Player Matchup

Horus
Horus
BBKeane
Horus
Level 46
God Stats
0W - 1L
1,821 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
JuanJulioCorp
Ah Puch
Level 28
God Stats
0W - 1L
1,215 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Neith
Neith
pez18000
Neith
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 48
1,512 SR
1,500 Elo+

VS

Team Averages
Level 57
1,643 SR
1,447 Elo+
Eset
Eset
DirtyAthiest
Eset
Level 65
God Stats
30W - 20L
1,754 SR
Queue Stats
285W - 291L
1,453 Elo+
Solo
Zhong Kui
Zhong Kui
Fb1a34
Zhong Kui
Level 69
God Stats
2W - 3L
1,505 SR
Queue Stats
18W - 26L
1,404 Elo+
Party 2
Artemis
Artemis
okejj
Artemis
Level 36
God Stats
2W - 0L
1,669 SR
Queue Stats
11W - 13L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BBKeane
Horus
13
0 / 8 / 10
11,379
669
4,446
22,912
32,974
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Puch
17
7 / 7 / 3
14,254
838
20,087
16,261
7,366
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
pez18000
Neith
15
3 / 4 / 6
12,577
740
9,245
16,901
6,748
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 10
14,512
854
21,624
11,881
5,358
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Fb1a34
Zhong Kui
14
1 / 6 / 13
12,151
715
10,514
19,119
20,988
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
okejj
Artemis
16
11 / 2 / 7
14,390
846
17,708
10,465
4,210
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
49
10
Kills
19
19
Deaths
10
19
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Horus
BBKeane
Horus
0
8
10
0.63
W
7
2
10
6
W
Zhong Kui
Fb1a34
Zhong Kui
1
6
13
1.25
L
Ah Puch
7
7
3
1.21
W
Artemis
okejj
Artemis
11
2
7
7.25
L
Neith
pez18000
Neith
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,778
Damage
49,846
56,074
Taken
41,465
47,088
Mitigated
30,556
9,791
Healing
10,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
BBKeane
Horus
4,446
2,085
2,043
3,139
22,912
32,974
0
10,937
11,975
0
14,943
W
21,624
984
482
2,733
11,881
5,358
659
5,529
6,352
78,403
0
W
Zhong Kui
Fb1a34
Zhong Kui
10,514
861
0
3,703
19,119
20,988
626
9,325
9,794
42,368
0
L
Ah Puch
20,087
930
0
526
16,261
7,366
0
9,793
6,468
70,632
0
W
Artemis
okejj
Artemis
17,708
8,733
0
3,226
10,465
4,210
1,667
5,917
4,548
0
51,934
L
Neith
pez18000
Neith
9,245
3,580
0
4,083
16,901
6,748
34
11,573
5,328
0
42,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,210
Gold Earned
41,053
163
Minions Killed
187
0
Camps Cleared
0
818,889
Distance Traveled
849,000
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,379
669
8
0
0
246,314
0
W
Eset
14,512
854
86
5
0
285,431
0
W
Zhong Kui
12,151
715
46
3
0
269,000
0
L
Ah Puch
14,254
838
93
5
0
279,682
0
W
Artemis
14,390
846
55
3
0
294,569
10
L
Neith
12,577
740
62
4
0
292,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role