Player Matchup

Shiva
Shiva
 
Shiva
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DangerDarkFell
Cthulhu
Level 145
God Stats
3W - 2L
1,473 SR
Queue Stats
159W - 151L
1,511 Elo+
Party 1
Fenrir
Fenrir
Joshuafranco12
Fenrir
Level 147
God Stats
3W - 5L
1,500 SR
Queue Stats
158W - 131L
1,532 Elo+
Party 1
Agni
Agni
Niall539
Agni
Level 59
God Stats
1W - 0L
1,723 SR
Queue Stats
11W - 12L
1,427 Elo+
Solo
Jing Wei
Jing Wei
ShadowKiller2901
Jing Wei
Level 123
God Stats
1W - 0L
1,505 SR
Queue Stats
12W - 18L
1,400 Elo+
Party 1
Team Averages
Level 113
1,540 SR
1,474 Elo+

VS

Team Averages
Level 119
1,569 SR
1,479 Elo+
Ne Zha
Ne Zha
DRILL-INSTRUTOR
Ne Zha
Level 109
God Stats
1W - 2L
1,492 SR
Queue Stats
131W - 98L
1,519 Elo+
Solo
Medusa
Medusa
ItsJustDavis
Medusa
Level 87
God Stats
7W - 9L
1,655 SR
Queue Stats
124W - 132L
1,521 Elo+
Party 2
Baron Samedi
Baron Samedi
WingNuutzz
Baron Samedi
Level 143
God Stats
9W - 7L
1,733 SR
Queue Stats
472W - 461L
1,497 Elo+
Party 2
Surtr
Surtr
ZanMan666
Surtr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,388 Elo+
Solo
Tiamat
Tiamat
roberchad
Tiamat
Level 128
God Stats
19W - 23L
1,464 SR
Queue Stats
212W - 213L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
10
5 / 1 / 0
6,653
739
4,666
6,870
3,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 1 / 2
5,080
564
3,053
6,699
4,416
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 2 / 3
5,661
629
3,324
8,057
2,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
10
1 / 2 / 1
5,481
609
3,095
5,629
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 0 / 0
5,185
576
2,155
3,656
1,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 2
5,346
594
3,146
5,230
1,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
8
2 / 2 / 0
4,721
525
2,936
4,710
1,613
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
WingNuutzz
Baron Samedi
9
1 / 2 / 3
5,075
564
5,491
5,507
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Surtr
ZanMan666
Surtr
5
0 / 4 / 0
3,924
436
2,001
5,178
2,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tiamat
roberchad
Tiamat
9
1 / 1 / 1
4,910
546
2,960
5,862
2,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
9
Kills
6
6
Deaths
9
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
5
1
0
5
L
2
0
2
3
W
0
1
2
1
L
Medusa
2
2
0
1
W
1
2
3
1.25
W
Agni
1
2
1
0.75
W
2
0
0
2
L
Baron Samedi
WingNuutzz
Baron Samedi
1
2
3
1.25
L
Surtr
ZanMan666
Surtr
0
4
0
0
L
Tiamat
roberchad
Tiamat
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,293
Damage
16,534
30,911
Taken
26,487
14,141
Mitigated
10,853
11,225
Healing
5,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
4,666
1,184
0
2,556
6,870
3,823
222
828
6,042
0
39,397
L
3,146
1,352
0
742
5,230
1,749
0
311
4,919
0
26,896
W
3,053
174
1,014
2,015
6,699
4,416
0
3,016
3,683
18,336
0
L
Medusa
2,936
1,460
0
1,393
4,710
1,613
0
1,690
3,020
0
24,775
W
3,324
938
0
3,497
8,057
2,975
0
678
7,379
0
35,380
W
Agni
3,095
374
0
1,430
5,629
1,878
0
3,048
2,581
31,273
0
W
2,155
1,954
0
713
3,656
1,049
789
991
2,665
0
25,178
L
Baron Samedi
WingNuutzz
Baron Samedi
5,491
834
477
1,474
5,507
2,489
0
949
4,513
27,945
0
L
Surtr
ZanMan666
Surtr
2,001
1,197
0
438
5,178
2,224
0
0
4,806
231
12,744
L
Tiamat
roberchad
Tiamat
2,960
334
0
844
5,862
2,778
0
3,198
2,634
30,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,060
Gold Earned
23,976
254
Minions Killed
197
0
Camps Cleared
0
916,574
Distance Traveled
796,720
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,653
739
64
7
0
174,876
1
L
Ne Zha
5,346
594
49
5
0
214,945
0
W
Cthulhu
5,080
564
20
2
0
180,535
0
L
Medusa
4,721
525
39
4
0
172,080
0
W
Fenrir
5,661
629
62
7
0
210,016
0
W
Agni
5,481
609
64
7
0
179,782
1
W
Jing Wei
5,185
576
44
5
0
171,365
0
L
Baron Samedi
5,075
564
42
5
0
165,194
3
L
Surtr
3,924
436
21
2
0
94,011
0
L
Tiamat
4,910
546
46
5
0
150,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role