Player Matchup

Horus
Horus
AlmostDecent
Horus
Level 158
God Stats
120W - 90L
1,623 SR
Queue Stats
287W - 271L
1,539 Elo+
Party 1
Ah Puch
Ah Puch
DreadfulTime
Ah Puch
Level 77
God Stats
2W - 3L
1,272 SR
Queue Stats
5W - 9L
1,324 Elo+
Solo
Nemesis
Nemesis
Miwaii
Nemesis
Level 145
God Stats
82W - 79L
1,538 SR
Queue Stats
340W - 303L
1,553 Elo+
Party 1
Heimdallr
Heimdallr
chingusmcdingus
Heimdallr
Level 113
God Stats
0W - 3L
1,312 SR
Queue Stats
286W - 281L
1,594 Elo+
Solo
Athena
Athena
x850x Flyer
Athena
Level 137
God Stats
4W - 3L
1,500 SR
Queue Stats
276W - 257L
1,530 Elo+
Solo
Team Averages
Level 126
1,449 SR
1,508 Elo+

VS

Team Averages
Level 150
1,631 SR
1,525 Elo+
Zeus
Zeus
 
Zeus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BrreakfastBandit
Izanami
Level 143
God Stats
8W - 3L
1,736 SR
Queue Stats
215W - 216L
1,554 Elo+
Solo
Awilix
Awilix
XxfelipeperezxX
Awilix
Level 173
God Stats
1W - 3L
1,421 SR
Queue Stats
294W - 284L
1,528 Elo+
Solo
Fenrir
Fenrir
jec128
Fenrir
Level 144
God Stats
17W - 13L
1,671 SR
Queue Stats
307W - 290L
1,495 Elo+
Solo
Gilgamesh
Gilgamesh
vinom29
Gilgamesh
Level 140
God Stats
6W - 1L
1,826 SR
Queue Stats
230W - 199L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 5
6,403
640
8,146
6,084
3,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
DreadfulTime
Ah Puch
2
0 / 3 / 0
3,565
357
297
2,368
701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Miwaii
Nemesis
10
6 / 2 / 4
6,492
649
7,602
7,727
3,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
chingusmcdingus
Heimdallr
9
0 / 1 / 7
5,462
546
4,164
6,593
2,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
9
3 / 2 / 7
5,913
591
2,197
8,206
7,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
3 / 2 / 3
6,018
602
7,760
5,984
1,778
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 3 / 0
5,510
551
3,884
6,180
1,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 3 / 4
5,906
591
3,210
8,566
2,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
jec128
Fenrir
8
1 / 1 / 1
5,596
560
2,261
5,444
3,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
vinom29
Gilgamesh
7
0 / 3 / 0
4,683
468
2,540
8,741
6,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
12
Kills
8
8
Deaths
12
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
2
3
2.25
L
3
0
5
5.5
W
1
3
0
0.33
L
Ah Puch
DreadfulTime
Ah Puch
0
3
0
0
L
Nemesis
Miwaii
Nemesis
6
2
4
4
W
3
3
4
1.67
L
Heimdallr
chingusmcdingus
Heimdallr
0
1
7
3.5
W
Fenrir
jec128
Fenrir
1
1
1
1.5
W
Gilgamesh
vinom29
Gilgamesh
0
3
0
0
L
Athena
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,406
Damage
19,655
30,978
Taken
34,915
16,941
Mitigated
16,025
9,092
Healing
8,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,760
1,934
0
1,964
5,984
1,778
256
619
5,318
46,006
0
L
8,146
3,158
160
2,770
6,084
3,378
0
284
5,339
0
39,503
W
3,884
3,061
0
874
6,180
1,933
10
275
5,858
0
43,900
L
Ah Puch
DreadfulTime
Ah Puch
297
188
0
0
2,368
701
0
1,508
860
3,115
0
L
Nemesis
Miwaii
Nemesis
7,602
4,426
0
2,417
7,727
3,072
0
1,750
5,977
0
38,686
W
3,210
1,563
0
2,096
8,566
2,460
0
714
7,761
0
29,175
L
Heimdallr
chingusmcdingus
Heimdallr
4,164
2,625
0
2,229
6,593
2,547
0
1,453
5,140
0
36,271
W
Fenrir
jec128
Fenrir
2,261
557
0
1,215
5,444
3,744
0
361
5,083
0
10,221
W
Gilgamesh
vinom29
Gilgamesh
2,540
686
0
2,233
8,741
6,110
0
525
7,734
0
23,873
L
Athena
2,197
479
0
1,516
8,206
7,243
0
2,765
5,402
11,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,835
Gold Earned
27,713
197
Minions Killed
250
0
Camps Cleared
0
904,580
Distance Traveled
940,487
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,018
602
80
8
0
192,978
4
L
Horus
6,403
640
61
6
0
203,111
0
W
Izanami
5,510
551
74
7
0
189,388
3
L
Ah Puch
3,565
357
5
1
0
57,567
0
L
Nemesis
6,492
649
58
6
0
249,864
1
W
Awilix
5,906
591
47
5
0
220,541
0
L
Heimdallr
5,462
546
59
6
0
188,932
0
W
Fenrir
5,596
560
24
2
0
202,973
2
W
Gilgamesh
4,683
468
25
3
0
134,607
0
L
Athena
5,913
591
14
1
0
205,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role