Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
 
Yu Huang
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
WeedSun
Ymir
Level 165
God Stats
1W - 0L
1,373 SR
Queue Stats
56W - 59L
1,481 Elo+
Party 1
Hun Batz
Hun Batz
jafar221
Hun Batz
Level 214
God Stats
1W - 1L
1,322 SR
Queue Stats
119W - 105L
1,483 Elo+
Party 1
Sun Wukong
Sun Wukong
manu_o_grove
Sun Wukong
Level 123
God Stats
7W - 10L
1,478 SR
Queue Stats
433W - 416L
1,438 Elo+
Party 1
Team Averages
Level 168
1,435 SR
1,480 Elo+

VS

Team Averages
Level 125
1,516 SR
1,514 Elo+
Horus
Horus
 
Horus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
BatteryViolence
Sol
Level 148
God Stats
7W - 5L
1,595 SR
Queue Stats
357W - 365L
1,444 Elo+
Party 3
Nu Wa
Nu Wa
CScristinaCS
Nu Wa
Level 133
God Stats
11W - 4L
1,645 SR
Queue Stats
44W - 31L
1,579 Elo+
Party 2
Cernunnos
Cernunnos
CoconuTree
Cernunnos
Level 175
God Stats
13W - 13L
1,500 SR
Queue Stats
1,318W - 1,303L
1,484 Elo+
Solo
Loki
Loki
El_Bestia_0404
Loki
Level 29
God Stats
0W - 2L
1,341 SR
Queue Stats
35W - 23L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
2 / 0 / 3
7,961
612
6,678
8,954
3,449
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
 
Yu Huang
12
1 / 2 / 1
6,898
531
3,052
7,595
2,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
WeedSun
Ymir
10
1 / 1 / 2
6,621
509
5,428
11,889
10,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
jafar221
Hun Batz
12
1 / 0 / 2
6,881
529
5,342
10,002
3,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
manu_o_grove
Sun Wukong
13
1 / 1 / 2
7,543
580
4,326
11,474
8,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 1 / 2
6,082
468
5,549
8,386
7,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
0 / 2 / 0
6,807
524
4,852
9,381
3,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
1 / 2 / 0
6,571
505
8,958
7,064
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
CoconuTree
Cernunnos
13
3 / 1 / 0
7,523
579
9,563
9,812
4,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

2
0 / 0 / 0
4,007
308
0
633
113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
6
Kills
4
4
Deaths
6
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
0
3
3.5
W
Yu Huang
 
Yu Huang
1
2
1
0.75
L
Horus
 
Horus
0
1
2
1
L
0
2
0
0
L
1
2
0
0.5
L
Cernunnos
CoconuTree
Cernunnos
3
1
0
3
L
0
0
0
0
W
Ymir
WeedSun
Ymir
1
1
2
2
W
Hun Batz
jafar221
Hun Batz
1
0
2
2
W
Sun Wukong
manu_o_grove
Sun Wukong
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,826
Damage
28,922
49,914
Taken
35,276
27,626
Mitigated
17,984
15,119
Healing
10,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,678
4,059
0
4,831
8,954
3,449
925
3,870
5,084
0
61,400
W
Yu Huang
 
Yu Huang
3,052
438
0
0
7,595
2,078
707
3,497
4,098
55,305
0
L
Horus
 
Horus
5,549
2,813
800
3,019
8,386
7,312
0
2,802
5,584
0
20,773
L
4,852
2,266
0
4,704
9,381
3,627
0
256
9,125
64,160
0
L
8,958
2,749
0
408
7,064
2,704
0
3,018
4,046
54,441
0
L
Cernunnos
CoconuTree
Cernunnos
9,563
4,590
0
1,322
9,812
4,228
0
2,404
7,408
0
61,652
L
0
0
0
0
633
113
0
0
633
0
2,035
W
Ymir
WeedSun
Ymir
5,428
1,285
0
1,948
11,889
10,286
132
3,184
8,705
26,694
0
W
Hun Batz
jafar221
Hun Batz
5,342
1,150
0
4,586
10,002
3,623
0
2,116
7,886
0
55,478
W
Sun Wukong
manu_o_grove
Sun Wukong
4,326
603
0
3,754
11,474
8,190
336
1,143
10,331
0
59,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,904
Gold Earned
30,990
457
Minions Killed
329
0
Camps Cleared
0
1,252,627
Distance Traveled
1,002,750
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,961
612
112
9
0
248,858
3
W
Yu Huang
6,898
531
98
8
0
241,344
0
L
Horus
6,082
468
27
2
0
280,553
4
L
Sol
6,807
524
107
8
0
227,344
0
L
Nu Wa
6,571
505
97
7
0
225,947
0
L
Cernunnos
7,523
579
94
7
0
233,127
0
L
Loki
4,007
308
4
0
0
35,779
0
W
Ymir
6,621
509
39
3
0
233,874
1
W
Hun Batz
6,881
529
93
7
0
300,421
0
W
Sun Wukong
7,543
580
115
9
0
228,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role