Player Matchup

Anhur
Anhur
 
Anhur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
KNiiGHTM4r3
Tyr
Level 129
God Stats
2W - 2L
1,660 SR
Queue Stats
235W - 217L
1,572 Elo+
Party 3
Serqet
Serqet
Stratospherical
Serqet
Level 131
God Stats
3W - 2L
1,216 SR
Queue Stats
58W - 45L
1,495 Elo+
Party 2
Hel
Hel
TeaBagggginz
Hel
Level 119
God Stats
1W - 2L
1,149 SR
Queue Stats
405W - 412L
1,422 Elo+
Party 3
Khepri
Khepri
WienerGravy
Khepri
Level 67
God Stats
1W - 0L
1,810 SR
Queue Stats
107W - 68L
1,585 Elo+
Party 2
Team Averages
Level 114
1,467 SR
1,515 Elo+

VS

Team Averages
Level 90
1,487 SR
1,541 Elo+
Horus
Horus
Blakevw
Horus
Level 110
God Stats
38W - 22L
1,704 SR
Queue Stats
148W - 124L
1,596 Elo+
Party 4
Hachiman
Hachiman
CoolHandLukeC
Hachiman
Level 83
God Stats
6W - 5L
1,545 SR
Queue Stats
293W - 251L
1,582 Elo+
Party 4
Aphrodite
Aphrodite
Lovelycigarettes
Aphrodite
Level 126
God Stats
32W - 27L
1,560 SR
Queue Stats
98W - 77L
1,493 Elo+
Party 1
Da Ji
Da Ji
ShrimpLiver
Da Ji
Level 64
God Stats
15W - 22L
1,380 SR
Queue Stats
561W - 527L
1,523 Elo+
Solo
Hera
Hera
tipsytina
Hera
Level 69
God Stats
2W - 1L
1,244 SR
Queue Stats
179W - 166L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
0 / 2 / 0
5,198
578
3,141
4,418
1,250
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 0 / 1
5,971
663
2,281
6,518
2,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
1 / 1 / 1
4,969
552
2,516
6,341
2,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 1 / 1
6,091
677
2,956
5,839
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
7
0 / 2 / 1
4,577
509
990
5,299
3,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Blakevw
Horus
9
4 / 0 / 1
5,650
628
2,732
5,781
3,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
CoolHandLukeC
Hachiman
9
1 / 0 / 4
5,383
598
5,333
4,293
1,030
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
9
0 / 0 / 0
4,718
524
2,176
4,212
2,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

5
0 / 1 / 0
4,031
448
1,263
4,579
1,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
8
1 / 3 / 0
4,567
507
3,998
5,172
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
4
Kills
6
6
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
2
0
0
L
Horus
Blakevw
Horus
4
0
1
4.5
L
Hachiman
CoolHandLukeC
Hachiman
1
0
4
3
W
1
0
1
1.5
L
Aphrodite
0
0
0
0
L
0
1
0
0
W
1
1
1
1.5
W
2
1
1
2.5
W
Khepri
0
2
1
0.25
L
Hera
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,884
Damage
15,502
28,415
Taken
24,037
11,486
Mitigated
10,929
11,548
Healing
9,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,141
1,860
0
1,638
4,418
1,250
0
0
4,418
0
38,552
L
Horus
Blakevw
Horus
2,732
1,109
390
2,519
5,781
3,900
0
854
4,927
0
15,265
L
Hachiman
CoolHandLukeC
Hachiman
5,333
3,203
0
2,037
4,293
1,030
0
223
3,902
0
39,160
W
2,281
454
0
3,634
6,518
2,535
0
2,241
3,864
0
44,883
L
Aphrodite
2,176
611
0
3,115
4,212
2,707
0
0
4,212
30,548
0
L
1,263
290
0
1,244
4,579
1,425
0
0
4,579
0
16,334
W
2,516
702
0
579
6,341
2,098
0
402
5,939
0
33,016
W
2,956
189
806
3,230
5,839
1,997
0
2,755
3,084
43,803
0
W
Khepri
990
200
0
1,661
5,299
3,606
0
363
4,936
15,357
0
L
Hera
3,998
1,103
0
330
5,172
1,867
0
2,869
2,303
27,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,806
Gold Earned
24,349
321
Minions Killed
211
0
Camps Cleared
0
937,319
Distance Traveled
759,929
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,198
578
87
10
0
170,462
0
L
Horus
5,650
628
19
2
0
202,752
3
L
Hachiman
5,383
598
65
7
0
180,526
0
W
Tyr
5,971
663
78
9
0
177,859
0
L
Aphrodite
4,718
524
50
6
0
143,211
3
L
Da Ji
4,031
448
33
4
0
88,075
0
W
Serqet
4,969
552
64
7
0
209,679
2
W
Hel
6,091
677
77
9
0
181,426
0
W
Khepri
4,577
509
15
2
0
197,893
0
L
Hera
4,567
507
44
5
0
145,365
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role