthur
Slugnut
King Arthur
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 88L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElQuantum
Danzaburou
16
3 / 1 / 9
9,193
919
7,633
7,451
3,782
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
Gns4Shw
Cliodhna
16
6 / 4 / 12
9,286
929
16,356
11,090
6,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 5 / 11
7,967
797
7,455
13,214
11,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
McSloopz
Khepri
15
5 / 5 / 10
9,588
959
4,365
13,163
15,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
NxuS Gunss
Hun Batz
16
7 / 2 / 6
9,741
974
9,401
9,213
4,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
1 / 5 / 5
7,031
703
7,632
10,529
3,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Bonzooz
Discordia
15
5 / 4 / 9
8,669
867
8,550
7,363
2,596
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
Maco_Math
Ah Puch
16
6 / 5 / 9
9,423
942
16,299
9,662
3,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 4 / 7
7,654
765
5,258
9,351
3,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Slugnut
King Arthur
15
3 / 4 / 3
8,112
811
3,449
12,440
11,114
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
50
22
Kills
17
17
Deaths
22
48
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
5
5
0.7
L
Discordia
Bonzooz
Discordia
5
4
9
2.38
W
Danzaburou
ElQuantum
Danzaburou
3
1
9
7.5
W
Cliodhna
Gns4Shw
Cliodhna
6
4
12
3
W
1
5
11
1.3
L
Ah Puch
Maco_Math
Ah Puch
6
5
9
2.1
W
Khepri
McSloopz
Khepri
5
5
10
2
W
Hun Batz
NxuS Gunss
Hun Batz
7
2
6
5
L
2
4
7
1.38
L
King Arthur
Slugnut
King Arthur
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,210
Damage
41,188
54,131
Taken
49,345
41,690
Mitigated
24,538
14,980
Healing
7,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
7,632
6,382
305
1,198
10,529
3,300
0
2,029
8,338
0
14,546
L
Discordia
Bonzooz
Discordia
8,550
908
237
409
7,363
2,596
0
2,230
4,963
13,353
0
W
Danzaburou
ElQuantum
Danzaburou
7,633
1,874
186
2,422
7,451
3,782
4,191
4,915
2,536
0
21,037
W
Cliodhna
Gns4Shw
Cliodhna
16,356
814
895
1,353
11,090
6,004
1,366
4,341
6,749
0
24,479
W
7,455
181
1,155
2,096
13,214
11,989
141
5,633
7,581
11,567
0
L
Ah Puch
Maco_Math
Ah Puch
16,299
128
546
928
9,662
3,886
0
2,347
7,127
31,672
0
W
Khepri
McSloopz
Khepri
4,365
150
1,737
2,073
13,163
15,018
29
5,499
7,664
8,556
109
W
Hun Batz
NxuS Gunss
Hun Batz
9,401
220
1,872
1,191
9,213
4,897
1,018
4,461
4,752
0
24,069
L
5,258
2,406
793
1,114
9,351
3,642
0
1,962
7,255
0
13,046
L
King Arthur
Slugnut
King Arthur
3,449
689
134
2,269
12,440
11,114
0
2,301
9,951
0
9,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,775
Gold Earned
40,889
114
Minions Killed
99
0
Camps Cleared
0
1,006,421
Distance Traveled
870,172
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,031
703
19
2
0
192,169
0
L
Discordia
8,669
867
9
1
0
197,890
0
W
Danzaburou
9,193
919
47
5
0
198,275
0
W
Cliodhna
9,286
929
14
1
0
205,222
0
W
Geb
7,967
797
12
1
0
198,368
0
L
Ah Puch
9,423
942
35
4
0
143,350
0
W
Khepri
9,588
959
5
1
0
190,794
0
W
Hun Batz
9,741
974
36
4
0
213,762
0
L
Ullr
7,654
765
19
2
0
161,822
0
L
King Arthur
8,112
811
17
2
0
174,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role