Player Matchup

Raijin
Raijin
BakedToOrder
Raijin
Level 102
God Stats
9W - 4L
2,020 SR
Queue Stats
191W - 177L
1,573 Elo+
Party 2
Rama
Rama
BeefCurtlet
Rama
Level 89
God Stats
6W - 5L
1,529 SR
Queue Stats
404W - 376L
1,522 Elo+
Party 2
Cerberus
Cerberus
Discourage1185
Cerberus
Level 129
God Stats
4W - 2L
1,514 SR
Queue Stats
78W - 65L
1,431 Elo+
Solo
He Bo
He Bo
blue blue dog67
He Bo
Level 89
God Stats
0W - 2L
1,285 SR
Queue Stats
161W - 163L
1,550 Elo+
Party 2
Sylvanus
Sylvanus
zZ MOSE5 Zz
Sylvanus
Level 83
God Stats
5W - 4L
1,633 SR
Queue Stats
416W - 399L
1,518 Elo+
Party 2
Team Averages
Level 98
1,596 SR
1,519 Elo+

VS

Team Averages
Level 131
1,500 SR
1,384 Elo+
Hun Batz
Hun Batz
Complete Hoss
Hun Batz
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,287 Elo+
Party 3
Sylvanus
Sylvanus
Connerseckman
Sylvanus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,552 Elo+
Party 3
Izanami
Izanami
Gogmaz
Izanami
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,462 Elo+
Party 1
Bellona
Bellona
UsurperRisen
Bellona
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,384 Elo+
Party 1
Ah Puch
Ah Puch
bruhmomentt
Ah Puch
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,237 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
1 / 5 / 12
8,339
695
8,625
11,333
5,769
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
7 / 5 / 11
10,111
843
11,854
13,737
7,986
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
17
6 / 5 / 12
10,761
897
11,602
20,814
28,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 8 / 5
9,240
770
8,211
12,926
6,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
zZ MOSE5 Zz
Sylvanus
14
1 / 6 / 13
8,786
732
7,261
19,850
23,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Complete Hoss
Hun Batz
15
4 / 5 / 15
9,602
800
16,531
14,480
6,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
Connerseckman
Sylvanus
17
3 / 3 / 17
10,705
892
5,053
19,378
20,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Izanami
Gogmaz
Izanami
18
11 / 4 / 13
11,567
964
21,097
12,435
6,190
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
UsurperRisen
Bellona
16
6 / 5 / 16
9,913
826
12,060
14,555
10,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
bruhmomentt
Ah Puch
17
4 / 3 / 19
10,462
872
14,893
12,553
5,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
108
19
Kills
28
29
Deaths
20
53
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Raijin
1
5
12
1.4
L
7
5
11
2.5
W
Hun Batz
Complete Hoss
Hun Batz
4
5
15
2.3
W
Sylvanus
Connerseckman
Sylvanus
3
3
17
3.83
L
Cerberus
6
5
12
2.4
W
Izanami
Gogmaz
Izanami
11
4
13
4.38
W
Bellona
UsurperRisen
Bellona
6
5
16
2.8
L
4
8
5
0.81
W
Ah Puch
bruhmomentt
Ah Puch
4
3
19
4.5
L
Sylvanus
zZ MOSE5 Zz
Sylvanus
1
6
13
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,553
Damage
69,634
78,660
Taken
73,401
72,029
Mitigated
50,004
20,939
Healing
24,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
8,625
216
950
1,121
11,333
5,769
719
2,809
8,524
16,514
0
L
11,854
10,464
983
1,923
13,737
7,986
970
3,777
9,960
0
24,064
W
Hun Batz
Complete Hoss
Hun Batz
16,531
2,136
1,173
1,663
14,480
6,789
696
7,785
6,695
0
27,297
W
Sylvanus
Connerseckman
Sylvanus
5,053
369
7,843
7,135
19,378
20,180
511
7,873
11,505
9,914
0
L
Cerberus
11,602
795
820
5,534
20,814
28,993
154
6,376
14,438
19,981
0
W
Izanami
Gogmaz
Izanami
21,097
11,953
0
1,074
12,435
6,190
5,208
6,484
5,951
0
44,115
W
Bellona
UsurperRisen
Bellona
12,060
3,459
146
1,429
14,555
10,914
72
6,896
7,659
0
18,896
L
8,211
195
704
717
12,926
6,068
66
2,453
10,473
21,540
0
W
Ah Puch
bruhmomentt
Ah Puch
14,893
367
652
3,190
12,553
5,931
167
6,661
5,892
34,732
0
L
Sylvanus
zZ MOSE5 Zz
Sylvanus
7,261
712
4,725
3,462
19,850
23,213
168
4,531
15,319
10,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,237
Gold Earned
52,249
143
Minions Killed
128
0
Camps Cleared
0
973,544
Distance Traveled
1,102,216
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,339
695
24
2
0
210,147
0
L
Rama
10,111
843
41
3
0
180,516
0
W
Hun Batz
9,602
800
21
2
0
212,648
0
W
Sylvanus
10,705
892
16
1
0
229,358
0
L
Cerberus
10,761
897
39
3
0
214,462
0
W
Izanami
11,567
964
44
4
0
209,711
0
W
Bellona
9,913
826
13
1
0
226,236
0
L
He Bo
9,240
770
34
3
0
179,328
0
W
Ah Puch
10,462
872
34
3
0
224,263
0
L
Sylvanus
8,786
732
5
0
0
189,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role