Player Matchup

Nemesis
Nemesis
Ajsac65
Nemesis
Level 159
God Stats
0W - 1L
1,597 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Janus
Janus
HaZe96
Janus
Level 112
God Stats
7W - 9L
1,459 SR
Queue Stats
626W - 621L
1,476 Elo+
Solo
Achilles
Achilles
HyperTwister87
Achilles
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,349 Elo+
Party 2
Yemoja
Yemoja
ViceDectorcy
Yemoja
Level 7
God Stats
2W - 3L
1,528 SR
Queue Stats
3W - 8L
1,472 Elo+
Party 2
Kali
Kali
merrin11
Kali
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,271 Elo+
Party 2
Team Averages
Level 82
1,517 SR
1,414 Elo+

VS

Team Averages
Level 93
1,438 SR
1,519 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
ByTerex
Thanatos
Level 107
God Stats
7W - 5L
1,289 SR
Queue Stats
58W - 43L
1,546 Elo+
Solo
Olorun
Olorun
HeavenAngelo
Olorun
Level 124
God Stats
5W - 4L
1,500 SR
Queue Stats
168W - 151L
1,607 Elo+
Solo
Bellona
Bellona
NOKHOL
Bellona
Level 129
God Stats
4W - 1L
1,400 SR
Queue Stats
505W - 533L
1,475 Elo+
Party 1
Ix Chel
Ix Chel
RedHell3
Ix Chel
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
300W - 341L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ajsac65
Nemesis
14
4 / 5 / 3
8,367
558
9,268
15,544
6,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
HaZe96
Janus
12
2 / 3 / 4
7,635
509
10,501
8,537
2,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
12
2 / 6 / 0
6,871
458
5,278
16,602
18,968
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Yemoja
8
0 / 2 / 0
5,916
394
1,179
7,561
4,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kali
10
0 / 5 / 1
5,629
375
2,631
12,095
4,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
3 / 1 / 6
7,955
530
6,548
9,417
8,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Thanatos
ByTerex
Thanatos
15
9 / 1 / 4
9,654
644
9,069
14,537
5,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
14
4 / 2 / 1
8,863
591
12,767
10,220
4,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
NOKHOL
Bellona
14
3 / 2 / 6
9,082
605
10,967
12,637
12,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
RedHell3
Ix Chel
13
2 / 2 / 4
8,214
548
5,998
9,314
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
8
Kills
21
21
Deaths
8
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
1
6
6
L
Nemesis
Ajsac65
Nemesis
4
5
3
1.1
W
Thanatos
ByTerex
Thanatos
9
1
4
11
L
Janus
HaZe96
Janus
2
3
4
1.33
W
Olorun
4
2
1
2.25
L
Achilles
2
6
0
0.33
W
Bellona
NOKHOL
Bellona
3
2
6
3
W
Ix Chel
RedHell3
Ix Chel
2
2
4
2
L
Yemoja
0
2
0
0
L
Kali
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,857
Damage
45,349
60,339
Taken
56,125
37,280
Mitigated
34,559
15,022
Healing
28,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,548
1,933
101
1,146
9,417
8,042
635
1,989
7,214
35,032
0
L
Nemesis
Ajsac65
Nemesis
9,268
3,674
0
2,824
15,544
6,168
0
5,751
9,707
0
45,423
W
Thanatos
ByTerex
Thanatos
9,069
1,008
0
16,095
14,537
5,739
316
2,854
11,498
0
71,694
L
Janus
HaZe96
Janus
10,501
480
0
1,341
8,537
2,761
0
3,170
5,322
50,043
0
W
Olorun
12,767
4,529
240
4,602
10,220
4,434
2,350
2,114
8,010
89,356
0
L
Achilles
5,278
1,073
0
2,947
16,602
18,968
0
1,985
14,427
0
27,891
W
Bellona
NOKHOL
Bellona
10,967
4,360
0
3,842
12,637
12,898
568
1,135
10,545
0
53,372
W
Ix Chel
RedHell3
Ix Chel
5,998
716
449
2,237
9,314
3,446
464
3,975
5,073
48,530
0
L
Yemoja
1,179
342
3,199
2,366
7,561
4,439
0
4,761
2,368
12,731
0
L
Kali
2,631
780
0
2,345
12,095
4,944
0
8,739
3,202
0
24,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,418
Gold Earned
43,768
274
Minions Killed
432
0
Camps Cleared
0
1,431,444
Distance Traveled
1,460,042
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,955
530
41
3
0
280,112
3
L
Nemesis
8,367
558
64
4
0
314,019
2
W
Thanatos
9,654
644
100
7
0
350,339
0
L
Janus
7,635
509
103
7
0
305,795
2
W
Olorun
8,863
591
133
9
0
247,851
0
L
Achilles
6,871
458
42
3
0
266,523
2
W
Bellona
9,082
605
73
5
0
294,242
0
W
Ix Chel
8,214
548
85
6
0
287,498
4
L
Yemoja
5,916
394
16
1
0
276,434
5
L
Kali
5,629
375
49
3
0
268,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role