Player Matchup

Neith
Neith
 
Neith
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
AColossalGnome
Ratatoskr
Level 116
God Stats
6W - 12L
1,413 SR
Queue Stats
73W - 86L
1,443 Elo+
Party 1
Olorun
Olorun
ALEX_THE_K1LLER_
Olorun
Level 95
God Stats
2W - 4L
1,562 SR
Queue Stats
92W - 72L
1,499 Elo+
Solo
Hel
Hel
DasD67
Hel
Level 36
God Stats
9W - 12L
1,208 SR
Queue Stats
304W - 302L
1,343 Elo+
Solo
Hercules
Hercules
aHx57
Hercules
Level 29
God Stats
25W - 37L
1,524 SR
Queue Stats
427W - 439L
1,504 Elo+
Party 1
Team Averages
Level 84
1,441 SR
1,458 Elo+

VS

Team Averages
Level 102
1,482 SR
1,450 Elo+
Merlin
Merlin
 
Merlin
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MomentsNotice3
Ah Muzen Cab
Level 82
God Stats
13W - 7L
1,323 SR
Queue Stats
263W - 252L
1,440 Elo+
Solo
Fafnir
Fafnir
Nekopuffs
Fafnir
Level 43
God Stats
4W - 1L
1,785 SR
Queue Stats
82W - 90L
1,394 Elo+
Solo
Set
Set
TeaBagggginz
Set
Level 119
God Stats
4W - 4L
1,302 SR
Queue Stats
405W - 412L
1,420 Elo+
Party 2
Nike
Nike
bricktop908
Nike
Level 152
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 52L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 0 / 2
6,915
461
7,670
6,238
2,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
AColossalGnome
Ratatoskr
16
8 / 2 / 0
9,815
654
10,145
15,220
6,561
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 6 / 0
7,150
477
4,018
16,804
5,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
DasD67
Hel
1
0 / 0 / 0
2,978
199
0
0
0
Hercules
aHx57
Hercules
10
0 / 3 / 2
5,902
393
6,619
11,995
10,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 4 / 1
7,691
513
4,927
6,316
2,134
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
MomentsNotice3
Ah Muzen Cab
11
1 / 1 / 0
6,624
442
6,395
8,002
2,946
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
Nekopuffs
Fafnir
11
0 / 1 / 2
7,262
484
2,592
12,639
14,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 4
8,281
552
7,786
11,434
5,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
8 / 1 / 0
9,316
621
11,443
13,668
11,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
10
Kills
11
11
Deaths
10
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
0
2
3
W
Merlin
 
Merlin
0
4
1
0.13
L
Ratatoskr
AColossalGnome
Ratatoskr
8
2
0
4
L
0
6
0
0
L
Hel
DasD67
Hel
0
0
0
0
W
Ah Muzen Cab
MomentsNotice3
Ah Muzen Cab
1
1
0
1
W
Fafnir
Nekopuffs
Fafnir
0
1
2
1
W
2
3
4
1.33
L
Hercules
aHx57
Hercules
0
3
2
0.33
W
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,452
Damage
33,143
50,257
Taken
52,059
25,427
Mitigated
36,572
20,718
Healing
10,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,670
3,870
151
4,134
6,238
2,244
252
628
5,610
0
59,400
W
Merlin
 
Merlin
4,927
83
0
0
6,316
2,134
721
615
5,701
57,426
0
L
Ratatoskr
AColossalGnome
Ratatoskr
10,145
4,306
0
5,008
15,220
6,561
0
2,801
12,206
0
88,533
L
4,018
1,855
0
6,693
16,804
5,732
0
2,126
14,104
56,171
0
L
Hel
DasD67
Hel
0
0
0
0
0
0
0
0
0
0
0
W
Ah Muzen Cab
MomentsNotice3
Ah Muzen Cab
6,395
2,557
0
1,358
8,002
2,946
772
0
7,875
0
55,185
W
Fafnir
Nekopuffs
Fafnir
2,592
633
0
4,257
12,639
14,296
87
0
12,012
13,816
0
W
7,786
3,914
0
2,865
11,434
5,795
0
1,487
9,908
0
73,238
L
Hercules
aHx57
Hercules
6,619
2,368
0
4,732
11,995
10,890
0
1,964
9,780
0
21,083
W
11,443
1,474
0
2,276
13,668
11,401
0
1,916
11,617
0
61,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,760
Gold Earned
39,174
390
Minions Killed
372
0
Camps Cleared
0
1,104,967
Distance Traveled
1,385,613
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,915
461
109
7
0
242,088
1
W
Merlin
7,691
513
95
6
0
228,797
0
L
Ratatoskr
9,815
654
160
11
0
338,232
2
L
Olorun
7,150
477
97
6
0
248,201
4
L
Hel
2,978
199
0
0
0
0
0
W
Ah Muzen Cab
6,624
442
77
5
0
267,165
2
W
Fafnir
7,262
484
25
2
0
288,318
2
W
Set
8,281
552
102
7
0
299,139
0
L
Hercules
5,902
393
24
2
0
276,446
0
W
Nike
9,316
621
73
5
0
302,194
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role