Player Matchup

Anubis
Anubis
 
Anubis
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Gnatman25
Nu Wa
Level 121
God Stats
5W - 0L
1,633 SR
Queue Stats
115W - 102L
1,576 Elo+
Party 1
Cupid
Cupid
MrBrokenBear
Cupid
Level 120
God Stats
8W - 6L
1,524 SR
Queue Stats
115W - 102L
1,576 Elo+
Party 1
Ratatoskr
Ratatoskr
RamiroCB18
Ratatoskr
Level 125
God Stats
16W - 10L
1,632 SR
Queue Stats
239W - 218L
1,633 Elo+
Solo
Team Averages
Level 105
1,558 SR
1,557 Elo+

VS

Team Averages
Level 135
1,552 SR
1,536 Elo+
Charybdis
Charybdis
Fezukai
Charybdis
Level 131
God Stats
6W - 13L
1,457 SR
Queue Stats
120W - 115L
1,571 Elo+
Solo
Zhong Kui
Zhong Kui
Rodol10
Zhong Kui
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 144L
1,633 Elo+
Solo
Kali
Kali
Teanshi
Kali
Level 108
God Stats
1W - 1L
1,803 SR
Queue Stats
179W - 161L
1,621 Elo+
Solo
King Arthur
King Arthur
Tørment
King Arthur
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,363 Elo+
Party 2
Atlas
Atlas
my stummy hurt
Atlas
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
6 / 2 / 0
9,768
698
9,097
8,105
4,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
 
Achilles
11
3 / 5 / 9
7,702
550
6,883
18,597
18,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
Gnatman25
Nu Wa
15
4 / 3 / 7
9,078
648
13,345
8,973
3,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 3 / 7
7,865
562
7,670
10,148
3,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ratatoskr
RamiroCB18
Ratatoskr
15
7 / 1 / 8
9,310
665
8,427
11,590
4,764
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fezukai
Charybdis
10
3 / 7 / 5
6,728
481
9,877
12,912
4,523
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Zhong Kui
Rodol10
Zhong Kui
14
1 / 4 / 2
8,164
583
5,834
10,704
6,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kali
Teanshi
Kali
14
5 / 4 / 2
8,319
594
7,944
12,886
4,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

King Arthur
Tørment
King Arthur
12
0 / 5 / 2
7,099
507
2,902
14,808
9,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
5 / 2 / 2
7,487
535
6,123
11,163
11,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
27
22
Kills
14
14
Deaths
22
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
2
0
3
W
Achilles
 
Achilles
3
5
9
1.5
L
Charybdis
Fezukai
Charybdis
3
7
5
0.79
W
Nu Wa
Gnatman25
Nu Wa
4
3
7
2.5
W
2
3
7
1.83
W
Ratatoskr
RamiroCB18
Ratatoskr
7
1
8
11
L
Zhong Kui
Rodol10
Zhong Kui
1
4
2
0.5
L
Kali
Teanshi
Kali
5
4
2
1.5
L
King Arthur
Tørment
King Arthur
0
5
2
0.2
L
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,422
Damage
32,680
57,413
Taken
62,473
35,014
Mitigated
36,506
12,516
Healing
12,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,097
426
0
3,868
8,105
4,208
26
137
7,968
89,999
0
W
Achilles
 
Achilles
6,883
2,589
0
4,651
18,597
18,692
44
4,504
14,093
0
21,781
L
Charybdis
Fezukai
Charybdis
9,877
5,696
0
3,008
12,912
4,523
0
1,007
11,905
0
41,298
W
Nu Wa
Gnatman25
Nu Wa
13,345
2,365
0
1,610
8,973
3,453
874
3,827
5,146
75,826
0
W
7,670
5,394
84
1,678
10,148
3,897
639
1,634
8,514
0
54,073
W
Ratatoskr
RamiroCB18
Ratatoskr
8,427
1,962
0
625
11,590
4,764
0
1,992
9,598
0
56,196
L
Zhong Kui
Rodol10
Zhong Kui
5,834
555
0
2,649
10,704
6,396
0
5,540
5,164
70,729
0
L
Kali
Teanshi
Kali
7,944
3,396
0
1,765
12,886
4,994
0
3,910
8,976
0
66,074
L
King Arthur
Tørment
King Arthur
2,902
67
0
2,727
14,808
9,194
40
9,603
5,205
137
46,917
L
6,123
2,343
0
2,066
11,163
11,399
0
2,382
8,781
27,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,723
Gold Earned
37,797
489
Minions Killed
413
0
Camps Cleared
0
1,449,099
Distance Traveled
1,315,797
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,768
698
163
12
0
263,242
0
W
Achilles
7,702
550
18
1
0
281,209
10
L
Charybdis
6,728
481
67
5
0
239,249
0
W
Nu Wa
9,078
648
133
10
0
268,700
0
W
Cupid
7,865
562
94
7
0
276,329
0
W
Ratatoskr
9,310
665
81
6
0
359,619
0
L
Zhong Kui
8,164
583
133
10
0
249,254
0
L
Kali
8,319
594
99
7
0
301,755
0
L
King Arthur
7,099
507
87
6
0
248,893
0
L
Atlas
7,487
535
27
2
0
276,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role