Player Matchup

Ra
Ra
 
Ra
Level 292
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
AceFireBlade2
Izanami
Level 91
God Stats
17W - 18L
1,386 SR
Queue Stats
229W - 287L
1,456 Elo+
Party 2
Cabrakan
Cabrakan
FerrumVulpes901
Cabrakan
Level 15
God Stats
1W - 1L
1,709 SR
Queue Stats
83W - 142L
1,461 Elo+
Party 2
Tyr
Tyr
LupusEtUrsus
Tyr
Level 105
God Stats
1W - 7L
1,297 SR
Queue Stats
209W - 275L
1,461 Elo+
Party 2
Tsukuyomi
Tsukuyomi
kjnvakjbsfad
Tsukuyomi
Level 121
God Stats
80W - 67L
1,578 SR
Queue Stats
481W - 535L
1,460 Elo+
Party 2
Team Averages
Level 125
1,494 SR
1,468 Elo+

VS

Team Averages
Level 131
1,563 SR
1,538 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
DrogonDatDragon
Bakasura
Level 115
God Stats
79W - 39L
1,664 SR
Queue Stats
529W - 440L
1,608 Elo+
Solo
Kuzenbo
Kuzenbo
MyRedHypothesis
Kuzenbo
Level 126
God Stats
230W - 198L
1,550 SR
Queue Stats
415W - 398L
1,484 Elo+
Party 1
Hachiman
Hachiman
blackeon1
Hachiman
Level 130
God Stats
2W - 4L
1,500 SR
Queue Stats
525W - 478L
1,503 Elo+
Party 1
Hun Batz
Hun Batz
jrada
Hun Batz
Level 155
God Stats
10W - 5L
1,601 SR
Queue Stats
236W - 199L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
1 / 2 / 3
8,431
496
8,464
6,680
3,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
15
1 / 3 / 1
8,892
523
5,347
8,548
3,129
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
13
1 / 2 / 0
8,003
471
2,659
11,336
13,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
0 / 0 / 0
8,535
502
2,692
11,585
10,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tsukuyomi
kjnvakjbsfad
Tsukuyomi
14
2 / 3 / 3
8,526
502
7,137
11,289
4,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
2 / 1 / 1
8,341
491
5,614
10,242
7,013
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
19
1 / 0 / 1
11,127
655
9,679
10,187
6,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 2
7,418
436
4,080
11,406
12,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
blackeon1
Hachiman
15
2 / 0 / 2
9,061
533
5,282
6,891
2,608
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
jrada
Hun Batz
15
4 / 2 / 3
9,242
544
9,496
13,043
5,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
5
Kills
9
10
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
3
1.25
W
Zhong Kui
 
Zhong Kui
2
1
1
2.5
L
Izanami
1
3
1
0.5
W
Bakasura
1
0
1
1.5
L
Cabrakan
1
2
0
0.5
L
0
0
0
0
W
0
2
2
0.5
W
Hachiman
blackeon1
Hachiman
2
0
2
3
W
Hun Batz
jrada
Hun Batz
4
2
3
2.75
L
Tsukuyomi
kjnvakjbsfad
Tsukuyomi
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,299
Damage
34,151
49,438
Taken
51,769
34,592
Mitigated
33,683
16,489
Healing
17,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,464
304
1,524
2,410
6,680
3,056
286
1,133
5,547
92,374
0
W
Zhong Kui
 
Zhong Kui
5,614
952
0
4,350
10,242
7,013
0
4,937
5,305
68,626
0
L
Izanami
5,347
3,705
0
2,489
8,548
3,129
1,034
1,035
7,513
0
77,392
W
Bakasura
9,679
6,728
0
5,919
10,187
6,083
0
44
10,143
0
96,458
L
Cabrakan
2,659
664
0
2,317
11,336
13,533
99
5,752
5,584
11,685
0
L
2,692
558
0
3,541
11,585
10,049
0
0
9,689
0
66,245
W
4,080
1,560
0
2,307
11,406
12,399
0
4,469
6,780
27,836
0
W
Hachiman
blackeon1
Hachiman
5,282
2,533
0
4,096
6,891
2,608
741
763
6,128
0
77,355
W
Hun Batz
jrada
Hun Batz
9,496
3,106
0
664
13,043
5,580
0
753
12,290
0
90,959
L
Tsukuyomi
kjnvakjbsfad
Tsukuyomi
7,137
1,653
0
4,208
11,289
4,825
241
1,774
9,485
0
75,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,387
Gold Earned
45,189
579
Minions Killed
639
0
Camps Cleared
0
1,796,516
Distance Traveled
1,834,469
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,431
496
155
9
0
381,857
4
W
Zhong Kui
8,341
491
125
7
0
304,061
6
L
Izanami
8,892
523
151
9
0
333,034
6
W
Bakasura
11,127
655
221
13
0
410,556
2
L
Cabrakan
8,003
471
17
1
0
352,580
5
L
Tyr
8,535
502
136
8
0
346,376
3
W
Kuzenbo
7,418
436
47
3
0
373,261
6
W
Hachiman
9,061
533
121
7
0
320,736
3
W
Hun Batz
9,242
544
125
7
0
425,855
3
L
Tsukuyomi
8,526
502
120
7
0
382,669
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role