Player Matchup

Thanatos
Thanatos
Leonardosvc9049
Thanatos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 32L
1,335 Elo+
Solo
Ishtar
Ishtar
Offame
Ishtar
Level 25
God Stats
1W - 4L
1,500 SR
Queue Stats
266W - 256L
1,453 Elo+
Solo
Surtr
Surtr
Squebu
Surtr
Level 18
God Stats
5W - 1L
1,856 SR
Queue Stats
70W - 74L
1,477 Elo+
Solo
Cerberus
Cerberus
TrainerHerb
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,387 Elo+
Solo
Shiva
Shiva
suburban-ethic68
Shiva
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
54W - 62L
1,511 Elo+
Solo
Team Averages
Level 20
1,571 SR
1,432 Elo+

VS

Team Averages
Level 103
1,571 SR
1,555 Elo+
Chaac
Chaac
CHAOS_KILLA210
Chaac
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
129W - 133L
1,543 Elo+
Party 1
Hercules
Hercules
DaniDaddie
Hercules
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,786 Elo+
Party 1
Zeus
Zeus
EternalSigurd
Zeus
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
158W - 155L
1,517 Elo+
Party 1
Ravana
Ravana
GangStar_Amadeus
Ravana
Level 153
God Stats
3W - 3L
1,631 SR
Queue Stats
347W - 356L
1,541 Elo+
Party 1
Baron Samedi
Baron Samedi
McNastyBoss
Baron Samedi
Level 29
God Stats
2W - 1L
1,722 SR
Queue Stats
17W - 15L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
0 / 10 / 3
8,111
579
1,839
12,018
5,978
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
Offame
Ishtar
15
1 / 6 / 4
8,799
629
10,071
13,052
6,827
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Surtr
Squebu
Surtr
16
2 / 8 / 4
9,382
670
8,916
20,696
26,858
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
TrainerHerb
Cerberus
19
6 / 3 / 4
11,453
818
17,215
22,281
25,617
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
1 / 6 / 5
8,908
636
10,988
19,411
23,640
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 27
10,891
778
11,638
20,187
28,113
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hercules
DaniDaddie
Hercules
18
3 / 1 / 25
10,517
751
9,224
12,013
14,289
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
9 / 2 / 18
11,365
812
33,847
9,365
4,089
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
14 / 3 / 17
11,951
854
18,168
12,585
6,353
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
McNastyBoss
Baron Samedi
16
3 / 2 / 21
10,248
732
9,437
7,734
5,435
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
141
10
Kills
33
33
Deaths
10
20
Assists
108
Player
Kills
Deaths
Assists
KDA
W
4
2
27
8.75
W
Hercules
DaniDaddie
Hercules
3
1
25
15.5
W
9
2
18
9
W
14
3
17
7.5
L
Thanatos
0
10
3
0.15
W
Baron Samedi
McNastyBoss
Baron Samedi
3
2
21
6.75
L
Ishtar
Offame
Ishtar
1
6
4
0.5
L
Surtr
Squebu
Surtr
2
8
4
0.5
L
Cerberus
TrainerHerb
Cerberus
6
3
4
2.67
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,029
Damage
82,314
87,458
Taken
61,884
88,920
Mitigated
58,279
25,934
Healing
36,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,638
1,847
4,269
11,392
20,187
28,113
711
5,774
14,413
0
22,439
W
Hercules
DaniDaddie
Hercules
9,224
2,537
1,115
4,082
12,013
14,289
925
4,883
7,130
0
18,385
W
33,847
3,438
941
2,137
9,365
4,089
2,772
3,025
6,340
58,278
0
W
18,168
4,179
2,740
3,405
12,585
6,353
2,063
3,318
9,267
0
29,056
L
Thanatos
1,839
137
0
1,247
12,018
5,978
0
4,264
7,706
0
7,479
W
Baron Samedi
McNastyBoss
Baron Samedi
9,437
1,469
4,183
1,767
7,734
5,435
396
2,681
5,053
25,608
0
L
Ishtar
Offame
Ishtar
10,071
4,554
267
1,796
13,052
6,827
0
5,791
7,161
0
27,957
L
Surtr
Squebu
Surtr
8,916
2,375
181
3,790
20,696
26,858
0
10,506
9,949
2,611
17,832
L
Cerberus
TrainerHerb
Cerberus
17,215
541
1,056
12,539
22,281
25,617
0
12,489
9,441
30,067
0
L
10,988
731
1,441
3,617
19,411
23,640
0
10,234
8,635
1,321
21,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,653
Gold Earned
54,972
141
Minions Killed
178
0
Camps Cleared
0
1,059,664
Distance Traveled
1,293,916
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,891
778
23
2
0
279,228
0
W
Hercules
10,517
751
33
2
0
273,104
0
W
Zeus
11,365
812
59
4
0
249,347
0
W
Ravana
11,951
854
21
2
0
261,771
0
L
Thanatos
8,111
579
19
1
0
184,193
0
W
Baron Samedi
10,248
732
42
3
0
230,466
0
L
Ishtar
8,799
629
43
3
0
179,660
0
L
Surtr
9,382
670
18
1
0
215,580
0
L
Cerberus
11,453
818
33
2
0
258,341
0
L
Shiva
8,908
636
28
2
0
221,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role