Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Oscar12
Mercury
Level 148
God Stats
40W - 28L
1,684 SR
Queue Stats
267W - 308L
1,548 Elo+
Party 1
Ix Chel
Ix Chel
josegaemerpro
Ix Chel
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,497 Elo+
Party 1
Team Averages
Level 126
1,537 SR
1,509 Elo+

VS

Team Averages
Level 69
1,454 SR
1,445 Elo+
Sol
Sol
Adouš
Sol
Level 68
God Stats
1W - 3L
1,270 SR
Queue Stats
12W - 15L
1,430 Elo+
Party 3
Izanami
Izanami
D0NDI
Izanami
Level 78
God Stats
10W - 12L
1,500 SR
Queue Stats
171W - 169L
1,408 Elo+
Party 2
Jormungandr
Jormungandr
FloppyTrollop
Jormungandr
Level 69
God Stats
4W - 5L
1,500 SR
Queue Stats
80W - 77L
1,532 Elo+
Party 2
Surtr
Surtr
TheKristy
Surtr
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,448 Elo+
Party 3
Fenrir
Fenrir
iVeTried
Fenrir
Level 28
God Stats
4W - 4L
1,500 SR
Queue Stats
26W - 25L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
6 / 2 / 1
6,974
697
8,815
7,155
2,858
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
 
Kuzenbo
11
2 / 1 / 0
6,677
668
4,426
7,510
8,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
 
Chaac
9
0 / 2 / 5
5,708
571
3,121
8,161
5,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mercury
Oscar12
Mercury
12
5 / 0 / 2
6,956
696
3,487
6,015
2,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
11
4 / 2 / 5
7,068
707
7,426
4,890
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Adouš
Sol
8
0 / 6 / 1
4,865
487
1,774
7,695
2,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
D0NDI
Izanami
7
1 / 4 / 2
4,762
476
1,916
6,400
2,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
FloppyTrollop
Jormungandr
7
0 / 3 / 3
4,804
480
3,280
7,386
5,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
TheKristy
Surtr
9
0 / 2 / 1
5,255
526
3,650
8,191
4,752
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
iVeTried
Fenrir
10
5 / 2 / 2
6,212
621
4,628
7,564
3,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
17
Kills
6
7
Deaths
17
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
6
2
1
3.25
W
Kuzenbo
 
Kuzenbo
2
1
0
2
W
Chaac
 
Chaac
0
2
5
1.25
L
Sol
Adouš
Sol
0
6
1
0.08
L
Izanami
D0NDI
Izanami
1
4
2
0.5
L
Jormungandr
FloppyTrollop
Jormungandr
0
3
3
0.5
W
Mercury
Oscar12
Mercury
5
0
2
6
L
Surtr
TheKristy
Surtr
0
2
1
0.25
L
Fenrir
iVeTried
Fenrir
5
2
2
3
W
Ix Chel
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,275
Damage
15,248
33,731
Taken
37,236
20,317
Mitigated
17,591
10,707
Healing
7,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
8,815
6,555
0
3,038
7,155
2,858
300
1,449
5,706
0
47,183
W
Kuzenbo
 
Kuzenbo
4,426
1,251
0
2,002
7,510
8,104
0
134
7,376
39,104
69
W
Chaac
 
Chaac
3,121
111
846
3,299
8,161
5,540
180
1,602
6,559
0
20,663
L
Sol
Adouš
Sol
1,774
749
0
1,142
7,695
2,283
0
4,875
2,820
25,287
0
L
Izanami
D0NDI
Izanami
1,916
1,511
0
1,069
6,400
2,024
0
0
6,400
0
18,259
L
Jormungandr
FloppyTrollop
Jormungandr
3,280
1,116
113
1,163
7,386
5,331
0
1,638
5,748
17,870
0
W
Mercury
Oscar12
Mercury
3,487
1,732
0
818
6,015
2,108
0
1,084
4,931
0
54,122
L
Surtr
TheKristy
Surtr
3,650
1,518
0
2,671
8,191
4,752
0
3,718
3,927
158
29,436
L
Fenrir
iVeTried
Fenrir
4,628
1,395
0
1,572
7,564
3,201
0
1,006
6,558
0
31,110
W
Ix Chel
7,426
1,117
50
654
4,890
1,707
348
919
3,971
49,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,383
Gold Earned
25,898
364
Minions Killed
211
0
Camps Cleared
0
1,045,821
Distance Traveled
982,208
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,974
697
82
8
0
183,340
0
W
Kuzenbo
6,677
668
71
7
0
180,687
2
W
Chaac
5,708
571
30
3
0
212,534
2
L
Sol
4,865
487
46
5
0
194,959
0
L
Izanami
4,762
476
33
3
0
188,659
3
L
Jormungandr
4,804
480
24
2
0
196,486
7
W
Mercury
6,956
696
88
9
0
267,531
0
L
Surtr
5,255
526
56
6
0
176,423
0
L
Fenrir
6,212
621
52
5
0
225,681
3
W
Ix Chel
7,068
707
93
9
0
201,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role