Player Matchup

Cthulhu
Cthulhu
LuMadeItHappen
Cthulhu
Level 103
God Stats
3W - 0L
1,707 SR
Queue Stats
193W - 181L
1,456 Elo+
Party 2
Bastet
Bastet
S1AY3RRR
Bastet
Level 108
God Stats
5W - 1L
1,725 SR
Queue Stats
122W - 124L
1,503 Elo+
Party 1
Medusa
Medusa
Still Natty
Medusa
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,591 Elo+
Party 1
Ra
Ra
ThePandhuh
Ra
Level 125
God Stats
21W - 17L
1,721 SR
Queue Stats
194W - 183L
1,456 Elo+
Party 2
Achilles
Achilles
TheRedDragonGlo
Achilles
Level 101
God Stats
9W - 9L
1,551 SR
Queue Stats
194W - 182L
1,456 Elo+
Party 2
Team Averages
Level 107
1,641 SR
1,493 Elo+

VS

Team Averages
Level 130
1,519 SR
1,509 Elo+
Skadi
Skadi
Ace Darkseid
Skadi
Level 128
God Stats
2W - 3L
1,513 SR
Queue Stats
246W - 256L
1,484 Elo+
Party 3
Surtr
Surtr
Malichi2
Surtr
Level 165
God Stats
3W - 9L
1,335 SR
Queue Stats
96W - 96L
1,482 Elo+
Solo
Serqet
Serqet
atsumaehchan
Serqet
Level 101
God Stats
2W - 4L
1,366 SR
Queue Stats
101W - 91L
1,536 Elo+
Party 3
Chaac
Chaac
lxxGHOST
Chaac
Level 128
God Stats
42W - 47L
1,533 SR
Queue Stats
266W - 265L
1,509 Elo+
Party 3
Persephone
Persephone
xLLxZEExLLx
Persephone
Level 126
God Stats
3W - 2L
1,850 SR
Queue Stats
216W - 201L
1,532 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 3
5,715
476
2,996
8,892
4,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bastet
S1AY3RRR
Bastet
12
6 / 0 / 2
6,956
580
8,237
11,040
4,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
10
1 / 0 / 2
6,105
509
4,405
6,684
2,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 0 / 3
6,872
573
5,513
6,866
2,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
12
1 / 0 / 0
6,325
527
4,951
11,463
11,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,541
462
3,954
5,949
2,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Surtr
Malichi2
Surtr
8
0 / 0 / 0
4,958
413
5,019
9,679
4,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
10
1 / 3 / 0
5,645
470
4,500
8,411
3,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chaac
lxxGHOST
Chaac
12
0 / 1 / 0
6,746
562
7,988
9,421
6,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
xLLxZEExLLx
Persephone
9
0 / 3 / 1
6,036
503
6,072
5,803
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
10
Kills
1
1
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
1
1
3
2.5
L
Surtr
Malichi2
Surtr
0
0
0
0
W
Bastet
S1AY3RRR
Bastet
6
0
2
7
W
Medusa
1
0
2
2
W
1
0
3
2.5
W
Achilles
1
0
0
1
L
Serqet
1
3
0
0.33
L
Chaac
lxxGHOST
Chaac
0
1
0
0
L
Persephone
xLLxZEExLLx
Persephone
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,102
Damage
27,533
44,945
Taken
39,263
25,031
Mitigated
18,170
18,884
Healing
7,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,954
1,566
0
1,081
5,949
2,509
702
748
5,201
0
36,184
W
2,996
567
1,196
1,464
8,892
4,705
0
976
7,736
19,687
0
L
Surtr
Malichi2
Surtr
5,019
1,705
0
1,972
9,679
4,052
0
4,249
5,348
277
26,016
W
Bastet
S1AY3RRR
Bastet
8,237
3,668
0
6,137
11,040
4,069
0
2,056
8,828
0
49,228
W
Medusa
4,405
1,900
0
2,691
6,684
2,235
0
24
6,660
0
40,756
W
5,513
348
338
3,388
6,866
2,920
93
3,137
3,636
58,342
0
W
Achilles
4,951
1,149
0
3,670
11,463
11,102
0
0
11,463
0
47,302
L
Serqet
4,500
2,039
0
0
8,411
3,334
0
997
7,414
0
33,178
L
Chaac
lxxGHOST
Chaac
7,988
1,976
0
2,658
9,421
6,470
0
422
8,999
0
57,790
L
Persephone
xLLxZEExLLx
Persephone
6,072
874
0
1,552
5,803
1,805
0
2,001
3,757
42,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,973
Gold Earned
28,926
347
Minions Killed
316
0
Camps Cleared
0
1,173,718
Distance Traveled
1,115,600
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,541
462
53
4
0
186,747
1
W
Cthulhu
5,715
476
18
2
0
219,932
4
L
Surtr
4,958
413
46
4
0
207,926
3
W
Bastet
6,956
580
71
6
0
293,011
0
W
Medusa
6,105
509
58
5
0
202,586
6
W
Ra
6,872
573
121
10
0
233,515
3
W
Achilles
6,325
527
79
7
0
224,674
4
L
Serqet
5,645
470
52
4
0
270,460
3
L
Chaac
6,746
562
99
8
0
238,017
4
L
Persephone
6,036
503
66
6
0
212,450
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role