Player Matchup

Mercury
Mercury
Griff45
Mercury
Level 103
God Stats
0W - 2L
1,416 SR
Queue Stats
130W - 127L
1,488 Elo+
Solo
Merlin
Merlin
Sweetdlifs
Merlin
Level 66
God Stats
0W - 2L
1,330 SR
Queue Stats
4W - 6L
1,276 Elo+
Solo
Odin
Odin
Tron2204
Odin
Level 69
God Stats
9W - 13L
1,575 SR
Queue Stats
82W - 92L
1,538 Elo+
Solo
Ah Puch
Ah Puch
lishummm
Ah Puch
Level 51
God Stats
4W - 5L
1,168 SR
Queue Stats
175W - 200L
1,443 Elo+
Solo
Bacchus
Bacchus
nappy704
Bacchus
Level 122
God Stats
0W - 3L
1,522 SR
Queue Stats
249W - 268L
1,439 Elo+
Solo
Team Averages
Level 82
1,402 SR
1,437 Elo+

VS

Team Averages
Level 76
1,421 SR
1,448 Elo+
Surtr
Surtr
DonuttMunch3r
Surtr
Level 124
God Stats
1W - 0L
1,007 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Artemis
Artemis
GoaTMaN_2223
Artemis
Level 92
God Stats
34W - 23L
1,535 SR
Queue Stats
730W - 753L
1,416 Elo+
Solo
Nu Wa
Nu Wa
NaggiH_
Nu Wa
Level 65
God Stats
3W - 1L
1,458 SR
Queue Stats
100W - 116L
1,439 Elo+
Solo
Achilles
Achilles
WittyKitten4908
Achilles
Level 34
God Stats
33W - 24L
1,660 SR
Queue Stats
87W - 91L
1,408 Elo+
Solo
Janus
Janus
blackclover1243-
Janus
Level 64
God Stats
11W - 13L
1,444 SR
Queue Stats
122W - 109L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Griff45
Mercury
13
2 / 5 / 3
8,963
1,120
6,748
10,700
3,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Sweetdlifs
Merlin
13
0 / 0 / 0
7,352
919
0
898
249
Odin
14
2 / 2 / 3
9,123
1,140
4,204
15,755
16,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Puch
lishummm
Ah Puch
14
0 / 4 / 6
8,801
1,100
9,395
9,557
3,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
nappy704
Bacchus
13
2 / 2 / 3
8,740
1,093
6,697
11,671
9,747
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

219

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 8
9,378
1,172
8,885
11,296
10,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
GoaTMaN_2223
Artemis
14
2 / 0 / 6
8,884
1,111
6,413
2,312
1,112
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
NaggiH_
Nu Wa
15
4 / 2 / 8
9,716
1,215
12,430
5,810
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
14
0 / 1 / 6
8,411
1,051
4,851
7,558
8,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 0 / 5
9,839
1,230
13,045
3,428
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
6
Kills
13
13
Deaths
6
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
2
3
8
2
W
Artemis
GoaTMaN_2223
Artemis
2
0
6
5
L
Mercury
Griff45
Mercury
2
5
3
0.7
W
Nu Wa
NaggiH_
Nu Wa
4
2
8
4
L
Merlin
Sweetdlifs
Merlin
0
0
0
0
L
Odin
2
2
3
1.75
W
Achilles
0
1
6
3
W
5
0
5
7.5
L
Ah Puch
lishummm
Ah Puch
0
4
6
0.75
L
Bacchus
nappy704
Bacchus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,044
Damage
45,624
48,581
Taken
30,404
33,347
Mitigated
24,014
1,809
Healing
3,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,885
2,847
154
1,489
11,296
10,667
0
5,389
5,698
211
19,873
W
Artemis
GoaTMaN_2223
Artemis
6,413
3,203
0
177
2,312
1,112
0
1,586
679
0
18,023
L
Mercury
Griff45
Mercury
6,748
4,107
0
169
10,700
3,942
0
5,262
5,017
0
17,537
W
Nu Wa
NaggiH_
Nu Wa
12,430
2,145
0
0
5,810
2,416
0
3,181
2,543
26,408
0
L
Merlin
Sweetdlifs
Merlin
0
0
0
0
898
249
0
844
0
0
0
L
Odin
4,204
805
0
390
15,755
16,100
0
6,908
7,865
0
19,354
W
Achilles
4,851
1,027
0
2,000
7,558
8,397
0
4,063
3,206
0
11,622
W
13,045
264
0
0
3,428
1,422
0
1,873
1,514
29,664
0
L
Ah Puch
lishummm
Ah Puch
9,395
383
94
824
9,557
3,309
0
5,246
3,891
39,515
0
L
Bacchus
nappy704
Bacchus
6,697
660
0
332
11,671
9,747
0
5,865
5,284
17,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,979
Gold Earned
46,228
165
Minions Killed
180
4
Camps Cleared
6
569,781
Distance Traveled
795,909
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,378
1,172
41
5
2
155,497
0
W
Artemis
8,884
1,111
44
6
0
122,873
0
L
Mercury
8,963
1,120
22
3
4
124,532
0
W
Nu Wa
9,716
1,215
30
4
1
166,191
0
L
Merlin
7,352
919
0
0
0
0
0
L
Odin
9,123
1,140
36
5
0
159,452
0
W
Achilles
8,411
1,051
18
2
2
174,584
0
W
Janus
9,839
1,230
47
6
1
176,764
0
L
Ah Puch
8,801
1,100
77
10
0
127,373
0
L
Bacchus
8,740
1,093
30
4
0
158,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role