Player Matchup

Ishtar
Ishtar
MargaAfro
Ishtar
Level 122
God Stats
5W - 7L
1,268 SR
Queue Stats
364W - 414L
1,436 Elo+
Party 1
Fenrir
Fenrir
Mary Jane cG
Fenrir
Level 88
God Stats
17W - 16L
1,485 SR
Queue Stats
98W - 108L
1,441 Elo+
Party 1
Ix Chel
Ix Chel
PrudentPraction
Ix Chel
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Bacchus
Bacchus
ScorpionReapR
Bacchus
Level 96
God Stats
1W - 5L
1,471 SR
Queue Stats
334W - 325L
1,561 Elo+
Solo
Ganesha
Ganesha
VolatileSmasher
Ganesha
Level 123
God Stats
15W - 17L
1,281 SR
Queue Stats
241W - 283L
1,431 Elo+
Party 1
Team Averages
Level 101
1,401 SR
1,474 Elo+

VS

Team Averages
Level 104
1,499 SR
1,445 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Maniac848
Serqet
Level 120
God Stats
9W - 11L
1,478 SR
Queue Stats
291W - 262L
1,443 Elo+
Solo
Anubis
Anubis
MoodyA2004
Anubis
Level 85
God Stats
11W - 10L
1,576 SR
Queue Stats
160W - 155L
1,451 Elo+
Solo
Ix Chel
Ix Chel
Nova_Marcelo2803
Ix Chel
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 15L
1,420 Elo+
Solo
Olorun
Olorun
The3abaYaga
Olorun
Level 121
God Stats
66W - 74L
1,444 SR
Queue Stats
318W - 320L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
MargaAfro
Ishtar
15
7 / 2 / 2
9,127
537
13,358
14,496
6,200
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
14
2 / 5 / 3
8,622
507
4,962
16,399
6,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 1 / 1
7,260
427
2,808
4,700
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
13
1 / 7 / 2
7,309
430
9,098
15,589
8,208
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 3 / 6
7,721
454
6,369
15,764
12,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
6 / 3 / 6
10,361
609
9,162
13,910
5,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Serqet
Maniac848
Serqet
13
1 / 3 / 10
8,788
517
4,086
16,506
13,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
MoodyA2004
Anubis
16
4 / 1 / 8
10,208
600
9,927
7,693
4,193
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
3 / 1 / 9
10,407
612
11,794
9,808
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Olorun
15
4 / 3 / 6
9,723
572
11,589
15,535
6,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
57
11
Kills
18
18
Deaths
11
14
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
6
3
6
3
W
Serqet
Maniac848
Serqet
1
3
10
2
L
Ishtar
MargaAfro
Ishtar
7
2
2
4
L
Fenrir
2
5
3
0.7
W
Anubis
MoodyA2004
Anubis
4
1
8
8
W
3
1
9
7.5
L
1
1
1
1.5
L
Bacchus
1
7
2
0.29
W
Olorun
4
3
6
2.33
L
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,595
Damage
46,558
66,948
Taken
63,452
35,413
Mitigated
35,120
14,590
Healing
26,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
9,162
5,826
0
3,196
13,910
5,935
424
3,260
10,650
0
84,051
W
Serqet
Maniac848
Serqet
4,086
1,381
218
3,332
16,506
13,653
0
3,558
12,948
0
19,856
L
Ishtar
MargaAfro
Ishtar
13,358
8,441
0
5,294
14,496
6,200
0
5,235
9,061
0
62,908
L
Fenrir
4,962
1,239
0
2,296
16,399
6,932
0
8,334
7,964
0
62,615
W
Anubis
MoodyA2004
Anubis
9,927
391
0
3,581
7,693
4,193
564
2,624
5,069
76,517
0
W
11,794
1,958
1,285
4,574
9,808
4,353
754
6,338
3,470
83,687
0
L
2,808
306
495
954
4,700
1,881
0
1,233
3,467
32,544
0
L
Bacchus
9,098
556
0
374
15,589
8,208
0
7,705
7,836
38,759
0
W
Olorun
11,589
6,552
2,335
7,969
15,535
6,986
2,110
2,563
12,972
68,168
0
L
6,369
807
2,036
3,141
15,764
12,192
0
10,803
4,859
21,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,039
Gold Earned
49,487
332
Minions Killed
479
0
Camps Cleared
0
1,542,832
Distance Traveled
1,666,456
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,361
609
99
6
0
369,116
0
W
Serqet
8,788
517
15
1
0
381,674
4
L
Ishtar
9,127
537
108
6
0
326,912
0
L
Fenrir
8,622
507
104
6
0
374,492
4
W
Anubis
10,208
600
138
8
0
317,380
5
W
Ix Chel
10,407
612
129
8
0
317,459
1
L
Ix Chel
7,260
427
76
4
0
241,607
0
L
Bacchus
7,309
430
41
2
0
279,039
3
W
Olorun
9,723
572
98
6
0
280,827
4
L
Ganesha
7,721
454
3
0
0
320,782
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role