Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
JAKE2FRESH
Ishtar
Level 139
God Stats
3W - 2L
1,465 SR
Queue Stats
3W - 2L
1,284 Elo+
Party 2
Anubis
Anubis
beefdaddy7511
Anubis
Level 99
God Stats
4W - 5L
1,447 SR
Queue Stats
14W - 11L
1,407 Elo+
Party 2
Team Averages
Level 144
1,471 SR
1,397 Elo+

VS

Team Averages
Level 121
1,426 SR
1,418 Elo+
Nox
Nox
ICANTLOS3
Nox
Level 157
God Stats
54W - 61L
1,533 SR
Queue Stats
556W - 559L
1,476 Elo+
Party 1
Bacchus
Bacchus
NukeNationy
Bacchus
Level 107
God Stats
4W - 16L
1,144 SR
Queue Stats
166W - 177L
1,312 Elo+
Solo
Danzaburou
Danzaburou
newborn13
Danzaburou
Level 100
God Stats
54W - 45L
1,602 SR
Queue Stats
259W - 274L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
4 / 0 / 3
10,849
835
14,294
9,577
3,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
JAKE2FRESH
Ishtar
14
1 / 1 / 6
10,343
796
6,403
7,392
3,067
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 5 / 3
10,296
792
3,506
9,092
4,106
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 2
10,302
792
7,096
10,734
5,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
NukeNationy
Bacchus
4
0 / 0 / 1
7,511
578
0
0
0
Danzaburou
newborn13
Danzaburou
13
2 / 4 / 4
9,495
730
8,018
17,079
6,677
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
7
Kills
5
6
Deaths
7
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
4
0
3
5.5
L
3
3
2
1.33
W
Ishtar
JAKE2FRESH
Ishtar
1
1
6
4
L
Bacchus
NukeNationy
Bacchus
0
0
1
0.5
W
2
5
3
0.7
L
Danzaburou
newborn13
Danzaburou
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,203
Damage
15,114
26,061
Taken
27,813
10,629
Mitigated
12,312
5,596
Healing
2,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
14,294
1,537
592
2,870
9,577
3,456
556
1,400
8,177
65,367
0
L
7,096
699
0
1,223
10,734
5,635
0
6,903
3,831
53,818
0
W
Ishtar
JAKE2FRESH
Ishtar
6,403
2,975
0
995
7,392
3,067
2,079
2,831
4,561
0
34,468
L
Bacchus
NukeNationy
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
3,506
0
124
1,015
9,092
4,106
453
3,155
5,937
36,460
0
L
Danzaburou
newborn13
Danzaburou
8,018
2,855
21
1,492
17,079
6,677
0
11,661
5,418
0
25,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,488
Gold Earned
27,308
170
Minions Killed
112
0
Camps Cleared
0
688,660
Distance Traveled
453,461
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,849
835
66
5
0
260,146
2
L
Nox
10,302
792
85
7
0
221,732
4
W
Ishtar
10,343
796
69
5
0
221,072
0
L
Bacchus
7,511
578
0
0
0
0
0
W
Anubis
10,296
792
35
3
0
207,442
4
L
Danzaburou
9,495
730
27
2
0
231,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role