Player Matchup

Mercury
Mercury
NuttShot69
Mercury
Level 47
God Stats
1W - 1L
1,543 SR
Queue Stats
15W - 20L
1,272 Elo+
Party 2
Anubis
Anubis
TimiPeaKok
Anubis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,314 Elo+
Party 2
Kuzenbo
Kuzenbo
iMn0tsTuPiD65
Kuzenbo
Level 85
God Stats
1W - 1L
1,677 SR
Queue Stats
10W - 9L
1,294 Elo+
Party 2
Team Averages
Level 52
1,573 SR
1,293 Elo+

VS

Team Averages
Level 93
1,549 SR
1,561 Elo+
Nemesis
Nemesis
G0RD0NRAM5AY
Nemesis
Level 95
God Stats
0W - 1L
1,781 SR
Queue Stats
8W - 4L
1,570 Elo+
Party 1
Kuzenbo
Kuzenbo
MeatyTuna
Kuzenbo
Level 118
God Stats
0W - 1L
1,604 SR
Queue Stats
30W - 25L
1,486 Elo+
Party 1
Baron Samedi
Baron Samedi
l00thfail
Baron Samedi
Level 66
God Stats
2W - 1L
1,261 SR
Queue Stats
23W - 10L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
NuttShot69
Mercury
19
9 / 13 / 3
17,561
836
19,411
27,587
14,072
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
TimiPeaKok
Anubis
19
5 / 7 / 6
16,956
807
25,739
22,806
14,919
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
17
2 / 5 / 10
15,442
735
11,964
22,863
47,649
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
G0RD0NRAM5AY
Nemesis
15
1 / 6 / 15
14,405
686
11,790
17,525
6,711
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
MeatyTuna
Kuzenbo
19
12 / 5 / 11
17,285
823
25,943
32,970
66,615
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Baron Samedi
l00thfail
Baron Samedi
18
12 / 5 / 9
17,083
813
20,316
23,766
11,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
60
16
Kills
25
25
Deaths
16
19
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Nemesis
G0RD0NRAM5AY
Nemesis
1
6
15
1.42
L
Kuzenbo
MeatyTuna
Kuzenbo
12
5
11
3.5
W
Mercury
NuttShot69
Mercury
9
13
3
0.81
W
Anubis
TimiPeaKok
Anubis
5
7
6
1.14
W
Kuzenbo
2
5
10
1.4
L
Baron Samedi
l00thfail
Baron Samedi
12
5
9
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,114
Damage
58,049
73,256
Taken
74,261
76,640
Mitigated
84,618
13,197
Healing
12,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
G0RD0NRAM5AY
Nemesis
11,790
5,159
81
1,335
17,525
6,711
630
10,264
7,261
0
60,011
L
Kuzenbo
MeatyTuna
Kuzenbo
25,943
6,364
0
3,984
32,970
66,615
360
17,782
15,188
58,278
3,092
W
Mercury
NuttShot69
Mercury
19,411
13,093
0
2,606
27,587
14,072
1,066
16,303
11,284
0
68,953
W
Anubis
TimiPeaKok
Anubis
25,739
2,038
0
9,386
22,806
14,919
1,186
15,213
7,593
96,454
0
W
Kuzenbo
11,964
3,628
0
1,205
22,863
47,649
585
12,246
10,617
31,119
688
L
Baron Samedi
l00thfail
Baron Samedi
20,316
1,305
2,590
4,079
23,766
11,292
1,690
10,267
13,499
69,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,959
Gold Earned
48,773
233
Minions Killed
204
0
Camps Cleared
0
1,037,450
Distance Traveled
1,028,103
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
14,405
686
71
3
0
348,696
5
L
Kuzenbo
17,285
823
47
2
0
349,645
3
W
Mercury
17,561
836
73
3
0
387,793
0
W
Anubis
16,956
807
135
6
0
290,702
0
W
Kuzenbo
15,442
735
25
1
0
358,955
0
L
Baron Samedi
17,083
813
86
4
0
329,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role