Player Matchup

Ne Zha
Ne Zha
Kmchi
Ne Zha
Level 108
God Stats
0W - 1L
1,186 SR
Queue Stats
22W - 14L
1,591 Elo+
Party 1
Vamana
Vamana
Shpitza
Vamana
Level 27
God Stats
0W - 1L
1,795 SR
Queue Stats
17W - 15L
1,506 Elo+
Party 1
Ix Chel
Ix Chel
cobraslapped
Ix Chel
Level 68
God Stats
0W - 3L
1,319 SR
Queue Stats
26W - 23L
1,480 Elo+
Party 1
Team Averages
Level 68
1,433 SR
1,525 Elo+

VS

Team Averages
Level 113
1,543 SR
1,491 Elo+
Anhur
Anhur
BasedGodOdin
Anhur
Level 118
God Stats
18W - 20L
1,555 SR
Queue Stats
299W - 308L
1,545 Elo+
Solo
Serqet
Serqet
BillionLeaf7155
Serqet
Level 157
God Stats
1W - 0L
1,743 SR
Queue Stats
35W - 33L
1,411 Elo+
Party 2
Merlin
Merlin
boxerNbeanie
Merlin
Level 65
God Stats
1W - 1L
1,332 SR
Queue Stats
81W - 84L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Kmchi
Ne Zha
14
3 / 6 / 7
11,388
759
9,738
18,229
5,483
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
Shpitza
Vamana
12
1 / 7 / 8
10,497
700
7,646
20,771
14,959
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
cobraslapped
Ix Chel
14
10 / 8 / 3
12,276
818
15,123
13,923
3,561
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 9
12,579
839
12,264
12,094
4,315
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
8 / 8 / 11
13,030
869
18,165
16,345
17,407
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
15
6 / 4 / 12
12,925
862
16,831
8,881
3,251
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
53
14
Kills
21
21
Deaths
14
18
Assists
32
Player
Kills
Deaths
Assists
KDA
W
7
2
9
5.75
W
8
8
11
1.69
L
Ne Zha
Kmchi
Ne Zha
3
6
7
1.08
L
Vamana
Shpitza
Vamana
1
7
8
0.71
W
Merlin
6
4
12
3
L
Ix Chel
cobraslapped
Ix Chel
10
8
3
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,507
Damage
47,260
52,923
Taken
37,320
24,003
Mitigated
24,973
5,648
Healing
3,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,264
6,263
0
1,034
12,094
4,315
839
5,759
6,335
0
47,481
W
18,165
5,140
0
2,172
16,345
17,407
636
7,286
9,059
1,933
39,884
L
Ne Zha
Kmchi
Ne Zha
9,738
2,942
0
2,448
18,229
5,483
0
7,378
10,475
0
36,371
L
Vamana
Shpitza
Vamana
7,646
3,507
0
1,721
20,771
14,959
0
6,987
13,139
0
23,424
W
Merlin
16,831
1,670
0
306
8,881
3,251
834
2,490
6,391
60,682
0
L
Ix Chel
cobraslapped
Ix Chel
15,123
1,542
526
953
13,923
3,561
0
4,257
9,221
40,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,161
Gold Earned
38,534
118
Minions Killed
155
0
Camps Cleared
0
793,952
Distance Traveled
754,912
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,579
839
56
4
0
265,835
0
W
Serqet
13,030
869
31
2
0
264,955
0
L
Ne Zha
11,388
759
41
3
0
279,024
2
L
Vamana
10,497
700
31
2
0
290,234
0
W
Merlin
12,925
862
68
5
0
224,122
0
L
Ix Chel
12,276
818
46
3
0
224,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role