Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DAVE LIFAEN
Sol
Level 159
God Stats
220W - 196L
1,571 SR
Queue Stats
350W - 323L
1,505 Elo+
Solo
Izanami
Izanami
SilenceKills82
Izanami
Level 109
God Stats
28W - 13L
1,624 SR
Queue Stats
158W - 143L
1,444 Elo+
Party 1
Horus
Horus
Simplisimus
Horus
Level 142
God Stats
14W - 11L
1,412 SR
Queue Stats
436W - 429L
1,439 Elo+
Solo
Bacchus
Bacchus
XxSiBeRsHoTxX
Bacchus
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 137L
1,446 Elo+
Party 1
Team Averages
Level 132
1,522 SR
1,467 Elo+

VS

Team Averages
Level 92
1,554 SR
1,478 Elo+
Charybdis
Charybdis
Amnesiaa25
Charybdis
Level 65
God Stats
18W - 15L
1,348 SR
Queue Stats
379W - 398L
1,421 Elo+
Party 2
Nemesis
Nemesis
Giyu-S
Nemesis
Level 122
God Stats
3W - 3L
1,833 SR
Queue Stats
13W - 16L
1,590 Elo+
Solo
Bakasura
Bakasura
eLaTinoFR
Bakasura
Level 87
God Stats
4W - 3L
1,600 SR
Queue Stats
281W - 311L
1,490 Elo+
Party 2
Cabrakan
Cabrakan
fabio230101
Cabrakan
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 70L
1,406 Elo+
Party 3
Cthulhu
Cthulhu
fibatani
Cthulhu
Level 84
God Stats
21W - 20L
1,488 SR
Queue Stats
269W - 260L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 3 / 6
7,716
594
8,168
12,079
4,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

13
2 / 0 / 4
7,595
584
13,304
11,198
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
6 / 1 / 5
8,071
621
6,529
6,945
2,477
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 1 / 5
8,169
628
5,670
8,214
5,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
9
3 / 1 / 6
6,978
537
4,323
6,955
6,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Amnesiaa25
Charybdis
7
0 / 3 / 0
5,108
393
5,307
6,525
2,367
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Giyu-S
Nemesis
12
1 / 3 / 1
6,781
522
6,916
11,104
4,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
eLaTinoFR
Bakasura
12
4 / 3 / 0
7,134
549
5,095
12,781
5,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cabrakan
fabio230101
Cabrakan
9
0 / 6 / 3
6,166
474
4,016
15,321
15,300
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
fibatani
Cthulhu
10
0 / 2 / 1
6,055
466
7,167
10,612
5,091
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
17
Kills
5
6
Deaths
17
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
3
6
2.67
L
Charybdis
Amnesiaa25
Charybdis
0
3
0
0
W
2
0
4
4
L
Nemesis
Giyu-S
Nemesis
1
3
1
0.5
W
6
1
5
8.5
W
1
1
5
3.5
W
Bacchus
3
1
6
6
L
Bakasura
eLaTinoFR
Bakasura
4
3
0
1.33
L
Cabrakan
fabio230101
Cabrakan
0
6
3
0.25
L
Cthulhu
fibatani
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,994
Damage
28,501
45,391
Taken
56,343
23,646
Mitigated
32,250
15,180
Healing
13,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,168
1,859
0
2,129
12,079
4,878
0
3,195
8,244
0
51,217
L
Charybdis
Amnesiaa25
Charybdis
5,307
2,550
0
1,462
6,525
2,367
0
1,529
4,996
0
31,817
W
13,304
1,952
0
5,907
11,198
3,843
1,058
3,467
7,731
66,278
0
L
Nemesis
Giyu-S
Nemesis
6,916
2,541
0
2,156
11,104
4,044
0
2,963
8,141
0
50,520
W
6,529
4,369
220
1,528
6,945
2,477
2,162
2,046
4,899
0
62,848
W
5,670
2,725
230
1,997
8,214
5,766
286
702
7,501
1,747
57,803
W
Bacchus
4,323
710
303
2,866
6,955
6,682
147
1,773
4,691
13,851
0
L
Bakasura
eLaTinoFR
Bakasura
5,095
3,209
0
3,345
12,781
5,448
0
3,065
9,716
0
38,929
L
Cabrakan
fabio230101
Cabrakan
4,016
722
0
1,989
15,321
15,300
0
4,990
10,331
15,607
0
L
Cthulhu
fibatani
Cthulhu
7,167
382
414
4,448
10,612
5,091
0
5,403
5,209
46,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,529
Gold Earned
31,244
409
Minions Killed
328
0
Camps Cleared
0
1,246,625
Distance Traveled
1,243,683
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,716
594
63
5
0
286,383
4
L
Charybdis
5,108
393
55
4
0
171,834
0
W
Sol
7,595
584
113
9
0
256,486
0
L
Nemesis
6,781
522
85
7
0
290,597
3
W
Izanami
8,071
621
120
9
0
230,098
1
W
Horus
8,169
628
101
8
0
257,658
0
W
Bacchus
6,978
537
12
1
0
216,000
1
L
Bakasura
7,134
549
85
7
0
254,893
0
L
Cabrakan
6,166
474
25
2
0
248,400
5
L
Cthulhu
6,055
466
78
6
0
277,959
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role