Player Matchup

Serqet
Serqet
DarkFlower22316
Serqet
Level 132
God Stats
1W - 1L
1,237 SR
Queue Stats
96W - 81L
1,557 Elo+
Party 2
Janus
Janus
DuhWinning7129
Janus
Level 44
God Stats
18W - 17L
1,491 SR
Queue Stats
392W - 376L
1,443 Elo+
Solo
Discordia
Discordia
PapaDagba
Discordia
Level 42
God Stats
2W - 3L
1,399 SR
Queue Stats
23W - 43L
1,294 Elo+
Party 3
Cernunnos
Cernunnos
SirKnightHelix
Cernunnos
Level 27
God Stats
0W - 1L
1,355 SR
Queue Stats
4W - 11L
1,349 Elo+
Party 2
Izanami
Izanami
TurboMonkey08
Izanami
Level 29
God Stats
1W - 5L
1,195 SR
Queue Stats
19W - 34L
1,306 Elo+
Party 3
Team Averages
Level 55
1,335 SR
1,390 Elo+

VS

Team Averages
Level 115
1,559 SR
1,498 Elo+
Heimdallr
Heimdallr
Darkeatermidir66
Heimdallr
Level 127
God Stats
8W - 5L
1,333 SR
Queue Stats
430W - 383L
1,491 Elo+
Solo
Set
Set
S1AY3RRR
Set
Level 108
God Stats
6W - 7L
1,650 SR
Queue Stats
122W - 124L
1,486 Elo+
Solo
Baron Samedi
Baron Samedi
VPuleo75
Baron Samedi
Level 108
God Stats
4W - 3L
1,500 SR
Queue Stats
73W - 69L
1,497 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
austacutionn
Morgan Le Fay
Level 156
God Stats
8W - 4L
1,711 SR
Queue Stats
198W - 192L
1,508 Elo+
Party 1
Shiva
Shiva
uzz-yy
Shiva
Level 74
God Stats
20W - 15L
1,598 SR
Queue Stats
74W - 62L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 1
7,443
496
7,364
14,871
5,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 6 / 2
8,069
538
8,603
12,569
4,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
PapaDagba
Discordia
10
1 / 4 / 1
6,720
448
5,476
12,721
5,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
SirKnightHelix
Cernunnos
13
0 / 3 / 2
7,629
509
5,508
11,119
4,438
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
14
1 / 3 / 0
8,449
563
6,167
13,062
4,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
13
1 / 1 / 1
7,743
516
5,553
9,039
4,158
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
7 / 3 / 4
9,137
609
9,842
14,800
5,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
VPuleo75
Baron Samedi
13
0 / 2 / 7
7,946
530
4,909
11,541
8,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
austacutionn
Morgan Le Fay
15
9 / 2 / 4
9,258
617
14,751
9,583
3,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
uzz-yy
Shiva
16
2 / 0 / 3
9,298
620
11,726
13,005
8,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
8
Kills
19
20
Deaths
8
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
W
Heimdallr
1
1
1
1.5
L
2
6
2
0.5
L
Discordia
PapaDagba
Discordia
1
4
1
0.38
W
7
3
4
3
L
Cernunnos
SirKnightHelix
Cernunnos
0
3
2
0.33
L
Izanami
1
3
0
0.33
W
Baron Samedi
VPuleo75
Baron Samedi
0
2
7
1.75
W
Morgan Le Fay
austacutionn
Morgan Le Fay
9
2
4
5.5
W
Shiva
uzz-yy
Shiva
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,118
Damage
46,781
64,342
Taken
57,968
25,195
Mitigated
30,249
14,640
Healing
21,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,364
1,837
0
2,566
14,871
5,833
0
3,236
11,635
0
48,043
W
Heimdallr
5,553
2,420
0
4,085
9,039
4,158
716
1,786
7,253
0
62,593
L
8,603
657
0
2,025
12,569
4,482
276
8,349
4,220
56,423
0
L
Discordia
PapaDagba
Discordia
5,476
736
0
1,801
12,721
5,718
117
5,976
6,745
28,071
0
W
9,842
4,894
0
5,315
14,800
5,530
0
1,835
12,226
0
65,947
L
Cernunnos
SirKnightHelix
Cernunnos
5,508
2,560
0
3,983
11,119
4,438
0
1,276
9,843
0
57,422
L
Izanami
6,167
4,417
0
4,265
13,062
4,724
0
823
12,239
0
62,305
W
Baron Samedi
VPuleo75
Baron Samedi
4,909
926
315
5,306
11,541
8,899
413
4,762
6,625
27,034
0
W
Morgan Le Fay
austacutionn
Morgan Le Fay
14,751
1,228
0
1,816
9,583
3,473
471
4,387
4,716
67,839
0
W
Shiva
uzz-yy
Shiva
11,726
2,542
0
4,840
13,005
8,189
746
847
12,144
0
78,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,310
Gold Earned
43,382
426
Minions Killed
464
0
Camps Cleared
0
1,421,098
Distance Traveled
1,521,523
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,443
496
61
4
0
320,088
0
W
Heimdallr
7,743
516
100
7
0
285,774
2
L
Janus
8,069
538
100
7
0
273,939
0
L
Discordia
6,720
448
39
3
0
277,187
9
W
Set
9,137
609
98
7
0
339,992
0
L
Cernunnos
7,629
509
107
7
0
293,922
0
L
Izanami
8,449
563
119
8
0
255,962
7
W
Baron Samedi
7,946
530
44
3
0
287,750
5
W
Morgan Le Fay
9,258
617
105
7
0
308,521
4
W
Shiva
9,298
620
117
8
0
299,486
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role